Well, all the spacefolk are hoors (as Ralphie from the Sopranos would say), which explains the population growth. But SD could mix things up and make things interesting by making a mass outbreak of STDs in your galaxy because of the hoorishness. Make it a Galactic Event: "Your women and men are too loose with their morals. As a result, STD cases have skyrocketed across your galaxy. Population growth will half for the next x turns as this dealt with. Also, productivity will drop as your worker
mrblondini
Yes, but what you define as a bug might not be what they define as a bug, let's not forget. The least impressive review I've read - The Escapist - is interesting: It's reviewed without the campaign. Frankly, I find it stupid that a game can be released - or a film or album - and an official review of that release can get away with "this review copy of such-and-such didn't have yada-yada". It's like reviewing an album with three songs missing, a film without
Good idea. Although maybe the system should keep track of the number of times you've accidentally declared war. I mean, once or twice every so often is bad luck. But if your race gets a habit for committing an act that as basically a declaration of war, then next turn going "Oops! Soz! My Bad!", your diplomacy standing should take a major hit. And ultimately, once you've declared war against the Drengin for the fourth time, this time there's no accepted surrender.
What makes you think they have a poor grammar? She might spend her retirement days in the front room watching a 50" HD TV.
A "You must respond by" line on the trade screen would be the simplest way of dealing with this. Same with UP - You get told of a vote on such-and-such, to take place next week/in how ever many weeks. Basically, like an agenda. That gives you the time to look at your empire, tech, military etc, heavy/offer goods to other races so they vote a certain way if you so desire and then, having looked into how the decision will affect you, vote appropriately. And once espionage is in
Possible solution: Give AI the ability to hack into/mess up your sensors, making your sensors see the wrong things in the right spot/the right things in the wrong spot... And also galaxy conditions - asteroids, extreme planets etc etc - affect sensor power/accuracy. The range of effect is a certain number of hexes from the conditions/AI/Other player (if MP). This allows those of us who want to the ability to build sensorships for Africa, but also makes you aware that y
Yep, good idea, Cerzi. There should be some rebellion on any invaded planet (unless that planet had 0% morale and everybody's just really, really buzzed to see you), dependant on the pre-existing morale. The easiest way to show this is a hit to influence, but it's also option to have a Colony Event - "Rebels have taken over Factories on recently captured Drenga X, what do you want us to do?" kind of thing.
Kyoss, if I was the AI and could see that while, yep, you've only taken Outworld V, you've got such a good armada, such good manufacturing etc at your disposal that my defeat is all just a matter of time. Now, I can either wait until the last minute and surrender my homeworld to my friends the Drengin for 50bc and safe passage or I can give them everything I own now for a lot more bc and safe passage to another galaxy. All of the above predicated on money being transf
Just made a rod for your own back answering that the way you did, Frogboy. Now, instead of spending time implementing actual improvements, you've got to please them thar grammar Nazis. What you should have said: Meeny folkies go frew txt wif find toothbrush. Lotsa txt Golextik Clovelyzashoons Then everyone'd go: Okay, so nobody types or speaks English too good. Ah, that explains it! Now, about this sensorship/balance/idealogy/whatever...
[quote who="Osbot" reply="18" id="3550826"] I think the biggest culprit here could be things like tight clusters and pirates just limiting expansion options. [/quote] That gives perfectly logical reasons why Ai wouldn't expand in certain circumstances. I remember reading complaints that in GalCiv2 the evil races didn't expand - sounds as if this isn't an issue here.
