You are not comparing apples to apples. Why look at number of PCs sold vs. number of consoles (your second article) when the entire argument is about sales of GAMES.
In the second article you link to for instance, while the body cites only 254,000 Xbox 360s sold, it also lists 296,000 copies of Call of Duty 4 for the 360 in the same period. Sure, there can be more PCs sold in February than consoles. That doesn't mean that PC is selling more GAMES.
Steam refuses to release its full sales numbers, so they have not been factored into industry statistics. 15 million USERS isn't 15 million SALES, and 15 million sales over a year is not that many.
Compare like things. For all of 2007, PC games sales from retail dropped from $970 million to $910 million... and barely registered in the over $18 BILLION dollar industry that is video games. See:
WWW Linkand
WWW LinkPCs DID manage a huge (sarcasm) 14% of total revenue generated by video games last year:
WWW Linkbut almost 1/3 of that was just World of Warcraft.
The amount of money flowing into the games industry is rising. But the amount of profit generated by PC game companies (aside from a few success stories) is falling, especially profit from the big titles aimed at hardcore gamer types.
Ben Cousins, senior producer of Battlefield Heros was quoted last month as saying:
If you look at the amount of PCs that are out there, we're talking hundreds and hundreds of millions; if you look at the amount of PS3s and 360s, we're talking tens of millions, barely. So, absolutely, people think that the PC is dying, but that's a crazy idea...
BUT are there hundreds of millions of high-end hard core gamer PCs??
NOOOOOOO!It is hard to get exact statistics on the numbers of hardcore game computers because everyone has a different set of numbers and standards they use to define such things. But you can use Frogboy's approach and just look at the sales of video cards:
Anyone who keeps track of how many PCs the "Gamer PC" vendors sell each year could tell you that it's insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn't a trade secret (in some cases you may have to get an NDA but if you're a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and

will actually buy your game if a pirated version is available?
There is a bright future for PC games. Just not for what the current PC developer is making now - games catered for the very small number of hardcore gamers with "gaming rigs". Producing big budget games for these people has led to an economic death spiral of many PC game developers, which is one reason why the industry is consolidating, as a few big companies control buying up most of the smaller developers.
I've been following the industry side of this for years, and my interest is professional, I'm not being a fanboy of consoles. I'm concerned about my investments in PC entertainment and where the money comes from for that market in the future. I'm very, VERY concerned about the profits of 90% of the PC game developers out there. How long does it take to make a game? How many millions must be invested up front? What is the real return on that investment going to be?
Overall, its becoming more and more clear that the PC game industry needs to move away from catering to hardcore gamers if it wants to survive economically. That is just the business reality.
There is hope. Blizzard does well. Stardock does well. There are smart people in the industry that are begining to realize that business as usual leads to layoffs and closed doors. PC gamers might not want to hear that. But saying that steam has a bunch of users doesn't mean that PC gaming is healthy, or that most PC developers are turning a profit.
~ Wyndstar