BionicDance

BionicDance

Joined Member # 6396937
0 Posts 4 Replies 14,751 Reputation

Okay, another question: is the star map 3D? I'm looking, and some of those stars seem like they're right on top of each other, almost like they're in front of or behind others. Now, making the map 3D seems like a logical next step from the 2D map of SC2, and I think it's awesome if you've done it...but I obviously can't tell from that static, 2D image.

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So, I'm looking at that star map, and it reminded me of something... In the Chapter One beta, it was possible to get a list of what I suspect was every star in the game; you couldn't see a map, but there was a text list. And Zeta Reticuli was not on there. I was very disappointed. [e digicons]XO[/e]

13 Replies 130,638 Views

Well, it's not first-person, for one thing. As for the rest, I have to guess--since I'm not part of Stardock--but based on how similar this seems to SC2 (which came out way before NMS), I think these won't be way far off: It has a well-defined story, unlike NMS. Interactions with aliens won't be so stupidly generic; they'll actually speak to you like you're having a real conversation. Those interactions will lead to story-changes.</

48 Replies 202,354 Views

Heh. I remember that, a while back, there was a game coming out (I think it might have been "Spore") and I ordered the box version...and the box arrived with no disc, just a code for downloading it online. I was understandably grumpy. I miss when games came with stuff. SC2 came with a fold-out map of the game's galaxy. I still have the cloth maps--yes, cloth! --that came with Ultima 5 and 6, and one of them (I think it was 5) came with

6 Replies 19,912 Views

[quote quoting="post"] Don't want to do any spoilers so I can't really show off some of the other pages. But over the course of your adventure, you'll start picking up a lot of...stuff.[/quote] I like stuff, but...what about things ?

7 Replies 27,347 Views

Okay. Thanks. I was curious about that for quite some time. Would I be right in assuming that the procedural-generation system will be available for the Adventure Studio? I notice that there is a Building Crafting feature; there doesn't seem to be a tons of parts--or weren't, the last time I checked--but it got me thinking: the one thing we never saw in SC2 was an inhabited planet. Even when we got to a homeworld, touching the planet brought us to a talk-screen

15 Replies 141,839 Views

[quote]But even their Flak Cannons are a bit of a mystery.[/quote] Flak is from WWII, a kind of anti-aircraft fire; basically, a big ol' shell was fired into the air where it would explode, sending fragments of metal flying all over the place, almost like fireworks. The explosion wasn't meant to make the kill; it was the fragments that did the damage. Well, the Scryve Flak Guns basically do the same thing; if a ship gets too close, turn on the anti-spaceship guns and let the e

2 Replies 24,694 Views

[quote]I regularly go with the Battlestar Galactica reboot analogy.[/quote] Don't [i]even[/i] get me started. (I could have liked the reboot, except they decided to go dark. I [i]HATE[/i] dark. My life is dark enough; my entertainment is supposed to be [i]relief,[/i] a distraction. (I have other reasons, too, but that's the big one.) [quote]In the case of Star Control, in my opinon, the story climaxed with SC2: Ur-Quan Masters much the same way Mass Effect climaxed with ME3. .

15 Replies 141,839 Views

I still wanna know why Jeff has such a human-sounding name. (Yeah, I know; kinna missing the point of the post, but that's been buggin' me...) That said, yeah, SCO has been giving me a "cute" impression, but I was okay with it; Star Control has always had a kind of cartoonish look to it. I look at the Spathi, the Pkunk, the VUX, even the Shofixti (at least a little), and there is definitely a kind of goofy vibe. Not ever

15 Replies 141,839 Views