NOTE: I know this is an older post, but just for clarity, I wanted to reply. Yes, it does it automatically. For the curious, how it works is this: On start-up of the game (ie. while the splash screen is up) if it determines any of the games XML files have been changed from what was used when the data.zip file was created (or the data.zip file is missing), it will load in all the XML and recreate the data.zip. Otherwise it just loads in the straight binary d
CharlesLentz
We have fixed this internally. I know it's frustrating, and we're sorry that it happened. Thanks for hanging in there and reporting it to make sure we're aware of it.
Yeah guys, we know. Sorry about that. It has been pointed out before and has been fixed internally.
Hey guys, This was pointed out to us yesterday here: https://forums.elementalgame.com/398629 It has been fixed internally and we'll be putting out an update today so you guys can have the fix.
[quote who="Leo in WI" reply="2" id="2797801"]Don't know if I'm missing it, but I'd love to be able to hover over a unit/city and know to which faction it belongs. Or at least when clicking on it, put the faction in as one of the details that is shown.[/quote] When you hover over a unit or a city, the infocard that pops up in the bottom right hand side of the screen has their race logo on it. Also, if a unit or city is actually selected, the selection context area on the righ
good stuff man. Thanks for putting this together!
[quote who="KingHobbit" reply="28" id="2790768"] PS. You mentioned notifying SD on issues like this. Since this was kind of a bug does it go in the support section.[/quote] Yeah, in general, do try to put the posts in the correct section of the forums. It just makes it easier for me to say, not go to the "suggestions" section of the forums when I'm just looking to squash a bunch of bugs from the forums on a particular day. In this case though, the ori
[quote]HF108_item_fallenlightarmorarmlets.xml - Fixed light plate armlets so they are no longer a consumable item for certain male empire sovereigns/champions (hungry bastards).[/quote] Oh, and I fixed this for 1.09 as well.
[quote who="Ishantil" reply="62" id="2790704"]Thanks for pointing out the stamped bugs, CrazyC![/quote] no prob man. Thanks for being patient. [e digicons]:beer:[/e]
[quote]Vengeance II does work, but it is a passive ability, so there is no mana cost. It just doubles the damage when you counter attack. As a result, the familiar has mana that it doesn't use.[/quote] Ahh, roger that. I will look into giving them an appropriate mana-costing ability then.
Awesome post! Fixed some things from it for 1.09 (coming soon). [quote]HF108_unittype_ChampionRoyalty.xml && HF108_abilitybonusChampionRoyalty.xml - Very rarely champions would appear with the Royalty background, that did nothing. Fix: These NPCs will now provide their stationed town with a +33% prestige modifier.[/quote] This has been fixed for 1.09. There were several abilities that were originally only used for Sovereign abilities, but somewhere along the l
[quote who="wayninja" reply="1" id="2773120"]I was wondering similar things too. There is also a few summons (familiar at least, possibly others) that have essence, but nothing to spend the essence on.[/quote] I looked in our source control software, and as far back as our release date, the summoned unit called Familiar (located in CoreSummonedUnits.xml) has been pointing to an ability bonus option called "Vengeance2", and that ability bonus option has been defined in CoreAbilit
[quote who="p22" reply="19" id="2774508"]Success! I figured how to fix it. Unit abilities are defined in CoreAbilities.xml. There, every ability consists of one or several AbilityBonusOptions (for example, Clarity has several versions that regenerate 1, 2 or 3 mana). Well, what was wrong was that internal name for AbilityBonusOption for IceBlast is IceBlastAbility, not IceBlast. So changing Ice Lord's SelectedAbilityBonusOption tag to use "IceBlastAbility", in
See the file PM2008Manual.pdf and go to page 16. There are some shortcuts listed there. You can find this file in the directory of wherever you installed the game, (typically C:\Program Files\Stardock Games\The Political Machine 2008).
Thanks for reporting this. We have fixed it internally and it will be in a future update. ~C
[e digicons]:beer:[/e] congrats to all that won, and many thanks to all that participated!
We have fixed this internally. Thanks for the post! ~C
Thanks for the post. I have fixed the issue internally and it will make it into a future update. In the meantime I want you to know (if you don't already) that you can freely rotate the camera on your own by using the middle mouse button (or pushing down on the mouse wheel) and moving the mouse to rotate. You can also turn off the feature of the camera switching views when you go in/out of city build mode by toggling on/off the "Enable City Build Mode Zoom" under the
[quote who="BoogieBac" reply="87" id="2734383"] Frogboy:But I will leave you in the capable hands of the game’s producer, Boogiebac (Scott Tykoski) who will keep you up to date. BoogieBac:Hehe Until Jenny has the baby (due Sept 1st), at which point the scepter of power will be passed to....(closes eyes and points randomly)...TORMY-! [/quote] Whew! Glad he didn't randomly point to me! hah. My wife is having a baby soon as well. Must be
Wow man. That's great stuff! Good job.
Yeah, guys. No prob. We can change the tooltip. Look for it in the next update. Thanks.
We need your debug.err and any crash zips generated in order to help. See the "how to report a problem" sticky post here: https://forums.elementalgame.com/391297 for directions on how to provide the right info. [edit]: kryo beat me to a response..
the Toggle City HUD button in the top right of the game window shows or hides the HUD above cities on the map. The 'U' button is a shortcut to pressing the button. It sounds like you were expecting it to hide something else?
[quote who="jackrandom" reply="12" id="2724451"]I don't think there's anything wrong with the save game file. This happens for me to, and only happens when I am in a game, and try to load the autosave. Every single time i do that, regardless of map (I haven't tried campaign), it will do this. It will not do it if I load a manually saved game. It will not do it if I start Elemental and load the autosave before loading or starting anything else.[/quote] Right,