We have a lot of vague speculation here. Harassing and destroying trade ships seems like a useful and important tactic, but it's difficult konw you're achieving maximum impact unless you understand exactly what these little buggers are doing. Some official help with some more details would be very useful. Thanks.
mehoo462
Well there's also this bit from the Gameplay constants: [quote] raidStrengthThreshold:0 0 raidStrengthThreshold:1 .25 raidStrengthThreshold:2 .45 raidStrengthThreshold:3 .7 raidStrengthThreshold:4 .9 [/quote] I'm strongly inclined to think that the "Threat Level" is a global thing, and does not vary depending on whose looking at it, or who they are attacking. First of all, that would be a very silly game design decision IMO. And second of all
Thanks for the tips retro. Which entities did you pull this from? Thanks.
Hi kids I found some useful info about Refineries that I'de like to post. I found this in the planet entity files where it lists values for extraction rate and a value for "Refinery Rate.' For example : [quote] neutralCrystalResourceAsteroidSetup<?xml:namespace prefix = o ns = "urn:schemas-microsof
okay. Thanks for the tips retroboy. I've started looking n the .entinty's myself (now that i know that's where you go for that information). Trade ports have a base incom rate of 1. They generate up to 5 trade ships. Which respawn in 25 intervals. It seems like in order for the economic impact to add up, you'de have to be killing trade ships faster than they respawn. They respawn pretty quickly. A strong pirate raid will do this, unless they invest signifi
I'm mostly interested in online games vs. competent human opponents. I understand what you're saying. I'de still very much like to hear some alternative view points before totally declaring this neat new feature completely null and void. It would be awesome to see Frogboy or someone come in here and tell us a bit about pirates.
Do the pirates actually matter? I understand that the first couple of raids can mess with the tempo early on. But once I get a hangar bay up, I can keep them spinning in circles out on the edge of the grave well chasing fighters. So do the pirates actually matter if they are this easy to neutralize? What incentive do i have to get into a bounty war if my enemy can just brush the pirates off so easily. Here are a couple thoughts. Fighter
Does anybody know how much resources each trade/refinery ship generates? Is it .2, or .5, or .whatever? I know this varies depending on whether or not the trade port is part of a longest path. Lets use default values of an isolated trade port for this example. I'm trying to figure out what the impact of attakcing trade/refinery vessels are. Given how quickly they reproduce, it seems like you've have to be hitting a lot of them for a
When enemy cultures collide I don't understand how the game determines which culture will win the day and which culture will be repelled. My experience seems to show that the amount of upgrades invested in culture has nothign to do with this caluculation, and the defender seems to be heavily favored. But I have NOO idea precisely how this important mechanic functions, I can't find accurate any info on it anywhere on the web let alone in any official documents. Frogboy me
what happens when a culture contacts an emey culture? My friend researched all his culture upgrades, and was affecting allegiance at one of my planets. I build a broadcast center there and it repelled the culture to the planet 1 jump away. Even though his culture was full upgraded and mine was lvl 1. For experimenatations sake, I built another broadcast center 2 planets away, (a planet already affected by the first centers culture). Then i scuttled my center that was
Hi, The Info card for the culture research says it improves the "Culture Spread Rate" is this just how fast the culture moves down phase lanes? Or is it also how quickly the allegiance of a planet changes? Thanks.
Hi, I'm interested in finding effective strategies that focus on something other than military production. This is a brainstorming thread about how to play the current game, not about balance. I'm thinking primarily about an intense and competetive game format, where every strategic decision has a direct affect on the other player. Specificaly a game such as a 1v1 on a medium map like say "Devil's Cauldron." CULTURE VICTORY? I read a post a little whi
Hi, This is probably adressed somewhere, but a search for "pirate threat level" returned something like 23 pages of stuff, and nothing on the first 3 pages was relevant, so I'm going to just post again. What specifically controls the pirate threat level? And which planet they attack. I'm interested in strategies that involve sending high level pirate raids against my opponent. There's obviously more to it than the size of the bounty. Because placing re
hm... well hunting through the empire tree is a good idea, that's easier than hunting through the game map. I just checked... there's no select all units of type x on the map. Ya know, the way alt+click selects all units of type in grav well. It'de be nice if maybe ctrl+alt+click select all units of type in the game. Either that of the Search function should be augmented to include all ship types.
