Try what Arendis has suggested and let us know if you still have problems or not.
CharlesLentz
During the beta, the game downloads the data files. For this to work you have to be logged onto an Impulse account. If you had crashed and then run the game right away and saw this error message, it might just be that the crashed game log on hasn't timed out yet. Usually if you wait a min or two and try again, it will work again without changing anything. If that doesn't work, you can hit Shift + Tab on the main menu screen to pull up the Impulse overlay, to make sure
[quote who="Alstein" reply="2" id="2843565"]Debug file should be the second link. [/quote] Yeah, I saw that you've included the debug.err file. I'm talking about a crash dump that will have a .zip file extension. Specifically, the part of that forum link I sent you that I wanted you to read (because you already included the debug.err and a gamesave), was this: If you have a crash, please check your program data folder for
Thank you for the crash dump zip. It should help us narrow down where things are going wrong.
It would be most helpful if you could provide the crash dump zip, as outlined here: https://forums.elementalgame.com/391297 Thanks! Also, does the save you've already attached reproduce the problem for you? Because when I load it up and choose navies, nothing crashes. I hit turn a few times and still no crash. If it crashes for you still, what are the reproduction steps? Example: Load it up and hit
looking into it. Thanks for the additional post with the zip, I was just about to ask for it.
zip #1 is corrupted. Possibly from an uploading problem. Can you re-upload it?
ahh, I see. Well then, ignore me. [e digicons]|-)[/e]
Thanks for the report. If you could also include the crash dump .zip file as outlined here https://forums.elementalgame.com/391297 that would be most helpful.
Could you be more specific as to when this is happening? I see them on the map when in cloth map mode.
[quote who="draffutt" reply="3" id="2841251"] I get a message stating I can add bows to my troops and you can see it here by the one labeled archer and the bow in hand. But none of my towns can build this troop. [/quote] Could it be simply that you've forgotten that your town needs an Archery to build archers (guys with bows)?
sorry, I just noticed your question. If you still wanted to know, any xml in your My Games directory is always loaded as xml. It is not included in the Data.zip file.
You guys might be interested to know why Derek's post was Clue inspired. Here's an excerpt from our Instant Messaging that night where we randomly starting making jokes about Clue.. it's good for a laugh: [12/9/2010 8:16:35 PM] Mathew Mason: so what's our build status? [12/9/2010 8:16:55 PM] codecritter: cari's checking in, derek has a pending check in [12/9/2010 8:17:02 PM] Mathew Mason: and that's all? [12/9/2010 8:17:02 PM] Charles Lentz: me too [12/
based on the description of your Militia guy that I can see in the 2nd screenshot, you seem to have based him off of the regular pioneer. If that is the case, the reason you cannot group militia guys is because they are pioneers, and pioneers cannot be grouped. Pioneers are consumed when they are used to build a city. Groups are non-separable, and if you had a group of 4 (or any other size) pioneers, they'd all be consumed when you build your city.
[quote who="Alstein" reply="2" id="2840975"]http://dl.dropbox.com/u/6609288/Elemental/Crash.EleSav Another crash I ran into just now. I can't find a common unifying thread in all of these. (autosave so it may not be too helpful) http://dl.dropbox.com/u/6609288/debugcrash109r.err This is the debug.err [/quote] If you have a .zip of this crash like was provided in the first crash, it would be most helpful. See the sticky thread he
What I see when I load up this save is a city of yours has two guys stationed (pioneer and another guy), with a wolf about to attack that city. The wolf attacks your city, and only has a battle against the guy that has >0 attack. Auto-resolve it, and wolf wins. Pioneer, having not been in the fight, is still in the city, "defending" it, even though he has no attack. Hit turn a few times until the wolf decides to attack again. No battle occurs, wolf takes city,
since you are able to so quickly determine that it's still a problem, you must have a reliable way to make it happen. Any chance you have a save from just before they are attacked?
Thanks for the info, we're on it.
Thanks for the report. Looks to be a crash we are seeing others report too. Just need to track down the cause. Thanks again.
yes thank you, this is the file we need.
Thanks for the info, we're looking into it. It's a similar crash to what we've been getting reported, we just need to figure out why it's happening.
Alright guys, let's not flame each other. It sucks that we're losing customers. It sucks that there's bugs in the game we spent so much time, effort, ideas, dreams, etc.. on. But all we can do is keep working to resolve the issues as we find the causes. We do care that once loyal fans now question us. We do care that we got tore up in reviews after coming off the high review average of the gal civ 2 games. You know? It sucks, but for those of you that
thanks for the info. We're looking into it in conjunction with what others have posted. They seem to all be stemming from a similar issue.
Sure, but if you could just check a directory for me and look for a crashdump file, as instructed in that link I sent ya. If any are there, post them please. (instructions pasted from that sticky thread, for convenience) If you have a crash, please check your program data folder for a zip file which will be named something like Elemental1_0-2010-08-26T11-11-06-474 and post it using dropbox or a similar service. On Windows XP: C:\Docume
In order for your post to help us track down the crash, we'll need to get a bit more info from you. Check out this sticky post ( https://forums.elementalgame.com/391297 ) for the information you should give us. Thanks man.