The thing you have to watch with Metacritic are the number of reviews as well as the ratings given. For instance, Out Of The Park Baseball 2007 is rated on Metacritic as their second best game Eevverr . With a 96 rating. Which sounds cool until you look and see it only had 5 reviews. So for me a game with a rating of 86 but with 24 reviews is probably better value. I also know they weigh some ratings site higher than others - which is fair enough. I
Yes as 00zim00 says really the lack of internet means no updates/DLC. So far as I'm aware, you don't need internet to play. I see no reason why you shouldn't be able to download a patch/DLC on an internet-accessing computer, transfer that to disk then use that disk to update your version of GalCiv3. You've got a legit copy, the system should let you update via your hard drive. Others on here might be able to confirm or deny that that's an option for you and if it <
Could SD make the micro less intensive by allowing you to pick certain planets that you all want to do the same thing and, with one command, change all those planets as per your requirements? Kind of like sending one email to 1 planet and CC'ing 19 others planets. Hey, there's another Option right there! My inclination is just to be Empire wide (I enjoy reading all the maths and "this thing is OP'd" "that thing is UP'd" conversations where someone'ss triall
Hey Frogboy and co Congrats on the release. I won't comment on MP because I've never tried playing an MP game but I'll second charon2112's comment: There is no such thing as perfect. It must make everyone a bit nervous before they press the metaphorical Send button: IE You all sign off on a Beta/Patch/Release...2 Minutes later does anyone think "Oh CRAP!! I meant to finesse the AI reaction on that starbase thing and the math on the productivity calculation when
I think another way to deal with A: Being able to trade techs and B: Making you realize the consequence for choosing your particular specialization could be implemented if not at Launch then when Espionage is emplemented (ie DLC or Expansion, whenever it's in Stardock's calander to bring in) and the AI's negotiating/trading skills are enhanced. With Spies/Traitors etc etc to inform them the AI Race will know very well that you've chosen to go for Specia
i agree with the "Right to refuse/ask for something else". Refusal should have an affect on relationship with the AI - it could offend the AI and in some cases, really offend (as in break treaty/stop trade level of displeasure) the AI so you'd want to think through the consequences but any gifting - AI to Player/Player to AI - should be refusable or at least negotiable. Otherwise, if this isn't implemented, I'd go for the idea that the gifting shouldn't count against y
The guys at Stardock can make Galciv3 to be how they'd like it. The situation we're in (by "We're" I mean those of us who offer up suggestions/complaints/compliments in the forums, not something I do too much of myself) is at worst- if I may be so dark and cynical - a generous con that the Founders were told that if they invested in Galciv 3 Alpha 0.0.20 (whatever it's number was), then they could offer up their suggestions, complaints and compliments and thos
[quote who="Stanley Tarrant" reply="104" id="3543232"] Quoting kestlstw, reply 73 Yes the nerd rage is strong because paying $50 for a game and having to mod it extensively to make it enjoyable was exactly what I wanted. Y
[quote who="jmontesi4" reply="36" id="3542142"] "Pick A, B or C, those you didn't pick get more expensive or it's effectiveness gets reduced." So the "choice" instead becomes "I choose to specialize and I get a benifit, but I can get the other choices at a cost (time and/or lost opportunity)" [/quote] The only issue I see with this, which actually I'd written a post advocating before I saw this one, is how easily can get the game to a
Excellent and simple idea that will, as you say, make life easier when there's several different civs involved and you've got your battlecruiser fleet eyeing up some freighter fleet, but you're not sure if you should open fire, juicey as it may be. So, just click on the fleet and judge the situation - in part, at least - by the border colour. This should be an option. Calling for things to be an option seems to be a thing, so in tribute of this, I'm going to s
[quote who="raelalt" reply="71" id="3541314"] " id want an option to turn options off" KA-BOOM: What you just did to my mind. [/quote] Yep, the eternal loop. "Would You Like To Turn All Optionmaking Off?" Player Clicks "Yes" Button "You've clicked Yes to Turn All Optionmaking Off. All Optionmaking Options Are Now Turned Off." Blank Screen. Pause 10 seconds. "Would You Like To Turn All Optionmaking Of
[quote who="androshalforc" reply="69" id="3541308"] Quoting Plasma_Wolf_4X, reply 63 SO MAKE IT AN OPTION man if they granted options for everything that was asked for an option they would need to change the name of the game to OPTION SIMULATOR 2000 make it an op
From SD's viewpoint: They've committed to plenty of updates (there'll be one downloadable on May 14 IIRC), a fair amount of DLC and at least two Expansions. Sorry I can't quote exact figures but you get the idea. It's not logical for them to spend too much time on getting things done for Launch Date. There's a long, looonng game update calander ahead, no point running yet. So there's less need to have GalCiv3 tip-top, game features for Africa, pretty perfec
I like the idea of internal/external trade, as long as external trade has a decent payoff (yes, trade with your friends but there has to be something to make trading with your nuetrals worthwhile) Making a planet's trade-worthiness related to Planet Quality makes sense - would a Poisonous Atmosphere planet's population really give a ding dang about building Freighters and selling Consumer Goods to the Terran when they can't breathe too good!!?? But unlike androsha
"installed a spine algorithm": Is that code-talk for "We told the AI to damn well grow a pair!! "? Excellent work, as usual. Looking forward to it. Wait, wait, wait!! No mention of my "AI sells ships for cheap" solution. Weren't you guys listening?!?! :)