I has several docx files in a fence and when i type more stuff in them and save, it pushes them out of the fence :(
Szadowsz
[quote who="The_Rezonator_1" reply="1" id="2113153"]no, i dont think so, even if you have teams unlocked, AI's wont ally or not with each other. i have noticed this and i dont like it, AI's should be able to ally... though i dont know how Ironclad would code it, but if they could it would be nice... i mean, it'd be great to forge a 3 way alliance half way through the game and take on all comers... but you cant do that if your 2 allies are at each others throats, telling you to betr
you could have probably gave him the updated files if you were that desperate. Also you are not completely dependent on stardock to play your own game, you can quite happily play singleplayer or multiplayer with other people on the same version as you without them
the map should be triangular representing the two front war the tech are fighting
I dunno about entrancement cause that isn't out yet, but entrenchment a.i. is okish
I love MC2 i still have the original disc and manual. That game rocked! sounds good though dunno know if ill get to play
[quote who="RandomRetard" reply="8" id="2110678"] You have already appearing in a thread where people stated quite openly a pirated copy of Sins led directly to a sale of that product (and possibly the expansion pack). That then is sufficent to negate your comment of 0%, it is however a metric that would require effort to compute which makes publishers highly adversed to doing it.[/quote] You misunderstand Frogboy. He is stating thst people who pirated a game would no
Did you Guys fix the fleets taking a less than optimum route though? Made my last game totally annoying
Has any one heard of this game? It a third-person adventurer where you use sound to solve puzzles and defeat bad guys It is being made by Tarsier Studios and is withou a publisher
[quote who="Astax" reply="11" id="2091730"] Having had plaeyd a lot I find that Vasari starbase is pretty good tool early on, but I much prefer built up starbases of TEC and Advent for late game fighting. They have much better abilities when it comes to facing huge fleets.[/quote] A fully upgraded vasari sb (all weapon, all armour and one level of debris feild) can cripple and absolutely total huge fleets, In the current game im playing against hard ai
A Blind seer
bump cause extra detail
Double Post
Beyond Good and Evil
[quote who="wilebill" reply="15" id="2066140"]Well, not me. I've got Ground Control 2 if I want to play a game that is very similar.[/quote] Wow I thought I was the only one
Giant Worm Demigod!
Entrenchment v1.o1 stops working sometimes when I quit out of a game before i win/lose and then try to go back to the main menu on the statistics page it doesn't give any minidump report also my fleet at the star won't directly go to another and instead insist on going through wormholes i have sent the saves to stardock
well there is always the option to ceasefire with the AI (if you are playing against them), build a starbase at their worlds then declare war, im doing that in a game as vas against hard ai at the mo
[quote who="Karryle" reply="2" id="2076374"]The slot mitigation is one of my idea to add variety to the generals mechanics. The 2 others are : - reduce the capture speed of the generals to 70% of the Assassins's speed. - Add the capture ability to the minotaurs (a full squadron of minotaurs have 30% of the capture speed of an Assassin). The strategies for generals would be very clear and numerous : ~ A conqueror decide to spend his
yeah, it kinda fits depends on his abilities though too. if he is more offensive than d, a spear would have a better feel/asthetic maybe a shapshifter/mimic shadow demigod that can take one of other demigods abilities until death and can do other cool stuff
nah not with a sword it wouldn't fit him, more a staff user he should be a general and his special minion should be a swarm of little monkeys what about a drunken crazy norse bard for the dark side?
Mooster is right, even unedited entity files that you are using are needed
I want to make a mod for entrenchment during a term break and was wondering was is required to make it work? Do i need the entrenchment folder and the other folders from vanilla? If I need them both, do I have to make changes to both vanilla and entrenchment's folders to make it work in entrenchment? (for example would I have to change entrenchment's gameinfo and vanilla's gameinfo if im taking out planets?)
normal AI doesn't seem to use them at all
I was playing a game on the 1st version of entrenchment when I noticed my sova carrier ended up inside one of my starbases I tried to host a picture to show you guys, but i couldn't find it on my computer, I also have a save to send in