Hi, I've started running into this nasty situation where I decide I want to roll out carriers, so I do the necessary research and start pumping 'em out. I go about my business, and then it becomes time to send my uber carrier fleet into battle. And I kick myself in the shin because I realize half of those carrier cruisers are empty, I forgot to cue up a fighter or a bomber wing when it came out. This is a serious problem because a full squad of bombers takes forever to b
HI Guys, I feel like I'm struggling to use strikecraft well. Carriers feel very very expensive to me, I can never get them out in critical mass to do anything useful (like counter LRMs). And that to the fact that once the carriers are built, it still takes FOREVER before my strike craft force reaches full capacity, and add that to the fact that the strikecraft tend to choose strange autotargets (like colony ships, flak frigates and other strikecraft rather than,&
it shoudl be noted that the max income is also affected by the number of trade ships out there. (I'm pretty sure this is how it works) I don't know for certain how many trade ships each trade port has associated with it... let's say 4. If the enemy kills a trade ship, then the trade port it belonged to only has 3 of 4 trade ships out there. So it's only making 75% of it's max income. (determined by the longest route). IF the enemy kills all four of the trade ships associate
Idunno, I kind of like the idea of a project being "complete" at some point. I enjoy feeling like the game I purchased is a finished product rather than a work in progress. I find that the "waiting for next patch" holding pattern can overshoadow the actual playing of the game. It really depends what the updates are. As I see it, thre's are 3 kinds of updates. New features, new UI, new race, campaign, etc. Bug fixes like stability and balance issues. And new contnet: maps
that'de be fun... however, I'm curious what the format would be especially for the duels. Small maps? Large maps? I've played a fair amount of duels with my friends, and we've yet to find a set-up that provides for some truly exciting and engaging gameplay. So I'm mostly curious what the official duel format would be so we can begin practicing.
ya srsly. I agree if you have a stack selected and use an ability it ought to choose the closest/most appropriate unit the stack to execute the order. However, isn't this mitigated somewhat by the fact that most non-capship unit abilities are usually best set to autocast? So there is much need to manually order abilities. If your capships are stacking, then I'm impressed. My guess is you think I'm wrong, or I'mmisunderstanding you. Let me know. :)
it depends on what size map you're on and how many players you're against. The one game i played with 7 computers lasted 7 hours, and had some pretty incredibly sized battles. You're right, you usually don't HAVE to zoom in to see what's going on, but it IS pretty convincing. And in battles of that size, the AI chooses targets "pretty" well. So you don't have to overstress about micromanain. I would suggest playing a larger game, if that's availalbe in the demo. THings can
Hi all, I compiled a player aid that gives quick and easy descriptions of all the unit abilities in Sins. This is different than some of the charts already available because it's designed to be a quick reference. Printing these charts out and having them available on my desk during play really helped my game. They're designed to help with the "Iconus Guaridan? What the heck does that do?" problem. And also, being able to look at ALL of the races
Cool, thanks for the response Blair. I really appreciate it. I'de like to make sure I understand how the system works and make double sure I'm using it properly before I start screaming bug. Do you have to make sure the units you'de like the ally to use to carry out your request are selected? If you select a planet, will he wait until he has enough seige frigates to bombard the planet quickly? Will he belay your orders to shoot scouts and trade ships that pass him by? Is
Hi guys, I had a question about ordering my AI allies around. I know that if you click on any unit of your allies you get the different ping options (attack, stop, defend). You click attack, you click an enemy planet the AI says "Gotit!" But sometimes (most of the time, 90% of the time) when I do this, the AI says "Gotit!" but nothing happens. One time, my ally had a huge fleet next to an undefended enemy asteroid. It was that enemies las
I felt very much the way you did about the game when i first played. However, when they say "unrivaled scale" they really mean it. You have to play the game on a large map 50+ planets, multiple stars, with 6 or 7 other players (computers or not) before you really see what the game is capalbe of. Graphics. Yah the ship models are a little lack luster... but consider in a game like what i've described... there maybe be literally thousands, if not hundreds of thousands of models