Trading weirdness -- a little more documentation
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Stardock Forums
At Frogboy's prompting, I did a little more testing on the diplomacy. Here are the parameters of the game:
Tiny map, Habitable planets rare, all AI players set to Intelligent. Gametime is March, 2179 (turn 15)
In particular, I wanted to find the AI as soon as possible and try to eliminate the variable of rush-building colony ships.
I researched Comm Theory and Universal Translator and tried to time it with my first AI encounter. I encountered the Torians and planted my colony ship near their homeworld. They have one planet and I have two. They have apparently stumbled across a Battle Axe.
In addition, they have clearly been accelerating their research (which is good to know) because they already know Defense Theory, Medical Theory, Propulsion Theory and Weapons Theory. So that means they completed research on 4 techs in 15 turns. That's not hard to do, but they only have 307 BC left, so I'm guessing that they also rush-bought Soil Enrichment.
I chose to pursue a conservative strategy so that I would still have plenty a BC to test the trade AI.
The screen shot shows me offering a cash-for-cash deal, with the Torians turning down my offer of 525 BC for their 307 BC. Even though my "incredible ability in diplomacy gives me a great advantage", I am nevertheless unable to convince them to take an easy and free profit of 218 BC. It just doesn't seem like a very good deal for them. LOL
And since the Torians also had four techs I was missing, I tried trading for them. Here are the deals that the AI considered to be even:
Comm Theory = Weapon Theory + 39 BC
Comm Theory = Propulsion Theory + 39 BC
Comm Theory + 31 BC = Medical Theory
Comm Theory + 745 BC = Defense Theory LOL
So obviously when I criticized the trade AI in an earlier post, I mistakenly assumed that the overvaluation of Defense Theory was representative of the other deals. Instead, it seems that I randomly latched onto the worst possible example. The other trades seem to be pretty reasonable.
So, at this point, it seems like there are still two notable problems. One is the obviously exaggerated valuation of Defense Theory.
Secondly is the clear imbalance in favor of the AI on deals where even the variability of tech evaluations is eliminated.
For my 63 influence points, they will only give 4.
For my 100 BC, they will only give 55.
For my 20 BC, they will give 10 influence points.
But for my 63 influence points, they will only give 3 BC.
And keep in mind that these deals are what I would get when my diplomacy supposedly gives me a GREAT ADVANTAGE. :notsure:
Now it could be that the trading weirdness is restricted to BC, influence and Defense Theory. But the point is that it looks very suspicious.
I take Brad at his word when he says that the AI (at Intelligent level) will play by the same rules as the human with a few documented exceptions. And that is really what this is about. If Brad intends for the trading AI to be an uneven playing field against the humans, then that's OK with me. But if his intent is for the AI and player to use the same rules when trading, then this looks like a bug. And that is the purpose of this post: to point out a potential bug.
If anyone thinks this is all just different tech valuations, I am confident that I could get about a 4-tech lead over the AI in 15 turns and see if he offers me the same deals that he insists on from me.
Tiny map, Habitable planets rare, all AI players set to Intelligent. Gametime is March, 2179 (turn 15)
In particular, I wanted to find the AI as soon as possible and try to eliminate the variable of rush-building colony ships.
I researched Comm Theory and Universal Translator and tried to time it with my first AI encounter. I encountered the Torians and planted my colony ship near their homeworld. They have one planet and I have two. They have apparently stumbled across a Battle Axe.
In addition, they have clearly been accelerating their research (which is good to know) because they already know Defense Theory, Medical Theory, Propulsion Theory and Weapons Theory. So that means they completed research on 4 techs in 15 turns. That's not hard to do, but they only have 307 BC left, so I'm guessing that they also rush-bought Soil Enrichment.
I chose to pursue a conservative strategy so that I would still have plenty a BC to test the trade AI.
The screen shot shows me offering a cash-for-cash deal, with the Torians turning down my offer of 525 BC for their 307 BC. Even though my "incredible ability in diplomacy gives me a great advantage", I am nevertheless unable to convince them to take an easy and free profit of 218 BC. It just doesn't seem like a very good deal for them. LOL
And since the Torians also had four techs I was missing, I tried trading for them. Here are the deals that the AI considered to be even:
Comm Theory = Weapon Theory + 39 BC
Comm Theory = Propulsion Theory + 39 BC
Comm Theory + 31 BC = Medical Theory
Comm Theory + 745 BC = Defense Theory LOL
So obviously when I criticized the trade AI in an earlier post, I mistakenly assumed that the overvaluation of Defense Theory was representative of the other deals. Instead, it seems that I randomly latched onto the worst possible example. The other trades seem to be pretty reasonable.
So, at this point, it seems like there are still two notable problems. One is the obviously exaggerated valuation of Defense Theory.
Secondly is the clear imbalance in favor of the AI on deals where even the variability of tech evaluations is eliminated.
For my 63 influence points, they will only give 4.
For my 100 BC, they will only give 55.
For my 20 BC, they will give 10 influence points.
But for my 63 influence points, they will only give 3 BC.
And keep in mind that these deals are what I would get when my diplomacy supposedly gives me a GREAT ADVANTAGE. :notsure:
Now it could be that the trading weirdness is restricted to BC, influence and Defense Theory. But the point is that it looks very suspicious.
I take Brad at his word when he says that the AI (at Intelligent level) will play by the same rules as the human with a few documented exceptions. And that is really what this is about. If Brad intends for the trading AI to be an uneven playing field against the humans, then that's OK with me. But if his intent is for the AI and player to use the same rules when trading, then this looks like a bug. And that is the purpose of this post: to point out a potential bug.
If anyone thinks this is all just different tech valuations, I am confident that I could get about a 4-tech lead over the AI in 15 turns and see if he offers me the same deals that he insists on from me.