I believe it has always been that way.
Alfb
So I go to wiki and still don't have all the information I need for population. From wiki: Maximum Population (in billions) = 0.02 * ( ( PQ + 1 ) ^ 3 ) w/ PQ = Planet Quality PQ = 8 -> Max Pop = 14.58 B OK, thats not a problem. Unless you move people to the colony, this is the max population. Population Growth = CurrentMorale X Government Level X PlanetQuality Factor X GrowthFactor. Current Morale in what units? (% ?) Gove
Think it was in some of the Journals, but I read this will be changed with 1.2, so starbases will take effect on every tile their circle touches ... Do you mean individual planet tiles on the surface? If so, how will you know that?
The constructor needs to have a more visible circle of influence. I agree. Why not have the constructor highlight just like the starbase itself does. I never have a problem with that. In fact, the circle created by the contructor is slightly smaller than the one by the starbase so you also have to be careful there.
I have seen this or rather thought I saw it but then concluded I must have remembered incorrectly. But that has happened twice now.
it's much better now I'll have to go back and look. MOO2 was my all-time favorite and I had high hopes for MOO3 when it came out. But when I played it, I was extremely disappointed.
I was curious about that as well since moving people between colonies in order to maximize population and therefore taxes is dependant on how this works.
I am going by memory but I am pretty sure they were at least "warm" to me. We had been trading for some time but they had simply not researched alliances yet. I will go back and look but I thought if alliances were available, it showed up but they just might not take you up on it if you offered.
I would rather have this extra art content coupled with the expansion. If the expansion is $30 instead of $20, so be it. That would be the best way to make sure I don't buy it. I could care less about the look of ships. I play because I enjoy the game. Don't make me pay for you to play with ship designing.
Shuttling people around helps immensely. Try and get every colony to at least 1 billion pop as soon as possible. Just doing this much will improve most players games by 20% if they aren't doing this now. Doing this will increase the overall population and give a player a much larger tax base. I have heard this statement before and there are a f
I am sure there is something I am overlooking here but I had a case where I wanted to have an alliance with a race that did not have the tech yet so I gave it to them. I still could not do it. It would not even show up on the list.
[cough] Moo3 [/cough] Not everything in MOO3 was bad. Just most of it!
-Can select a planet without seleted ship being de-selected (for colony and invasion purposes) This will make me very happy!
So, multiplayer is group masterbation? Good one!
A research queue would be nice though.
For what it's worth, a license for software is a contract between the purchaser and the software company (or a company the software company has contracted in one way or another to "sell" its product), so unless the contract (EULA) explicitly states that the license is transferrable, it isn't. Thats not correct. It is transferable unless it is
I really like his books as well. My favorite is probably In Death Ground but I like almost all of his works of Honor and Starfire.
Its funny to read all of these posts that denigrate Microsoft while many of you have probably supported other software with similar problems just because you liked it. GalCiv2 for example has had some problems and when someone complains, I have seen many of you say its because of all the different kinds of hardware you have to live with in the PC world. Think of the issues Microsoft has to deal with and the hardware universe they are fighting. Programming in many cases fails when the programm
When everyone says there needs to be more diplomacy on GalCiv2, I think of dickering. I think there needs to be more going back and forth rather than, how about this deal and a yes or no. Maybe a if you won't do this, then how about... You also need the ability to say, stop doing that or else.
Colony ships...When I pull up the Planet Screen to see the Unowned Planets, if I click on one to move the screen to it, might it be possible not to de-select my colony ship? I hate having to click the find button a few times until I find my colony ship again. I second, third, and fourth this suggestion.
For your custom race, your homeworld name is the same as your system name. When you create a custom race, you give a name to the homeworld and it can be different than the star.
I tend to agree with your points but it seems to happen more than would be indicated by them (except for the stupid one). The reason I bring this up is due to the disussion on different races should like different planets. It almost looks like it might do some form of that.
I have noticed that the AIs sometimes colonize a lower PQ planet right beside a higher one. Is there a reason for this?
Am I the only one that has noticed this?
Has anyone noticed that the highlighted circle that gives the effective area for a starbase if it were built in that position is different than the size it is after the starbase is built? The constructor's area is slightly smaller than the starbase is. I have seen this multiple times but have not confirmed if it is all the time.