Okay, humanity doesn't get to expand as part of direct control by the player. Would Stardock be opposed to humanity's expansion as part of the plot?
BionicDance
I haven't noticed the visited-star-system thing yet, but, yeah, the underlining is a nice addition.
Singularity missiles are awesome. They should be more dramatic when they hit a target, cuz it looks like they bounced off the hull harmlessly, but no...I've watched what happens to crew when they hit, and it can usually take down 1/3rd or more on a large ship. And if you're obviously not going to hit, but the missile will go in front, detonate it just like you would a Black Hole.
Still, it really ought to be automatic. The game keeps track of which planets you've scanned , so we know it's keeping a record SOME where. This wouldn't be a difficult feature to add, I'm sure.
This is probably the single most requested feature. I've yet to see the devs comment on it. Not a yes, not a no, nuffin'. (Maybe I'm just not looking in the right place for it, but I've been reading this and the Steam forum quite a lot over the last few months, and especially the last week or so...)
I can't imagine why --other than for making you work for it more--the cuddle-drives could possibly be unsuitable for colonization.
Mwah. Ha. Ha. [e digicons]}:)[/e]
Yeah. I really would like to see a more fleshed-out planetary experience. Regardless of what Stardock expected, it's a huge part of my gameplay experience. Huge.
Ah. Perhaps I shouldn't have renamed my spaceship to "White Knight". I should replay the game as a complete jerkwad. Heh. :)
Or maybe they did and we just don't see it cuz we've only played it through once. But...well, I d'know. I mean, okay, what if we'd gone to trial with the Mu'Kay [i]without[/i] the necessary evidence and lost their support? Will the game let you do that? It'd be worth a shot trying, I suppose, but I can't imagine someone just [i]doing[/i] that. Maybe if the trial was time-sensitive, and you had to do the gathering of evidence [i]NOW,[/i] rather than takin
I really, really hope one of the devs is reading this, because I'm very curious... I read something one of the design team had written, and they said that our choices have consequences, and that by the time our game was over, the galaxy would probably look very different from someone else's galaxy. Thing is...I don't really see how. Most of the choices I'm given--at least in dialogue--seem to have led to the same place, ultim
[quote who="TheSAguy14" reply="4" id="3727786"] Yeah, I'm surprised there is not a Mediapedia of discovered races and coordinates of their discovered home worlds, or colonies. Of if they told you here their home world is. [/quote] There is a codex that you can access...but it doesn't update itself. It only shows the Tywom and I think the Scryve; at least one other alien species, anyway. I was looking forward to browsing through it, but when I saw it not
I wish you could do more. I know Star Control isn't, like, a strategy, take-over-the-galaxy kind of game, but I think it'd be fun to be able to do it. Like, if the Scryve have taken over a system, you can fight them and take it back...but you can only do it with systems they've conquered; you can't change the map by taking systems they controlled at the beginning of the game.
[quote who="smajere" reply="4" id="3727875"] I don't want to dissuade you from your chosen method of play.[/quote] Thank you. There've been some people on the Steam forum who've been real jerkwads about that. [quote] Once your main ship is pimped out, you won't need to land on planets in order to have enough RU to stay fueled. [/quote] It's the pimping out part that has led me to prospecting, really. You know that monster-huge fue
[quote who="smajere" reply="2" id="3727871"] Much like SC2, over the length of a FULL play through, you won't be spending as much time on planets.[/quote] Yes, I will. [quote]Once you get past a certain amount of building up the main ship and fleet, you'll be ignoring planets that only have 1 RU or 5RU resources and only landing when you see unidentified objects / gold / green / purple resources.[/quote] Actually, I started doing that pretty much right aw
[quote quoting="post"] First, let me get this out of the way. I have read/listen/watched many reviews for SCO, and many say the same thing. That it is boring collecting the resources. I 100% disagree with this, I think this is the heart of the game [/quote] I have to agree. When Stardock said that the player would be spending, what was it, 10% of their time on planets, I was like, "Whaaaa...? Did you guys even play Star Control 2???" I mean, they stayed true
Unless I missed something, I'm pretty sure I deleted all of the beta folders. But I can look... ...yep. All I see is "Star Control - Origins". And, early on, I deleted everything from the SC folder in "My Games" (except the saves; I copied those to the desktop and them re-copied after).
[quote who="dennylc" reply="722" id="3727613"]I am a HUGE SC fan.[/quote] Aww, don't be so hard on yourself. With a proper diet and exercise regimen, you'll be a regular-size SC fan in no time! [e digicons]:P[/e] [quote]Some of the planets are just way do bumpy, which makes it hard to get around.[/quote] ^THIS And it doesn't help that the camera lags behind turning, so that knowing which way the lander will point when you've s
I thought I did both, but I can check... ...yes. Both.
I don't know how you guys are gettin' that. I did all the steps above and my load times are still more than a minute.
Awesome. I had no idea...that's pretty cool. Thanks. :)
Thanks! :)
[quote who="Rhonin_the_wizard" reply="3" id="3727496"] If you place your mouse over a mineral during planet scan it tells you its value. [/quote] True...but why not just display it right there instead of having to mouse-over it?
You remember when you were letting people name planets? I know you named one after me, you posted pictures of it. I can't find it...the planet or the pictures. Remind me?
[quote quoting="post"] The game will let you know that you don't need to land on every crummy planet if you're landing on a bunch of crummy planets. #1 negative review source has been people landing on thousands of planets and thinking that's the way to make money. SC doesn't have a sand based (silicon) based economy. [e digicons];)[/e] [/quote] I gotta disagree; most of the reason my ship is as badass as I've made it is being able to afford the mods and specials I wanted, and I'