I like CaliforniaBill's take on this. It does give the Devs three roads to travel when dealing with this bug (maybe two if you can merge B and D: A: Undo the fact that the AI grossly undervalues the ships it's going to sell you. Probably the easiest way around this problem but let me present.... B: Keep that the Ai will grossly undervalue the ship/s it's going to sell you but give a good reason why. In other words, the AI knows 56bc for Ba
mrblondini
Ah, sorry! Replied to something CaliforniaBill had replied to in another thread. Somehow ended up here and was obviously the wrong thing. Ahem... This is part of the diplomacy/trading part of the AI that has been pointed out before as a veddy veddy easy exploit that surely must be on the list of things to fix. It ruins diplomacy/trading which for me is a favoured way of getting and authoritah and powah! I mean, I'll invade and kill if I have </em
CaliforniaBill nailed it - I'd rather Stardock fixed the "OMFG It Happen in Turn 10 Now How Could I have avoided that?!?" Bug that affects every player no matter what way they're playing rather than the "I choose to go down this path, now get that danged tree outta my way!!" bug first. Get rid of the big fat pimple that covers half your cheek, then later pop that white miniscule thing above your left eyebrow. If that metaphor doesn't make you rea
The "Future Expansions and DLC Included in $100 Price" is what got me hooked, like Larsenex. I would be pretty pissed off if the post-Founders offers/Steam sales also included those pre-paid but I'm basically 100% sure that the pre-purchase of improvements offer is off the table. Does anyone have evidence to the contrary?
Why not make it a trait that while you get, there's a UP vote where the other races get to say (obviously you can vote for the largest number if you've got enough diplomatic grunt) how many turns free from Drengin/other race harm you get. This ties it in more to your choices based on the Galactic Events and your relations with various players. Why should the Drengin, who hate you because you culture flipped Kora IV, wait for 100 turns before bitchslapping y
IMO this is the end result of worrying too much about "Immersion", folks. I've always taken "Immersion" - and please correct me if my reading here is too harsh - as meaning "make me forget I'm sitting in my room playing a game I bought off WhateverWebsite/From WhateverGameStore and this is as realistic as possible". By my admittedly most likely too strict definition, immersion in 4X set in 2525 (I think that's the start year for GalCiv2, haven't really bothered to chec
I think certain Ideology choices should be confirmed by the system with the sound of a huge metal door slamming shut. IE Choosing Malevolent 7 means you can not, no way no how siree bob go down the Benevolent tree any further than you have gone. Or make you pay some kind of penalty for achieving something in another ideological tree - something equivalent to "You've not studied this thing for four months, which would have been two hour a month so 8 hours, now the night before the
You can see why there's that delay. Sounds like it was a fairly simple exploit. You might get on well with your neighbours, but would you want them borrowing a cup of sugar every damn day!!? Constantly asking for stuff gets old quickly hence the delay but maybe GalCiv3 can get around having the delay by making AI a lot smarter about trading Techs/Planets/Money: 1: Here's what I have. 2: Here's what I need. 3: Here's what I wa
I suggest making the Carrier the only ship that has to have downtime between battles. For example, you attack the Drengin with a Carrier in Turn 5. Your Carrier wins. But for the next, say, 6 turns, that Carrier cannot launch it's ships. To avoid the Carrier being a sitting duck between times, obviously it's other weapons are usable for defence/attack, but there's nothing special about a Carrier's weapons over any other ships. I realise Tohron's sugg
Code the AI so that it knows to do one of three options when the Planet it's Colony Ship was headed for has been colonized: 1: As has been suggested, convert the Colony Ship to a Transport to invade 2: Change the Colony Ship's role to Explore - removes it from the now colonized planet, gets it...well....exploring for another planet to colonize. 3: Decommission the Colony Ship. More money for the AI. All choices done depending on what AI t
[quote who="mrblondini" reply="7" id="3517295"]I'm not obsessessed about GalCiv3's update schedule.[/quote] And, in fact, I'm not even obsessed about it.
Hmmm. Soon (tm) may have to become Sooooonnnnn!!! Don't Get Yer Knickers In A Knot, Darnit! (tm) I myself must confess I've been playing a lot of online Flash games, so apart from checking in here pretty regularly - if you call daily "pretty regularly", I'm not obsessessed about GalCiv3's update schedule. I'd prefer Late And Good over Early And Bad.
