i don't suppose you could build an indestructable tec-like novalith-like cannon-like structure for each side or two for a neutral side and have them shoot at the homeworld when the timer is up, i mean that is just a thought have no idea if it will work
Szadowsz
Is it possible to make buffs occur for a random amount of time or alternate between several presets why do i feel the sinking feeling the the reply is going to be you can't + its a hardcode :(
Heya its me again after trawling through some more entity files in 1.0 noticed you still have the buff for the capturedead ability from 7DS g). just helping cut down the mod size
[quote who="Ordian" reply="19" id="2021487"]I'll go ahead and get these Szadowsz: The planet types available to use are hardcoded and therefor unmoddable. [/quote] yay i was right, though i kinda wish i was not
from what i can see from poking around (in your mod, the 7ds mod and vanilla) there seems to be no way to create new planet types for research. (In the version of 7ds I have all the new planets are set to asteroid), soz perhaps there might be a way, but i can't see it
lol fun i hate binary, hex is better
Why do the entity files for vanilla sins look like garbage when i try open them?
out of interest in your mod's latest version, why do you still have the shattered world textures if you took the shattered world out of it? just curious
It would be cool if there was some sort of slider actually in the game rather than having to mess about in program files or galaxy forge
well if you have the Kostura your vasari too so you'll spam mines back so thats k
[quote who="Sole Soul" reply="11" id="1989951"] Quoting Tridus, reply 10Kostura Cannon doesn't work on mines in my experience, since without a scout in the area the mines are invincible. I'm not positive, but I believe he was speaking of bypassing the planet, not the mines specifically.[/quote] yup let them have their stinking mine filled planet and attack something more fun, like their homeworld
Mines should be nerfed in some way but they should be allowed to mine the edge of grav wells where ships come out of phase lanes, just send in scouts first and either send in expendable ships first, atatck the planet by other routes or just bypass it entirely using the Kostura cannon. Imo one or more of the factions should get mines that can be layed out in the middle of phase lanes and do minimal damage, but drag ship out of phase space too.
changing the numstrings line to get rid of the string not found error
Hey XselenX did my fix work or go horribly wrong?
well, as well as removing the strings in that file, you have to change the number of strings at the start of file (numstrings) to however many strings are now left/added. im gonna download this when i get chance just to take a look
for the string not found problem you need to edit the english.str file found in the string folder, if you need any help i could always lend a hand though i have only really started programming this year
[quote who="DANMAN3712" reply="11" id="1941530"] Quoting Szadowsz, reply 7is there any possible way to get a stripped-down planet only version without those rogue stars? or one with them that i can edit them out? Sure, its called SINS PLUS. That mod was made by Uzii, which is the base ofr 7 DEADLY SINS. Since Uzii "retired" and was my mentor in the ealry days, I have aquired Sins Plus and will be releasing a new version once 7DS 2.0 is done. It will include a
is there any possible way to get a stripped-down planet only version without those rogue stars? or one with them that i can edit them out?
just wanna point out it is not in Stardock, but Kalypso folder or at least it is for me, evil vista [e digicons]:omg:[/e]