mehoo462

mehoo462

Joined Member # 3025505
2 Posts 1 Replies 16,584 Reputation

Wow, there's a lot of text here. I didn't read it all, so these may be mentioned already. I think the most important things are Surrendering AI and certain key interface improvements. 1) Manually add ship to fleet. 2) Manually change fleet leader. 3) View Rally Points when zoomed out. These all seem like really easy fixes that would improve life tremendously)

1,040 Replies 559,212 Views

So with the adjustable speed settings in 1.02 comes the ability to experiment with things and figure things out in a timely fashion. After boosting the speed up to 8x and fiddling around a bit, I figured out how fleets work. There are a few sublte things I wonder about in the implementation, but overall it's a really nice system that should work well once you understand what it's going to do. First, Auto-Join Fleet - Defined. When active, the ship will join a fleet in it's gra

11 Replies 16,069 Views

[quote]I think an AI that surrenders when it is totally overmatched could work as well [/quote] [quote]That doesn't affect MP games though. [/quote] I think the key is to play with people who are willing to surrender once totally overmatched. The other option my friends and I are toying with is allied victory win conditions... where once your beaten, rather than quitting the game on the spot or griefing and making it take forever to kill you, you mak

40 Replies 37,283 Views

if a friend crashes you cna save the game and e-mail him the file. It works, i think this causes some wiredness on the other end. At least that's what my friend said when we did it.

4 Replies 4,494 Views

the flagship is the unit you have subselected when you create the fleet... all you have to do is Tab until the unit you want for the flagship is subselected. By "system" do you mean "grav well?"

14 Replies 17,426 Views

An advent capship ability says "increases range and fire rate Energy weapons on nearby ships" Energy weapons is not a weapon type. Advent weapon types are pulse, wave, and laser, i believe. Do these all count as energy weapons? What does this ability apply to?

3 Replies 7,136 Views

If I'm zoomed way in and the rally point is in the gravity well. But can I see the rally point if I'm zoomed further out or from the empire tree. It'de be great if hovering over the icon makes the entity the rally point is on glow in the empire tree, like if it's a fleet, or a different planet or something.

5 Replies 7,871 Views

So I'm a little confused on how fleets work. I turn auto join fleets on, but some units just refuse to join the fleet. Mostly my seige frigs won't join my main combat fleet. It says they will intelligently join an appropriate fleet. Can somebody give me some details about how the ship chooses a fleet to join? This way I can better predict their behavior and plan appropriately. Also, is there a way to make ships manually join fleets? What i'm doing right now

14 Replies 17,426 Views

Hi all, I don't mean to start another monster thread about game length. But in [link="https://forums.sinsofasolarempire.com/?aid=175501&p=1#1449460"]this [/link] thread, Frogboy mentioned that a good rule of thumb is think of 6 minutes per planet. I'm wondering if we can get some clarification on this, because I'm having trouble conceiving of my games ending within that timeframe. Frogboy, I hate to pin you down on such an abstract estimate, but I'm trying to get a sense of ho

3 Replies 7,882 Views

6 minutes per planet? I just played a 2v2 with me and 3 AIs on a 16 planet map. So that game should have taken ~96 minutes. We'll say between 1.5 and 2 hours. I finally resolved it after 3 hours. Is this theory assuming beat players surrender? Thus saving the long treck across the galaxy to finish them? A boring, tedious, and in this game looooooong process? I don't mind long drawn out games... but I do mind taking an extra hour or so to resolve a game I know I'

243 Replies 291,485 Views

Is there a way to view where my rally points that have been set? I'de like to see if they're set up properly before I go redefining the hold lot of 'em. Thanks. (I'm chilling out now, sorry for being so confrontational in my other posts. That was before I was aware of how powerfuly certain features were when combined together)

5 Replies 7,871 Views

Yah. I guess I could just hotkey every single planet and every single fleet... But it'de be nice if there were buttons... say ctrl-tab or something that I could use to just cycle through them, especially planets. EDIT: Tabbing through subselections! Forgot about that. That combined with the search functionality... Brilliant. IC I owe you an apology, certain aspects of this interface are BRILLIANT!

5 Replies 10,181 Views

k... after even more time with the game, I think most of these things are acceptable actually. The Report dialog system does fine and isn't used enough to warrant some elaborate interface system. Switching mouse button zoom would be nice, but it's acceptable. Starcraft used ctrl+click to select all unit types, we can use alt+click. Every game since then has used double click for this functionality, but here the double click is used to lock the camera to targets... so which shoudl be

16 Replies 22,004 Views

Is there a way to cycle through my Planets? Or my Fleets, or My factories? Hotkeys to cycle through these itmes would be very helpful. This way I could move around my empire without having to click so many times. Is this in the game somewhere? Is it planned? It seems essential to efficient RTSing on this scale.

5 Replies 10,181 Views

so... Let's say I have 5 or six factories scattered about various planets in the solar system. What's the best way to command them? The search function or ctrl+F selects them ALL. Nice. But if I start cuing things up it only cues them to one factory. Painful. I heard something somewhere that if there were multiple factories the game would spread the cue out among them. Am I wrong? Does this just apply to multiple factories in one grav well? Whats the be

4 Replies 7,548 Views

ya know what'de be cool? If the bounties were displayed on the main screen, at least during this time... maybe you could close it if you weren't interested or something, i don't care. But it seems pretty shoddy that a potentially game ending event hinges on you recognizing a "bounty on our head has been raised" message amidst the hundreds of messages you receive. Or even worse... no message at all as in the second case I described. If I lost a close game because the pirates attacked

4 Replies 11,156 Views

From the Manual: "When the Timer expires, the red skull will start to flash indicating that there is a brief amount of time before the pirates launch. This gives each empire a last second opportunity to outbid their neighbors to determine the pirate's target." How long is a "brief amount of time?" And how is "a brief amound of time" determined? Several times the timer has gone off so I blitz to the bounty screen and sink a bunch of cash into an enemy, until his bounty i

4 Replies 11,156 Views