hm... i stil lhaven't heard any. can anyone else verify?
mehoo462
Hi guys, I played a bit. And I love the new black market system. (FLame me now!) I was just curious if there were sound cues for the event cards that pop up when the black market crashes. I've seen the icon in the event card display, but I've never heard a sound cue for it. Have I missed it? Does it not play somtimes? Has anybody heard a sound cue for this event? THanks.
got it. Thanks. at the end of the week 2 patches will have gone by, and this issue will still persist? All they have to do is boost the range to match the range of the Desolater and tweak the autocast. IT wouldn't hurt if they boosted the dmg a bit either. Anyway, thanks for the link. Sorry i didn't find it myself.
Hi all, I had a question about how the Deploy Seige Missile Platform operates. It has never ever worked when it's been autocast. It seems to actually fire at the planet about 33% of the time I cast it manually. I generally click the icon then click directly on the planet I want to shoot. The Desolator gets close tot he planet, and deploys the turrent, but most of the time it just sits there not shooting. And when I press alt, I don't see a little
How do you escalate the severity of pirate raids? I recall that it's not tied simply to how much bounty is on the other person, because I put 3.5k in the interest of sending a massive raid in his direction, but it stayed at low. So how is the raid severity determined? And how can I control it, so I can manipulate the pirates to do things that are useful to me?
Hi All, What's the best way to kill buildings quickly? Obviously bombers are designed for the job. What else? Do LRMs do okay? Lets say I wanted to rush his base, take out a research lab and leave... what would I use, and how many do you think? (say this is early before I can get carriers and bombers up) And what about after I have bombers? How many wings of bombers does it take to make a good raiding force? That is, to take out a
This is probably addressed in several places on the boards, but a search for "pirates" returns sooo much junk, it's practically impossible to find what I've looking for. So, I was wondering if some of you could suggest some good tactics for dealing with pirate raids. What's the minimum static defense and best arrangement I need to handle low level raid? Say I don't feel like bidding on the pirates at all for the game. Obviously I'll still have to take that mone
I'm almost positive its unsafe. Don't do it.
The documentation is pretty sketchy, and there are LOTS of different mechanics. The good news is the computer handles them all for you and everything behaves pretty intuitively. I think the UI is pretty darn good, there are lots of tips and tricks on this forum, for unitlizing the UI more efficiently (it's pretty powerful) and for understanding some of the less-well-understood mechanic. The barrier to entry IS high. But it's worth the payoff. (especially once they pa
well that's why the topic is "discussion" and I asked for clarifications, corrections, and feedback. Now with your info and mine combined, people will not be misled and we all will have learned something. Thanks. :)
After some thought and play, I've come up with some Ideas about how unit counters work in sins. There's aleady some excellent information about this here: https://forums.sinsofasolarempire.com/
I'm sure all this stuff is posted somewhere, but I just typed it up again in another thread. I figured I'de post it here just for fun. This is extracted from a post in another thread. Please clarify any ommmissions and correct any misinformation. Before you can colonize a planet, you need to turn it neutral. There are two way
yah, colony ships are the only way to capture planets. (some capships have a colonize ability which makes them count as colony ships) Before you can colonize a planet, you need to turn it neutral. There are two ways to turn an enemy planet neutral. You can bomb it to the stone age. (Which you seem to have figured out) OR... you can reduce it's allegiance to zero. Every planet has an allegience rating. You can view information about the allegiance by selecting the planet a
better yet, you oughta be able to set the folder
This is already on page five,a nd I'de really like to know an answer.
My friends and I are thinking about starting a large game that will span multiple sessions. The patch will probably be out before we finish the game. So, I was wondering if v1.03 will break save games. If so, it would probably be better to wait until the patch comes out to begin. So we'de jut like to know, so we can begin scheduling our sessions.
Well, I thinkt he fact that some grav wells are uncolonizable is an importnt aspect of hte map design.
Your first capship is free, you want to get it as soon as possible. That will help a lot against creeps. After that, remember Cap ships are super expensive, but they are by a longshot the best bang for your buck. So you want to get your first capship immediately, then immediately start thinking about when you want to get your next one. (Probably sooner than later) Capships have neat abilities but don't think of them as rare hero units that support your massive army. Capshi
I think some Advent ships may have some special abilities that temporarily boost the bejesus out of this figure. SO that may be what your'e encoutering... however, I too have no idea what it does, or how to improve it. I'm rigt next to you anxiously awaiting a response
i think, i'm not positive, that you come out of the phase lane at the same position you went in from. I think if you go in right on top of it, you come out right on top of it. If you go in far to one side,, you come out far to one side. (i'm not sure if it mirrors or not)
yes. i believe you get a flat 1.3 /minute for every trade post, period regardless of how many other posts are in that grave well. You get more by having long trade routes. I don't think having multiple posts in the grav well boost the size of the trade route though. And if the devs were smart, it should be much more efficient to build a post that lengthens your trade route than build another post in a grav well that already has one. Like 2 or 3 times more efficient.
same here
@Xog... You're right, it doesn't select the entire fleet. However, the the fleet is still set to follow the fleat leader... so if you select the fleet leader and move him, in will indirectly give move orders to the entire fleet. (i'm going to edit my post to say this). :) @Cuervo, I just double checked... setting the rally point on the fleet only indirectly gets ships to join fleets. When the rally point is on the fleet it tells the ship to go the grav well that the flee
I'de just like to point out that in my opinion, this is one of the two biggest User Interface Issues in the game right now. One is the lack of manual control over fleets. Two, and probably most important is that you can't see your rally points when zoomed way out. I already posted it in the v1.03 thread, but I figure it can't hurt to post it in the rally poitn thread too. :)
XogtheSinner, Are you sure? I'm pretty sure clicking on the ship itself still selects the entire fleet. I think I tried it, but I may have been hallucinating.