MasonOfSparta

MasonOfSparta

Joined Last seen Member # 3797099
0 Posts 8 Replies 1,414 Reputation

[quote who="Code_Geass" reply="3" id="2454754"]Alright. Here are a few suggestions- 1. If your ally has an artifact. You should be able to see what it is. Not necesarilly use the artifact but at least see which one the ally has and which ally. 2. There should be a in game timeline. Like showing events that you have seen. Such as at this point in the game the psi order zealots attacked Provians. Or at this point in time we allied with the Provians. You could put it in the

12 Replies 59,827 Views

[quote]1. The Undermine ability: When the tool-tip mentions "round trip," what does that mean? Wouldn't it be best for it to work simply over time, or reduce allegiance increase rate by a set amount? What effect will this have on culture coming in and out of a gravity well?[/quote] Undermine may be removed or simply changed, but as of now it should no longer required the round trip. Tooltips are a bit behind on some of this and we apologize. [quote]2. What is the use of

12 Replies 59,827 Views

Well, I'm glad that at least one person isn't experiencing all the bugs we left for you guys to find. In any case we've tried to make the pirates more of a threat, and we'll be adding a few more fun tweaks to them before release.

13 Replies 8,993 Views

[quote who="Astax" reply="14" id="2453719"]The AI right now is not very optimized. I think it might have something to do with a lot of the actual Diplomacy features being left out.[/quote] There was actually a bug in the AI causing it to prioritize some weird things, thus making them much less aggressive. We're looking into fixing this, but rest assured we're going to try and make the upper tier AI as close to Godlike as we can without completely rehauling the AI system.

18 Replies 15,292 Views

We'll be adding some more factors to boost relationship standing in the following weeks. One of my current concerns is how difficult it is to upgrade relationship, so we'll be adding more options to help you make friends. The mission thing is probably due to the AI needing research before being able to offer missions, we might look into changing that up a bit.

5 Replies 3,415 Views

Yeah, we may revisit the UI at some point if it continues to be a concern. As of now we're trying to make the game stop crashing and more fun, but we will definitely look at this if we should get some time.

7 Replies 6,182 Views

I currently have some code to hide non-effective (0 point) modifiers, but I may remove that just to make them a bit more clear. We're currently looking at adding/removing a bunch of modifiers over the next few weeks, so we'll post a list when we know which ones we're keeping.

11 Replies 11,977 Views

The AI is definitely rough right now, but feel free to post suggestions and observations here, we'll be sure to check in as we move towards polishing their behavior.

7 Replies 6,529 Views

Yeah, we changed these requirements a bit, and we'll look at them more some time before leaving to have Thanksgiving dinner with our families. Thanks for the help guys!

4 Replies 5,498 Views

I'm not sure there's any good way to make these two screens into one. The relations screen is really to give you an at a glance view of some player's relationship with everyone else, and the diplomacy screen has so much stuff on it as is that we didn't want to clutter it more than we had to.

7 Replies 6,182 Views

[quote who="Unneta" reply="15" id="2453984"]Okay, a bug for the TEC envoy cruiser. So an AI controlled envoy cruiser comes up to another player's homeworld (also and AI) and put an embassy on it. Except it's still shooting it's embassy rocket things at the planet for at least 6 minuets now. No pics, they'll it'll be pretty useless. [/quote] This is an odd one that we're currently working on tracking down.</p

29 Replies 11,903 Views

[quote who="Annatar11" reply="16" id="2453995"] Quoting Dantaro, reply 14Unable to issue missions to other TEC factions while TEC (other same factions? Haven't tried with vasari>vasari or advent>advent yet) without Universal Language. Yeah I've noticed this. Two players of the same race still need the universal language tech to give and receive missions. Happened with Vasari + Vasari for me.[/quote] It shouldn't. I think I've found that particular little

29 Replies 11,903 Views

If you guys wanna send me your dumps ([email protected]) that would definitely be super helpful. As far as other issues (settings, etc) keep letting us know about them and I'll get them fixed asap.

29 Replies 11,903 Views