[quote who="Howdidudothat" reply="4" id="2077026"]You should have searched the forums before making a new thread on this. This idea is over a year old.[/quote] yet the search bar doesn't work and hasn't for a while
Szadowsz
they dont need to be considerably nerfed, but the other generals minions need a buff to them as well
instead of one flak to counter one squad make it one flak to counter 1.5 squads at the same time increase the antimatter required to build SC member flak is designed not to counter carriers but SC
normal AI don't use mines as well
I found the same problem if I did them at the same time, I had no problem installing entrenchment after upgrading to 1.15 first however
do you have vanilla sins up to date?
I had this idea in my head for a while and I was wondering is there any way to implement an option on larger multi-solar system maps that teams start off together in the same solar system or in single star on the same side of the map.
I was and still am (Yay Mopping Up!) playing on centrifuge on entrenchment in a ffa against two normal AIs. I noticed that even when I won the bid to send the pirates elsewhere they would still attack the same roid colony of mine even when It wasn't on the closest route to the enemy planet. Before I conquered it, they seemed to work fine. Also I Have the saves if you need to look at them
ya know im suprised there is not a flak-based capship. With the hard code moved upwards they could add one in. maybe similar to the lancer class frigate the imps use in star wars, cept bigger and more flakkyness
grrr E:TW is tied to steamworks, when will steam learn that having to actually register online before you can play is not fun
Which demigods are light and which are dark (i forgive you for spelling)
Cap ships need increased survivability and Deliverance Engine needs some love
showing friendly dg's mana would be good, not enemies though
I don't know if this has been mentioned before (non-functional search bar grr!) but when i try to create a fleet with a sole capship and some frigates/cruisers it gives the leadership of the to one of the non-caps unless i micro it :( i would of thought that if one cap was in a fleet, the cap should be given command of it, multiple caps in a fleet, the highest lvl one gets command
[quote who="Deflagratio" reply="22" id="2057321"] I think, if anything, As Darvin3 said, capital ships need to be somehow less suceptible to Heavy cruiser force fire, especially the Vasari's shield bipassing attack which is just broken as all hell(Renders the Dunov completely useless). Maybe a passive ability common to all Capital ships like "DAMAGE SCREEN":. Any Frigates or Cruisers within a certain range of the Capital ship, share and reduce any directe
Soccer I don't think you understand him that well, what he is suggesting is: firstly, half/lower the general's hp. secondly give the abiliy to reduce % of the damage done to your general and instead % damage avoided by the general gets divided among his/her/its nearby minions.
ya know i missed the last number off that link and came up with a topic aboiut george bush lol
I have been searching this site for a while and its not clear what all the actual demigods are called. It might be a good idea to post a list somewhere visible on the site.
"All I Wanted Was A Mega Slurpiee ...." got to love megas xlr anywhoo ill try that when i get time to add it to the game as a test
it check each of these buff in turn then if i change it to look more like yours, right? and to think all i want to do is vary the amount of time the buff will be active for
the swamp planet could have more resistance to bombardment as the explosive impact is partly absorped by the swamp
[quote]numInstantActions 5 instantAction buffInstantActionType "ApplyTargettedBuffToSelfNoFilterNoRange" instantActionTriggerType "OnDelay" delayTime 0.000000 buffType "BuffUnstable3" effectInfo effectAttachInfo attachType "Invalid" &nbs
oh well i don't want it random just to alternate between a few times
a word of advice don't buy a shared graphic card go for integrated im pretty sure that statement is the right way round, i hope
damn my crazy ideas at one in the morning "you can't + its hardcode" Karma [e digicons]k1[/e] [e digicons]:pout:[/e]