MasonOfSparta

MasonOfSparta

Joined Last seen Member # 3797099
0 Posts 8 Replies 1,414 Reputation

This appears to be an instalation issue. Reinstalling should work fine until we find a better solution, in the mean time sorry about the inconvenience.

4 Replies 2,542 Views

Not intended, this should be fixed by the next beta patch. Sorry for the inconvenience folks, pardon our dust while we're under construction [e digicons]:cylon:[/e]

1 Replies 3,458 Views

Can you elaborate? We've had a similar problem in the office with a laptop installation of Sins. I suspect you might've solved it via a reinstall, but I'd love to know more so we can squash this thing at its roots.

3 Replies 2,512 Views

The next patch will force Diplomacy to use a beta settings file. This will be seperate from the other files and will serve as a fix until we can make them all play nice together.

6 Replies 5,302 Views

If the game crashes it might be due to an error in the files you're trying to convert. If you get a crash be sure to give us some details or dumps on it and we'll look into it.

11 Replies 11,977 Views

As of now you'll need to each have an embassy to give/accept these pacts. We'll be changing that very soon.

3 Replies 2,396 Views

You're running into this error on your own entity files from a mod? Those lines are there so the game can determine how one race feels about another. The TEC, for example, will start off with a -2 modifier against the Advent, and vice versa. If you leave the count at 0 the default race-to-race modifier for relationships will be -1 for other factions and +1 for your own. Glad you caught that I forgot to add those lines to the other entity files though, I'll be sure to ha

5 Replies 5,547 Views

As of now Diplomacy is only available in English, as we're making too many changes too rapidly to hope for any kind of efficient translation pipeline. Once the game is being released I'm sure we'll look into various localizations.

3 Replies 2,843 Views

Yeah, most of the AI code is on a first or second pass simply because we have to get other features implemented or working. Rest assured that as soon as I am able I'll make sure the AI actually behaves in a Diplomatic manner.

11 Replies 9,338 Views

Sadly I do not have the ability to sticky this post, and at the time of posting everyone was gone for Thanksgiving. Thus is the holiday season.

3 Replies 4,126 Views

Some save game things will likely get "wonky" as we send out patches that change certain systems. Try not to let the dust bother you while we're under construction [e digicons]*_*[/e]

6 Replies 4,617 Views

It's a bug due to mismatched version numbers in the code for Entrenchment and Diplomacy. Our next patch will force Diplomacy to use a "beta" settings file that will be seperate from your normal file (and thus not clobber it).

12 Replies 59,827 Views

Currently the game expansions build off each other in such a way that Entrenchment will always be based off of Sins, and Diplomacy will always be based off of Entrenchment.

12 Replies 59,827 Views