You suggest having different cutscenes depending on the quality of the planet being first colonized? I agree, colonizing a huge, bountiful, beautiful...ah...4 Tile, ugly, red planet like Mars doesn't tie in with the cutscene of indeed a huge, bountiful beautiful planet, but I accept that that's pretty generic. The "colonizer carrier bag" thingies falling away from the ship are what feels wrong with that cut-scene for me. I'd like to see a cutscene of time Survey sh
How difficult would it be though to simply implement Tohron's idea permanently? When you negotiate Race 1 on the AI screen for the first time, it doesn't show you necessarily everything - planets/ships/tech that Race 1 has? What's shown is dependant on Your relationship with Race 1 plus what your ships have discovered plus rumours/facts you've been told by a third party/another race. The ship discoveries and rumours/facts telling you things that Race
If you were to split from the first UP and form your own, there's a perfect source of conflict right there. You form your own UP with the Drengin. Fine, the Original UP don't miss you anyway, couple of evil tin-pot races and good riddance. But then you try and get the Alterians, a major race with lots of money and resources and a few major (16+) planets to join (something like a culture flip mechanism related to espionage - bribes, getting spies to spre
Again, this is something that could be fiddled with to be very diplomatic, very "A: This thing happens B: This result occurs unless C: this diplomatic state pre-exists the thing happening x D: Random chance of race who's planet flipped to yours not caring/noticing" or left so the Alterians just merrily whistle and look the other way as planet after planet twerks to your race's Miley/grooves to your race's Lorde/whatever :)... I think the reaction of the Planet's previo
But its reasonable to assume that once Race A meets Race B, they might agree to form a UP (whether they formally ally or not) to govern how their two races expansion into the great beyond (ie best use of resources, agreements about which Race gets what etc?) And then they meet Race C, at that point they might decide to invite Race C, Race C might apply or they migh decide to exclude Race C. And so on.
I must say I like the Exploding Colony Ship option - never occured to me. Does that negatively impact on your Ethics in the way a Malevolent choice does? Could it at some point in the future? Would the Alterians want to ally with a Race that kills its own? I guess you could lower the ethical horror by sending the Colony ship on a path just close enough to some system where there's an enemy. Oopsie... Welcome aboard!
Fair points - but I still think your Race shouldn't get to know that the UP exists before they meet/greet another race. By all means, then let the Alterians tell you about those evil Korath Clan so you can know of their existance before you actually meet. But at that point you know only what the Alterians tell you and the Alterians may: Tell you everything they know. Tell you what they want you to know (Tell you of the Korath'
On 0.60 the gang's all there from Turn 1 - complete with their respective Influence %. On the last game I played it was all academic as the UP never met - and I didn't have Never as the setting for UP...
I know that, having picked them, all the Races in the game I'm playing are going to exist and that I should meet them at some point. Therefore it's logical I can't have diplomacy with a Race I have yet to say Howdy to. But it's not logical that although I have yet to met the Drengin, I can see they are part of the UP and that they have 22% influence. If I know that then it makes sense I should know how they have that 22% - planets, influence blah blah
I must say I have a thing for things being optional. Obviously within limits - the stupid extreme is selling a 4X game with an option that makes the game RPG or FPS. Keep the core of a game that makes it fit it's genre - obviously 4X in this case so all the central game rules/concepts are fixed - but try and make as much of the peripheral or semi-peripheral stuff as optional as possible. I've always said I'd rather good AI over fancy sounds and graphics so
I think the issue of "I'm tired of/don't like this game, I'll give it to my friend/sell it on Ebay/Trademe/someother website" is dealt with by the purchase price paid by the original purchaser - or if it's not it should be. I know the music industry has for decades built in to it's selling price that Person A will pay $20.00 to buy Album 2, will get sick of it and sell it via Second Hand Record Store/Auction Website/personal interaction with friend/family member (who he/sh
They're only smiling because they haven't seen the absolute tons of observations/complaints/suggestions that we, their slave masters, have for them... Be interesting to see their reactions on the day after the Stream...."He wants us to do what!!?!? But that's, like, days and days of work...."
Did anyone ever notice in GalCiv II that it took noticeably longer to get good approval on invaded planets? Not saying it didn't happen, just wondered if anyone noticed if in fact that was how it worked. Which makes whether: A: You've invaded a planet originally owned by the Drengin. You enemy. We hate you. See 'ello to my leedle friend! B: You've invaded a planet originally owned by the Alterians who remember you as a bit of an a-hole. Not as