mehoo462

mehoo462

Joined Member # 3025505
2 Posts 1 Replies 16,584 Reputation

[quote]They should really hire another person to work on UI to make the game as good as it can be.[/quote] I think most games should include this from Day 1. If you thnk about it, RTS interfaces are probably the most difficult, complex, and sensitive software interfaces there is. If you're setting how to make a good RTS, it seems essential that this aspect get major priority.

102 Replies 249,388 Views

Has any of this been officially acknowledged? A lot of really really good ideas here but many of are bordering on pipedream land, requiring a total overhaul of the UI. While others are realistic and should be very high priority. I think the biggest one is some way to interact with minions/allies/self via the HUD. That needs to be addressed before the game can be seriously competetive. So again, has there been any mention of minor UI improvement

102 Replies 249,388 Views

what other items besides Cloak of Elvenkind give you +chance to dodge. And if that's really it, why the hell does it say Evade! rather than Dodge! ? (okay, the all Father's Ring also has 10% to dodge, although I highly doubt she had one of those) Pendant of Grace and also Assasin's footguards. So she could've gotten it up to 35%, 45 IF she had the ring which i doubt. Okay that may be it. But still. Dodge

15 Replies 8,689 Views

yah. I think mandatory is a bit strong. Important definitely, but there are ways to get by without them. I personally try to use them as little as possible and I usually do pretty well. Things like Wand of Speed help. But mostly it's a matter of staying in the fight as long as possible, having to go home as little as possible, and timing your trips home very carefully.

3 Replies 1,457 Views

I just played a game with some AIs and the enemy Sedna was impossible to kill (as usual), but I noticed a lot of my attacks were getting "Evade!"(d). What does this mean exactly? Does the shot just not hit at all? And what causes it? The only item I could guess is responsible is the "Cloak of Elvenkind" which has "15% chance to dodge." But it seemed to be happening way more than 15%. I would guess it was more like 50-60%.

15 Replies 8,689 Views

It's an amazing experience when it works. It's still a little flaky, but you can get your money's worth as long as you're not one of the fringe cases for which it absolutely does not work. (and if you're in the US you're probably not) Like Annatar said, it should be soaring in another week or two. But there's no reason not to pick it up now. There's a lot to learn, and plenty reason to play some offline skirmishes before hopping online. &

18 Replies 6,594 Views

I just wanted to sign this post. Some really great ideas. I can see some have been added, but other crucial ones are still missing. The most important ones to me: Allied DG/Minion portraits on the UI. Ping making a bigger deal. and looking at Shop, Skills, and Stats while dead. To me these fixes are WAY more important than the new content we're discussing. I hope the fact that none of this s

102 Replies 249,388 Views

[quote]It seems the game has been designed for multiplayer skirmishes from the beginning, with single play not really thought out.[/quote] This is true. Although I wouldn't say singleplayer wasn't thought out, it just wasn't a design priority. The game is fundamentally a competetive multiplayer game. No more, no less. Creating a legitimate single player campaign as you describe requires a huge amount of resources to do well (and lets face it most RTS campaign

21 Replies 68,452 Views

Are we going to see other bug fixes/ UI tweaks/ balance fixes before we start working on new content? Being able to select/interact with minions and allied DGs via UI icons is WAY more important to me than new Demigods. Also, a stop command, and fixing attack-move. (anybody feeling the same way?)

102 Replies 93,696 Views

This is great. I appreciate that you guys are working so hard and doing a great job of keeping us informed. But can we PLEASE talk about bugfixes, adding certain things to the UI, and other standard features that seem missing (replays/teamjoin) before talkinga bout new Demigods. :) Just want to throw that out there. I'm really not excited about new content, unless these things get taken care of first.

85 Replies 213,984 Views

Is there a way to tell my Demigod to stop? For example, if I have him move across the map, and he get's halfway and I want him to stop where he is and attack something IMMEDIATELY. Most rtses have a "stop" command. Otherwise you have to click on the ground as close to him as possible (which is hard if you're zoomed out even a little). Then you have to wait for him to turn, take a couple steps, turn again, and then attack. So, Stop Command

6 Replies 3,734 Views

Two things to add: 1) alt+click to attack move does wierd things. Works kind of well with ranged units. Melle units tend to walk straight to the destination. 2) Erebus can batswarm across the gap on Crucible and capture your portal flag. (idunno if that's a bug or a feature)

47 Replies 19,486 Views

vengeance is probably best for clearing a wave of creeps in a flash while pushing. Definitely not for when enemy DGs are around. That may or may not be a useful thing to do depending on the game and what your allies are up to. A defensive burst is also useful for when you get surrounded by minions (very bad thing for Regulus) Annatar, that's a good point. If you boost attack speed it will happen with reasonable frequency for a passive ability. But I don't

22 Replies 4,386 Views

At lvl 15 Snipe becomes Deadeye: Regulus gets 3% chance to stun enemies for .3 seconds? Am I reading this correctly? Every 3 in 100 shots regulus takes the enemy will be stunned for .3 seconds. This seems unbelievably weak for a lvl 15 culminating ability. .3 Seconds is nothing, it could only be useful as an interrupt. But at 3% it's so unreiliable as to be useless. This seems like an e

22 Replies 4,386 Views

Has there been any comment on replay functionality? That hasn't been mentioned in the recent status updates. I know they're working on connection stuff, but as soon as that's done I think this should be a top priority. Has anybody heard anything about this? (I know there's that crude replay viewer on Gamereplays.org, but it'de be nice to look at other characters skills, stats, and inventory)

2 Replies 2,513 Views

2 Pantheons is a good idea. One for Arranged Teams/Clans and Onefor Random Teams To simplify, you could merge Arranged Teams with Clans. So in order to play on a team with someone you must be in the same clan. This encourages groups of people who play together frequently to give themselves a name. And even if your playing with someone who you don't normally play with, you either invite them to your clan, or create a new o

98 Replies 210,143 Views

[quote]when we start to talk about ideas for new Demigods, new items, new multiplayer modes, how you’d like to see clans and groups and friends handled.[/quote] I appreciate the status reports. Although once the connectivity issues are resolved, I think there are still other (lesser) crises before thinking about new content, and I would love to see them addressed or at least acknowleded before any of the other things you mentioned. 1) Inteface

116 Replies 92,116 Views

what it says is ambiguous. And if you take it literally it's absurd. (and also doesn't agree with experience) please come back when you have something constructive to add. It seems peculiar that most of the early and mid game items at % MPS, and the later game items add +X MPS. Just my thoughts.

11 Replies 31,116 Views

This is probably covered in other thread, but man the search function just sucks. So items like the Plenor Battlecrown give 70%Mana per Second. What does this mean? Does this mean you get 70% of your mana pool back every second? As in 2 seconds and your mana is restored. I don't think this is how I've seen it work. Does it mean you get 70% of your existing mana back every second? So Mana regens slowly when its low,

11 Replies 31,116 Views