Well, it fixed the framerate issues for me. Try it out.
Conflict87
Galen have you tried the new patch in the stickied 1.6 Beta 5 thread?
Has it occurred to you that Frogboy gets hundreds of PMs, and maybe he hasn't gotten around to reading yours? He's the CEO of Stardock, and a busy guy. And yes, yesterday was a national holiday in the USA. People don't work on Memorial Day here, deal with it. Do me a favor, avmf8. This Christmas try e-mailing Bill Gates to get tech support from him. Get back to me when he replies. In all serious, if you need help make a post in the Bug Reports forum. The developers are great about
Well, I've been able to load up what created. So far it just has some stars and planets, but I'm able to start a fully functional game. The tedious part will be making all the stars and planets somewhat unique (class, size, type, rings, moons, etc.) It requires a bit of patience, but it works. Mostly it involves a lot of copying and pasting. I said I'd write a guide for it, but I haven't gotten around to it. I think I'll start on that now. In the meantime, go to your GalCi
Why would you need a map editor? Couldn't it be possible for the game to save all the star and planet coordinates in an XML file? That's all the custom maps are: XML files. You can make a map in Notepad if you are so inclined. I'm in the process of doing just that.
New build worked for me with no noticeable decline in fps. Edit: You never said whether the newest update was supposed to fix the missing graphics. (It didn't.) It's not life-or-death, though. The game is more playable for me than it ever has been. I almost feel kind of guilty that you're going to such lengths to accomodate some of our POS systems.
Okay. If it helps any, the guy in the other thread was using a different card: Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: ALL-IN-WONDER 9000 Manufacturer: ATI Technologies Inc. Chip Type: RADEON 9000 PRO AGP (0x4966) DAC Type: Internal DAC(400MHz) Key Device: Enum\PCI\VEN_1002&DEV_4966&SUBSYS_4F721002&REV_01 Display Memory: 64.0 MB Current Display Mode: 1280 x 960 (32 bit) (60Hz)
Same result with the SOFTWAREVP parameter. Oddly enough, I tried HARDWAREVP and that did not work either. Debug Message: Failed to find a device that can start with hw vp mode. Trying mixed vp. Debug Message: Failed to find a device that can start with mixed vp mode. Trying sw vp. The game doesn't seem to want to start in any mode.
With the new beta, I simply get a black screen upon launching the game. I was launching it normally, not in forced hardware vp mode. Here's the debug.err: Debug Message: Version v1.6 beta 5c Dark Avatar last updated on: Tue May 29 11:01:17 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/29/2007, 11:59:41 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: BRAD<
avfm8, you crying wouldn't make for a good mega event. My ideas: Expel the most powerful civilization from the United Planets. A widespread communication failure results in ships becoming lost in space. Without working navigation or communication, the ships are never heard from again. I'll just leave it to you guys to come up with reasoning behind this. Turn a random minor race into a major race. A powerful ancient Precursor battle fleet is discover
Yeah, it can be irritating. Usually I let them do it, and if I'm friendly with them I'll buy the planet off them, if not friendly I'll let it revolt. But I agree, the AI should take into consideration the amount of foreign influence on a planet when deciding whether to colonize it.
Addendum: I played a little more and the only graphics I noticed missing were the background stars and nebulas (nebulae?).
CariElf, hw vp worked for me! 50fps when the three starting ships are onscreen; ten times what I was getting before. I didn't notice any graphic weirdness, but I didn't have the game running very long. Do you want the debug file?
There aren't really any stable editors out yet, but if you have patience and don't mind some basic coding, you can make a map with Notepad.
To me cheating implies intent to defraud. Actually cheating means doing somthing to create an unlevel playing feild in your favour, By this definition, exercising makes you a cheater at sports.
Oddly enough I can't seem to get windowed mode to work. I untick "Fullscreen" in video options, but the game remains fullscreen even when I restart it. Alt+Enter doesn't work either.
Unfortunately, no. The framerate is consistent with the one I get in the main game. I tried battles too, but predictably that's even slower. + turn off the background stars and nebulas + play on Medium galaxies or smaller with fewer opponents + reduce the availability of habitable planets, number of stars, etc + turn off mods None of these things help much because it seems to be only the ship models that are causing the severe slow
I'm having the same problem. Debug Message: Version v1.6 beta 5 Dark Avatar test 2 last updated on: Mon May 21 16:54:03 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/24/2007, 15:03:52 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: BRAD Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages:
And this isn't the place for a long-winded debate on the nature of beta testing. You're just cluttering up the thread.
There are unofficial Nvidia drivers at www.guru3d.com No guarantee that it will solve your problem, and there's no guarantee that it will be stable either. Make sure to back up your current driver.
NavyBert, Frogboy was talking about an update needs to be done on their side. We'll have to wait for another patch to get the benefits of it
Well ironically we've got a solution but not an ideal solution. If we update to the new DirectX SDK MS released, the problem is solved. However, the new SDK doesn't support Windows 2000, ME, or 98. Is ANYONE here running on Win2K, ME, or 98? Forgive me if I'm pushing it, but does "the problem" include both the graphical issues some people are getting and the performance issues others (like myself) have? I'
If it helps at all, I experienced the slowdown but not the graphical glitch. Does anyone else think they might be two completely seperate issues?
It looks like we'll have to make the new graphics engine an option as it's going to be unlikely that we'll be able to figure out precisely why some people are having graphical glitches with it. So users will ahve the choice between the new engine and the existing engine. Eh, I guess I'll just play when I can afford to upgrade my PC then. Thanks for working on it, though.
Cry some more?