Szadowsz

Szadowsz

Joined Member # 3382288
8 Posts 112 Replies 715 Reputation

I would rather hear about impulse phase 5 though I mean sorting out the auto-patching for other companies would be good - it took me a week to patch hoi3 properly :(

64 Replies 115,214 Views

don't listen to Ryat, he's is just trying make you put more money into it so he can stomp you. [e digicons]*_*[/e] though I believe it was added way back in 1.1 or when entrenchment came out

4 Replies 3,724 Views

Generals and Zero Hour are awesome - "In The Modern World, Great Leaders Resolve Their Conflicts With Words, Words Like Scud Launcher" the latest ones are terrible though

23 Replies 40,681 Views

well it doesn't matter which order I apply them in, because they all cause the game to be unplayable. This results in me spending three hours downloading and reinstalling, because the archived game i created beforehand never seems to work.

6 Replies 36,393 Views

I already have an account for ICO but I can't remember the password, whenever I try to create a new account it comes up with CD-Key Is Already Registered. Is there anyway to reset/change my password

5 Replies 6,634 Views

it doesn't matter about any of that, I'm stoke for the fact that one of my favourite Ips is back from the grave. Hopefully they will be successful and bring a new mech commander too

78 Replies 302,424 Views

[quote who="Annatar11" reply="8" id="2296379"] Two things that worry me about the game after reading the Q&A is that they're going to take liberties with the universe. There are no sensor drones launched from mechs. Every mech has its own sensors. Moving behind a building wouldn't hide you from sensors. I get that they're trying to make all mech classes useful, but there are other ways of doing it than forcing you to use lights because apparently heavies don't have sensors anymore.<b

78 Replies 302,424 Views

It is a seriously bad idea, when variables like fow (and the complication of you order your units to attack someone, but they run out of your reach, there still needs to be a way to decide priority) are taken into account. You idea is better suited to turn based tabletop strategy games.

34 Replies 11,257 Views

[quote who="Annatar11" reply="20" id="2272736"]I preferred MechCommander to MechCommander 2, personally. Though both were good. My list, in no particular order: - MechCommander, my first real online RTS. Played the crap out of it while the MSN Zone was active. - Ground Control/Ground Control 2, the first game was a masterpiece of its time. The second looked better, but it didn't quite match GC's awesomeness. Was a great game in its own right, however.[/quote] &nb

108 Replies 275,960 Views

1: Mech Commander 2 2: Sins of a Solar Empire (with Entrenchment) 3: Emperor: Battle For Dune 4: World In Conflict 5: Command & Conquer: Generals (with Zero Hour)

108 Replies 275,960 Views

[quote who="MrBoingy" reply="9" id="2250786"](unless of course there is a GPG website where people should be complaining).[/quote] http://forums.gaspowered.com/index.php there are boards here

84 Replies 275,087 Views

[quote who="Szadowsz" reply="9" id="2238346"] 1. Everything is a resource (two types NR and MR) 2. Manufactured Resources (MR) is automatically produced at Factories and stockpiled in cities that can use the MR and then in warehouses within the city that created them. 3. When there are no orders for a particular NR, the NR mine's output will be sent to all the cities that can use t

565 Replies 1,543,934 Views