I can't imagine why anyone would want GalCiv2 on a handheld. Forgetting about the memory requirements that would simply make it almost impossible to do, this is the type of game that gameplay would seriously suffer without the mouse and larger screen .
Alfb
Or use Espionage to find out which one has it and take it and repeat.
Ok I found it. It seems it is possible. I thought it was further down the tree but it is in Xeno Ind Theory and the Thalans start out with that. I guess you just need that money in that case. I agree, it seems to be a dumb move but at least it is not a case of cheating or a bug. Here is a link to another discussion: Link
Now I don't subscribe to theory that the AI cheats but I cannot understand how this could happen otherwise. I started a new game and before I had completed setting up what my home planet would initially build and what I would research first, the box popped up announcing that the Thalans had built a Manufacturing Capital. Now explain that to me.
You know you have played too much when.... Your wife asks you who Cari is and why you were saying "Oh Cari, Oh Cari" in the middle of the night! Cari, I hope this does not offend. I thought it was funny.
I had an interesting case recently. I had a Mfg Capital and then got another planet via invasion or because they left another race and joined mine that also had one. As far as I know, it let me keep both.
I have seen some mention of problems with SLI. Maybe thats your problem. I have a similar problem in that I put the hard drive my game was on in my new computer and I get a weird message saying the game is validated but some numbers do not agree "the serial number or the machine SID don't match." The serial number is stored in the
Does anyone know the formula for how the advantages (dice roll) are caculated for planetary invasions? The manual only gives the factors in the calculation, not the formula. It seems to heavily favor the attacker, much more than the 5 point bonus mentioned in the manual would seem to indicate.
I'm sure this has been explained somewhere but I seem to not be able to find it. What is meant by overheating issues with reference to GalCiv2? edit: OK, I finally found the explaination. For those who might not know, the polygon count and other items for mods are not limited which means that you can put a ship that has a large amout of polygons in it which makes your video card GPU be utilized more. As the utilization of GPUs increase, more heat is generated which can get to a po
Also, anything wrong with static instead of dynamic allocation? If a person is nio technically inclined, they should have windows managing their pagefile and only modders would really be in need of multi-tasking benefist of dynamic mem use. And if a person is a modder, it seems they're be smart enough to adjust page file useage ior probably already have adequate RAM. Just
Also, it seems that the most logical use of continue would be the last saved game regardless of whether you left the game or not.
I agree.
Strategist - no, what gets people annoyed is when people make a bunch of posts on the same topic. I'm sorry Tandis, but I have to respectfully disagree. While what you refer to is part of it, there are those here that honestly have issues and they are flamed just for mentioning them. Sometimes they are repeating just to jump on the bandwagon
It has been stated that they are currently working on a patch and have mentioned that it should be available in May. They have also stated that memory problems are high on their list to fix.
Superconductor, seriously, follow this advice, 1) Shove it. Thats a ridiculous way of responding to someone. He is having problems and is frustrated. Just because you may or may not be having problems does not mean he is not. There is enough problems listed on this site to prove that there are problems with the game. It is
Does the 4 starbase limit apply to all starbases or just on per civilization basis? In other words, can I have 4 in a sector that has 4 from another civilization?
I know that starbase modifiers only affect those colonies in range, but do starbases mining resources affect my entire civilization or just those colonies in range? Also, what other building/modifiers affect the entire civilization other than (going by memory on these) aphrodisaic, xanthium hull, micro robotic repair, eye of the universe, restaurant of eternity and diplomatic translators?
I guess I am the only person to have this happen?
I have been watching V 1.1 auto explore and one pattern I see is that the vessel only uses half of its sensor range. If you have an area it is searching and lets say it is following the edge of the area that has already been searched, instead of using its outer edge of sensor capability to line up with the edge of what has been explored, it lines up the ship on the edge of what has been explored. This means the the ship only uses the one side of the sensor range and effectively explores only h
I'd harbor a guess that just about any program left running for days at a time will start to eat up memory. You don't understand what a memory leak is. A memory leak is a bug in code where memory is allocated but never returned to the system when it is no longer needed. A typical program may have memory allocated and given back numerous time
I have found times where I wonder why more ships (colony and contructors) are not being produced and I go look and find multiple ships in orbit at several of my colonies like I did not send them somewhere when they completed. I know I have not been notified that they were complete. This has happened enough to know its not just my forgetfulness. Has anyone else seen this?
On V 1.1, gigantic universe and 3 AI players I get to this same point and cannot get past. I go back to the last good save and restart and everytime I get an out of memory error and the debug.err has two assertions as the last two lines. Just before it stops, everything slows down and then the next save never completes. I have 1 GB RAM and my virtual memory is maxed out to 4096. Bummer, I like the game and it could be great but cannot seem to finish a gigantic universe and I so like to play
You can play with less than a gig but you probably need to increase your virtual memory settings. I moved mine to the max under XP 4096 (4 gig) and the playability improves. Save and load times do not however.
Mine was given to me by a future enemy of mankind so that I can pass on to all and make Stardock lose millions, go out of business and stop creating the training tool for future Starfighters.
I started with the retail shipped version and went through 1.0.x.2 and then to 1.1. I could not tell any difference in the way they explore between versions. Your comment is also something I have seen as well as another ship auto surveying in the same area. While the connection between surveying and exploring might be harder, there should be some attempt to avoid one another.