mehoo462

mehoo462

Joined Member # 3025505
2 Posts 1 Replies 16,584 Reputation

also Gamereplays rocks. That was the lifeblood of the Rise of Legends community. (The other greatest RTS in recent history). The fact that replays are missing is killing this game so hard. I hope the fact that they've been missing for so long doesn't cause irreversible damage.

64 Replies 22,369 Views

[quote who="jongalt26" reply="10" id="2365438"] I thought it was pretty clear that v1.2 of Demigod will be able to interact with the Ready to Play system, implying that it currently does not work with RTP. [/quote] That's my point. If 1.2 will work with RTP and RTP is only just about to enter beta then what does that mean for v1.2? Are we waiting for yet another major module to be finished before releasing this giant update that was supposed to be out in sma

31 Replies 115,306 Views

I'm sorry, this is unclear. Is the Ready to Play BETA going to implemented in v1.2 of Demigod? Or will we need to wait until this major module is ready for release before we see Replays, Mods, and other features large and small which were promised to be released in small bits so we wouldn't have to wait until the entire enormous package was complete. Is this in place of "Clan Wars?" Is this "Clan Wars" but better? What happened to those other matchmaking&n

31 Replies 115,306 Views

is it possible to add another UI layer with interactive buttons? Selectable Icons for allied demigods and minions? So that you can select your minions and cast spells on yourself and allied DGs. If this is possible you could just create an invisible button that goes over your own DG portrait too.

40 Replies 140,000 Views

The ETA was the end of the August. And it was going to come in small modules so you wouldn't have to have beta test huge changes for extended periods of time. Furthermore, there was going to be something substantial to show at PAX. Not to mention the whole "Clan Wars" feature set that was supposed to be released at the end of summer (read: now). I don't really care how long it takes. Of course I'de like to see all these things sooner rather than l

68 Replies 168,884 Views

yes, the standing order for minions is to follow your demigod around and attack things in the area. But they can selected independently and controlled like an RTS. There are hotkeys to select each type of minions. I = unique, 8,9,0 for minotuars, seige archers, and priests respectively. Also, M selects minions, H selects Demigod, N selects everyone. I don't find much use for moving individual minion types independently, howe

4 Replies 2,816 Views

It's a neat skill. Lots of heal, and it's useful for taking out waves of creeps. Almost as much damage as Fire nova. There's a delay on the damage so it's not great at hitting Demigods, but it's great for keeping shamblers relevant in the late game.

5 Replies 1,621 Views

i think focusing your entire build exclusively around shielding another player is not an optimal way to play. You've got 16 other points to spend, and even if you push sheild as hard as possible, you'll still have 6 points in other skills by lvl 10. Surely you can find at least one other way to contribute to the team besides shielding players who are about to die. The game forces you to be a little more diverse than what you are describing, and if you're not participating

25 Replies 74,277 Views

i think focusing your entire build exclusively around shielding another player is not an optimal way to play. You've got 16 other points to spend, and even if you push sheild as hard as possible, you'll still have 6 points in other skills by lvl 10. Surely you can find at least one other way to contribute to the team besides shielding players who are about to die. The game forces you to be a little more diverse than what you are describing, and if you're not participating

25 Replies 74,277 Views

[quote]Dispite my best efforts i can't seem to find a reasonable solution to beat this build so began thinking about what makes this build so amazing and destructive. [/quote] How about stacking armor. It works quite nicely against these kinds of builds.

16 Replies 2,363 Views

Hello, As a Darkside player, I've been encountering the Reg/Sed team a lot lately. Does anybody have any suggestions for dealing with this team? Between Pounce and Mines there's some serious nukage going on. Sedna is practically unkillable, and Regulus will just kite you around while Sedna takes potshots. And when it's time to run, Maim will seal the deal for them. Anybody have any good tactics for addressing this crazy combo? &

11 Replies 6,870 Views

Ha. There's no post from the CEO of the company in a little over a week and suddenly the whole enterprise is crashing down?

54 Replies 30,527 Views

I think Mod Support and Replays are Crucial. Modding will open up the game in numerous ways. Especially if it's executed as you've described, and ESPECIALLY if you allow certain mods in Pantheon, like UI stuff. It would be pretty sweet if you took the WoW approach and really let people have a field day with the UI. There's never been an RTS that's done this, and I think it would be a really big deal.

159 Replies 919,911 Views

I think the same principle applies. If you get priests too early and let the other team feed you're in trouble. It's just not as extreme as it used to be.

14 Replies 68,706 Views