Universal, check out the stats screen in your economy button, also the stat listed in the detail screen for each colony is also helpful.
waright
Sounds very realistic when you think of modern day politics.
"The combat is basic, nobody will argue that. I still finding it as fun as the best Moo2 battle memories. My main complaint is you can't always understand what just happened." Wonder why they do not make combat screens like warlords, seem that they would fit nicely and could be turned on and off with not that much more code going into the game.
I have done a lot of testing (with as late as the second 1.03 patch) and it is my opinion that the game cheets in the following ways. (BTW I wan't to make it clear to everyone that my definition of cheeting is not the same definition as frogboy uses. I am only commenting on intel. and gen. AI levels, honestly the AI cheets to much for me to have fun at increadable even though I probably could win once in a while. 1) Very little or no fog of war (they have admited yellow stars and speci
"establish myself as the leader wrt tech trade" Does anyone who wins on genius+ not use this tactic?
Why not just allow 1 starbase per sector per race, code the world generator to not allow more than 1 special per sector, code the diplomatic screen not to allow you to trade for a starbase in a sector that you already have one. PROBLEM FIXED!
or just add it onto the "Galactic Civilizations Unoffical FAQ" in there plz
Great information, you have given about 7 or so very informitave posts like this with good detail (maybe more or less.. dunno) any way we can get running list of these in the section "encyclopedia" as you post them in the forums?
Speed and planetquality are my current fav's 7 points for 10% PQ is so evil, would be perfect if it was 6.
Ellestar, From my "piss off frogboy post"TM Waright "3) Ability to see specials and send constructors to them without a visible ship scouting." Frogboy "3) This is part of the plot."
thongor, You better have 100% bulletproof examples or you will be shot down out of hand. When someone produces a good trainer that lists there production on each planet ect then it will be easier to pin down with proof, untill then be ready for a huge number of people to call you a troll
"It's simply being an obstructive prick, just like the player can be. " I am no programer but could someone plz post the psuedo code for this algorith, could help me improve my abilities in RL too.
"So the AI extorted 900 credits from a couple of other races? Or maybe they did what I do, trade all my techs asap, and then sell them to as many AI as I can." There was 1 minor race and I did not have an eye on his bank, that is my bad. Good post Brysos you definatly added some closure to this thread.. now to everone else. plz let it die.
yes, please stop, I am tired of watching this thread, its old, it should die... let it die.
You can ask to get money from them while trading. on one turn it listed about 1300 in that window, in the next it listed 2200. If frogboy said "the AE shows you a random ammount of it real number in the trade window each turn" then sure.. ok.. on that same game it showed about 2000 on turn 4 after researching universal trans. (100% to tech while 100% spend rate) I dont unfortunatly have a save of turn 4:(
"AI colony ship going beyond its range is something we think we've fixed -- seemed to be from loading a saved game and the ranges not calculated the first turn." I hope you are right on this one, I dont remember going back to a save when this happened to me but not 100%. One thing I love about this game is that I don't continually feel like I should go back to the save, I have done it mostly for testing purposes. I did not have that same feeling about moo2. That bei
I have done many games at genius in a 1 opponent game testing the AI, on 1 I saw between turn 10 and 11 (or 11 and 12 depends on how you count turns the computer's treasury go from 1300 to 2200. I have these save games. I asked a friend to post on it since he is much more diplomatic than I. I did not like the responses and while the post was commented on by frogboy he did not answer the question of "is it possible to go from 1300 to 2200bc's on turn 11 without cheating" was totally ignored by
Well, I guess your right dearmad, in his response I guess he did indicate that he thinks they are using the same game mechanics and RULES for progressing through the game except for the "knowing the board" and listed economy bonuses/ability bonuses for computer AI level. At first the only thing I heard is that they know yellow starts only... they seemed to say it over and over... now it seems they say computers know the board. Maybe I missed stuff in between but this seems to be a pr
Again, this thread was not created to try to document the cheats, but allas it is de-railed... I wish frogboy answered the heart of my post not the irrelevent examples.
Frogboy, the balancing issue with #1 is that the computer player can extort from 5 different other computer players in the first 20 turns giving them about 20x the initial economy for the first 40 turns, if this happens it’s a serious balancing issue. My feeling is that any intelligent discussion of this is hard to strike up since there are so many frogboy fans who will jump on a person for even saying that the computer may be cheating so the underlying balancing issue becomes lost. Like how t
Put out 6 contsturctors within the first 20 turns of the game and tell me you have any viable economy with 1 and only 1 planet. just try it... I have seen a computer player do it at genius level on a tiny with only 1 colony. See a pissing match... its stupid... all because ppl love frogboy and and want to defend him at all costs from the evil people saying this game cheats.. see what I am getting at?
LoL my thread was not to documents the cheats it was to show how un-helpfull the claim of "the AI does not cheat" is.
Is that the developers say they "challenge the player without the AI cheating" (not a direct quote but close enough. Like almost every other game of this type the Computer Races does not even play the same game as the player game. Now people will say they are just playing by different rules or some such garbage... but what is your definition of cheating then? Its not playing by the same rules... DING DING DING! Here are some examples of undocumented "different rules"
I got an early wonder built out from under me by the AE. I went back to a save a bought the wonder. Low and behold that turn he built the economics capital instead. Anyone else test this?
Intelegent does not seem too bad, Genius is really tough atm with my current tactics, seems to me that you not only need to maximize your economy/growth/exploration but you need to be an expert diplomat too. Yeah, last game I tried to trade heavily with the strongest empire to keep them happy but it bit me in the ass big time.