Szadowsz

Szadowsz

Joined Member # 3382288
8 Posts 112 Replies 715 Reputation

I had this idea in my head for a while and I was wondering is there any way to implement an option on larger multi-solar system maps that teams start off together in the same solar system or in single star on the same side of the map.

12 Replies 2,933 Views

I was and still am (Yay Mopping Up!) playing on centrifuge on entrenchment in a ffa against two normal AIs. I noticed that even when I won the bid to send the pirates elsewhere they would still attack the same roid colony of mine even when It wasn't on the closest route to the enemy planet. Before I conquered it, they seemed to work fine. Also I Have the saves if you need to look at them

1 Replies 1,218 Views

I don't know if this has been mentioned before (non-functional search bar grr!) but when i try to create a fleet with a sole capship and some frigates/cruisers it gives the leadership of the to one of the non-caps unless i micro it :( i would of thought that if one cap was in a fleet, the cap should be given command of it, multiple caps in a fleet, the highest lvl one gets command

0 Replies 928 Views

[quote who="Deflagratio" reply="22" id="2057321"] I think, if anything, As Darvin3 said, capital ships need to be somehow less suceptible to Heavy cruiser force fire, especially the Vasari's shield bipassing attack which is just broken as all hell(Renders the Dunov completely useless). Maybe a passive ability common to all Capital ships like "DAMAGE SCREEN":. Any Frigates or Cruisers within a certain range of the Capital ship, share and reduce any directe

59 Replies 154,385 Views

Soccer I don't think you understand him that well, what he is suggesting is: firstly, half/lower the general's hp. secondly give the abiliy to reduce % of the damage done to your general and instead % damage avoided by the general gets divided among his/her/its nearby minions.

9 Replies 1,992 Views

I have been searching this site for a while and its not clear what all the actual demigods are called. It might be a good idea to post a list somewhere visible on the site.

4 Replies 3,340 Views

"All I Wanted Was A Mega Slurpiee ...." got to love megas xlr anywhoo ill try that when i get time to add it to the game as a test

13 Replies 5,738 Views

it check each of these buff in turn then if i change it to look more like yours, right? and to think all i want to do is vary the amount of time the buff will be active for

13 Replies 5,738 Views

[quote]numInstantActions 5 instantAction buffInstantActionType "ApplyTargettedBuffToSelfNoFilterNoRange" instantActionTriggerType "OnDelay" delayTime 0.000000 buffType "BuffUnstable3" effectInfo effectAttachInfo attachType "Invalid" &nbs

13 Replies 5,738 Views

damn my crazy ideas at one in the morning "you can't + its hardcode" Karma [e digicons]k1[/e] [e digicons]:pout:[/e]

13 Replies 5,738 Views