See whether you can get any values on the rotation numbers that isn't the pre-programmed set. Every time you move the sliders, they go to exactly the same numbers, every time.
BionicDance
[quote]A simple arrow on the grid pointing which direction is forward.[/quote] A lot of us have asked for this. It'd be nice. [quote]Also on the grid, mark the boundaries of a Large, Medium and Small ship size.[/quote] This is not necessary; the game will do it for you. I did a little experimenting: these are the exact
See, I wasn't; I was just not in the loop, alas.
Missed my chance on that one; only even found out about this game a month or three ago...
Ehh...I'm not sure I agree on that point. Before the internet was A Thing™ (and even for quite some time after), there were a lot of video games--one might even say the vast majority of video games up to this point in gaming history--that never had open betas, and I think it wouldn't be exaggerating to say that there were at least a few successful titles. Just sayin'.
It'd be nice, but...my guess is "never". Have to admit, Fleet Battles has gotten old for me, too, and I'm dying to play the full game, but I can't really see much of a difference between the full game and an exploration Beta. I mean, unless they took out all of the story and just let us go from system to system.
I realize that the Tumble-Bunny Bomber is silly beyond words... ...but Star Control has always had a sense of humor. (Just look at the Spathi and the Pkunk.) https://steamcommunity.com/sharedfiles/filedetails/?id=1382030947
Rock and/or roll. :)
Mel Torme, jeez. [e digicons]:|[/e] Silly people.
[quote who="Frogboy" reply="615" id="3721487"] [/quote] I haven't really been paying attention to this debacle for a few weeks, cuz...yikes. But I have to say that I like this. I mean, yeah...in my ideal world, SCO would have been a direct sequel to SC2, ignoring SC3. But whatever; SCO has grown on me. So what if these Melnorme aren't canon; li
Ah. Well, sorry I couldn't do more. :)
Yeah, I wish they'd include some sort of X,Y,Z axes indicator, like in, say, 3DS MAX or something. Now, don't quote me, cuz it's been a while since I tried it, but if your ship is facing the wrong way when it gets in the arena, try this: go into Crafting, open up the ship. Now select the base object, the body on which everything else is built, and use one of the flip-axis options on it. I think--again, don't quote me--but I think the one you want is Flip-Y
Aww, heck...I'm on the Codex on Steam; if you wanna continue this there, I'm game. Or not; isn't a huge deal. Just a wonderin'.
Examining the planets, it's pretty clear that the system in the main menu isn't Sol. And I have this sneaking suspicion that it's the system to which we need to go in order to finish the main quest, the idea being that, after going back to the main menu, the player is supposed to go, "Ohhhh...I see what you did, there." ...am I right? I mean, obviously, saying so would be kind of a spoiler, but I'm not sure how we'd find it without exploring, without clues, and
[quote]So we have the stars mapped out[/quote] That's something about which I've often wondered: did SC2 (and will SCO) put stars on the map where we'd find them on an actual starmap? I mean, it doesn't really change whether we're having fun if they aren't, but it seems like the kind of detail I wouldn't be shocked to find.
Thanks. :) But the problem is that I get six days of playing SCO, and then...well, who knows what the recovery time will be? It's like a total tease! :(
[quote]Now, in one of our next Preludes, we will start to walk you through how new universes are created, or how existing universes are fleshed out and shared online directly from the game. [/quote] Ooh...! Lookin' forward to that! :)
Well, yes. But...okay, I know this is gonna sound silly or like I'm making it up, but the game comes out on September 20th, right? Well, September 27th, I'm having brain surgery that might potentially cure my epilepsy...and...well...
Yeah! Waiting until September is so bogus! Patience is not one of my virtues.
I like discovering new things. Keeps a game interesting. I mean, as much fun as SC2 was--and it was--it was a bit...monotonous, planet-wise. I seem to remember you guys saying there was something crazy like 72 different world types? To understate the case, that sounds like it'll keep the variety up.
Oooh! I knew the Arilou were back in; didn't know about the Chenjesu! That's awesome. :) EDIT: Omigawsh...the Mowlings music is adorable! And it sounds like it's straight out of Star Control 2! I love it! :D The Arilou music is great, too. The Chenjesu music is growing on me, but I wasn't sure at first.
Honestly...? If I had to sacrifice one, I'd keep fun over realism. I like to put it two different ways: "I want science fiction more than I want science fiction." Or: "I want more Star Wars and less Star Trek." So far, my only objection to what I've seen in Star Control Origins is that I don't see Zeta Reticuli on the galactic map. That's where the Grays are allegedly from...and I wanna meet them there! [e digicons]:rofl:[/e] &nb
Aww, I'm just bein' a brat. [e digicons]:rofl:[/e]
I like it. Still say the game needs more nekkid chicks, though. ;)
Ah! No spoilers. Got it. Good enough for me. :) Can't wait for September 20, now.