Yeah, we may have made it a bit too easy to get friendly with the AI now. We'll be tweaking this stuff up until launch I'm sure.
MasonOfSparta
This is definitely something we'll be doing soon, however for now we have to prioritize other things.
Yes, sadly we're bound to forget something here and there I suppose. If it's just a % then I'll sleep well tonight.
To be honest I'm starting to think that Envoy ships may need some kind of help, as I was having quite a hard time getting mine through LTW's planets while playing a game with him last night. I solved this issue at the time by befriending an AI and having the AI attack his planet while I sent two envoys through. We'll see what others think on this I suppose.
Most of the crashes we received dumps and reports on seem to come from an autocasting issue. We weren't able to reproduce it ourselves, but found an area of code through the dump files that looked a bit fishy, so this should fix most of those issues. We still have a few other issues, but they appear to be much less frequent, and we'll get to those ASAP.
I'll have a look at this and see if I can find where things are going screwy.
I'm gonna guess that this was simply a typo when we created the entity file for this particular pact, and it will be fixed in the future.
Send these on to [email protected]
I believe this is a bug. We'll have it looked as ASAP.
We're currently tweaking the way AI chooses who to foster relationships with, and should hopefully have something a bit different for you to try soon.
Feel free to send dumps/save files to [email protected], and we'll hop right on fixing these issues.
At some point I believe we had switched those two, though filenames may not have changed to match. The research cost you mentioned has been noted and should be fixed very soon.
You're correct, we must've had a case of "fat fingers" that day.
We're hopefully doing another release soon, and we'll be sure to pack as much in as we humanly can.
Interesting. We've had a few issues with the old command system doing weird things due to the new relationship numbers we've been using. I believe I've fixed these issues and hope to have you the fix just as soon as possible. As far as attacking specific planets with missions and such that's certainly something we hope to have in very soon, though it'll probably still have to include some kind of target faction.
I think the AI offering you resource missions before you have the tech may simply be something we overlooked. I'll be sure to fix that up. As far as giving players resource missions before they have the tech that becomes an issue because half the idea behind that tech was to stop immediate feeding in multiplayer games.
Feel free to send your minidump to [email protected]
This would be pretty simple to add, I suppose I'll see what the creative muscle around here thinks of the idea. Thanks for the feedback guys.
Cease fires should be a bit easier to get now, and soon killing the enemies of other players will make them like you more.
I believe the AI also requires that technology in order to complete those quests, which is something we may consider removing as a requirement for AI.
We think we may have narrowed down the issue, but if you want to send dumps/save files to [email protected] it'd be appreciated.
Yeah, at some point we'll have to comb through stuff and fix these types of typos. Also the mission spamming thing is a bug, which we're looking into. As to the too early thing if you reject a mission before you've had a chance to do any missions at all then the penalty is zero. Once we stop them from spamming it shouldn't but much of a problem anymore.
[quote who="bobby501" reply="32" id="2471553"]ok. i deinstalled sins and entrenchment....re-downloded and reinstalled them and diplomacy. And now it doesnt work *sigh*. i tried unistalling and reinstalling again and it still wont work, (entrenchment works fine btw). It either does a mini-dump or it says XINPUT1_3.dll was not found, try reinstalling, la de da. Is there a fix for this? p.s thankyou for your previous quick repsonse[/quote] When
[quote who="Beric01" reply="29" id="2471134"]Appears a few techs have been moved to the diplomacy tree already. Looking very nice so far. Big improvement! Now for an actual game, instead of studying for my final exam tomorrow, worth 30% of my grade. And the pacts look sweet![/quote] This could be an installation issue, I'd recommend reinstalling the beta, and possibly the base game and then see if the models show up correctly. I kn
Sure enough it looks like there's a read/write mismatch involving race relations mods. I'll fix this up real quick, thanks for the tip.