[quote quoting="post"] Anyone point me to where to find more Francium? [/quote] Have you tried France?
BionicDance
Okay, I swear you guys took my name suggestion--"Fahr", my last name--and you even posted a picture of it, but now I can't find it. ...here or in the galaxy. Not that I've explored everywhere yet, but still.
In-freaking-stalling, baby! **does a little dance**
patience noun - a minor form of despair disguised as virtue
[quote]This is actually sound advice[/quote] ...really? Cuz I was bein' a brat. [e digicons]^_^[/e]
I think everybody in this conversation needs to stop holding back and tell us how they really feel.
I'll take a game that's basically what we're getting: something that keeps the spirit of Star Control 2. Sure, I would have liked a proper sequel to SC2 that pretends SC3 never happened, but what I've seen so far is gonna make me happy. I remember when that revamp of Master of Orion came out...it might've been okay if it hadn't been for one weapons-grade deal-breaker: travel was only possible along star-lanes instead of free travel from star to star as long as t
Well, whatever floats your ducky, I guess.
That's some pretty hard-core all-or-nothing, dude. Baby? Bathwater? Bah! Who needs 'em! Now, if you had a large enough base behind you--couple thousand, hundred thousand, maybe the better part of a million--Stardock might go, "Whoa. Okay. Problem for sales, here." But somehow I think they can weather the loss of one customer; your protest, in the end, ain't gonna mean squat. Not without more people--a lot
No boom today. Boom tomorrow. There's always a boom tomorrow.
[quote who="jadotch" reply="10" id="3726230"] I can't wait until the 20th!! [/quote] Yes, you can. I mean, you don't really have a choice.
How about a load that takes place before the actual release, then?
I sincerely hope that luck isn't a factor. [e digicons]:grin:[/e]
"Work" is a four-letter word.
I always kind of thought "Androsynth" would be a great name for an 80s New Wave synth-pop band...
Yeah... I kinna wish we'd gotten to at least see them, like we see the other races on the chat window.
That's almost certainly a yes. [e digicons]:grin:[/e]
They were never really a huge part of the plot in SC2, were they. I'm trying to remember whether we ever even interacted with them at all... I admit, I'm curious to know more.
As a classic gamer, I'm holding out for the Atari 2600 version. Also, when I read this thread's title, I totally thought it said "PSA", and I was wondering what the announcement was.
Then this makes me glad I'm in PST; I'll be getting it earlier in my day than the rest of you lot. Less waiting. ;)
[quote]At one point, the commander of the human starbase tells you that X many of his crew have died on your ship ... I've always wondered whether the game actually kept track of lost crew units or whether this was triggered by game progression and the numbers were arbitrary[/quote] He very specifically says a thousand, actually.
[video]https://www.youtube.com/watch?v=I57hkclh3kk[/video]
[quote]Turns out, exploration for the sake of exploration gets pretty old pretty fast.[/quote] Speaking as an old-school, die hard, SC2 nut, I have to say... nuh-uh! You spend the vast, vast majority of your time on planets in SC2, and it never got boring. Even though the maps were simplistic and there was really nothing more than resources to collect, dangers to avoid, and silly creatures to shoot or dodge, there was just something to it. The
Stop making me want to play this game so damn much.
THe only thing wrong with this trailer: the gameplay footage wasn't made by me.