Alfb

Alfb

Joined Member # 2456317
0 Posts 17 Replies 4,995 Reputation

Physical Memory: 446MB RAM Page File: 247MB used, 810MB available See if you get get up to at least 512MB of system RAM and make your swap/page file at least 2GB if not more. Turn down any and all fancy graphics stuff like stars and nebulae in background, etc. He probably has 512MB of RAM but if I am not mistaken, this integrated v

16 Replies 5,466 Views

2. I agree with this problem. Its why tactical combat in MOO made some sense every now and then. MOO and GalCiv both don't always go after the right target. 3. I have said this from the start. I think its silly to have starbases near planets but not have the capability to attack.

9 Replies 10,709 Views

No, the multi-thread option has been in from the beginning. It is an entry in the Prefs.ini, as is the AI setting. But the AI setting is not working yet, I'm pretty sure. There has been some other threads on it as well. Setting the value to 1 gets changed back to 0 by default. These are the two entries in the Prefs.ini: HyperthreadEnhancement=1 AllowCPUInte

17 Replies 7,883 Views

It may depend on whether the program is multi-threaded or not. If it is a single thread, it will be difficult to go off and do other things and keep the UI responsive due to the event driven nature of Windows programming. If it is multi-threaded, you could have a thread in the background crunching some of this stuff but multi-threaded programming has its own set of problems to overcome. Last time I looked into it, most game programming has not moved toward multi-threaded applications yet but

17 Replies 7,883 Views

I want to zoom in and see Jennifer Aniston sunbathing topless in her back yard! My point is that everyone has AI's, everyone has UI's, every game of this genre has essentially the same core components. Having those components and

10 Replies 5,099 Views

No, you sum up the differences in each individual colour. 255 0 0 and 0 0 255 would have a difference of 510. Ahh, I misunderstood your answer. That might work if the number were big enough to truly be a difference yet leave enough area to give us choices. I agree that its annoying since everytime I try to pick a color that I think will be d

11 Replies 15,537 Views

I think you will find the game well worth the money. I am not completely happy with every aspect of the game but to expect it to be perfect is senseless. To me, it is a value issue. Will I get enough fun time to justify the $40 cost. I can honestly say that I have not doubt of that assuming you are a 4X game lover. For too long I have looked for a replacement for my all time favorite MOO2. It looks like I have found it. Thats probably the best indication I can give you on how good the gam

16 Replies 7,850 Views

thats what the auto-explore command is for, the only problem is the AI for it is really bad, ships tend to follow eachother around which does help you find new planets very well Now we have come full circle. Thats what the discussion is about, the autoexplore algorithm needs to be improved to make it reasonably efficient.

53 Replies 22,948 Views

If you find exploration tedious, tough; that's what you paid for when you bought a 4X game. I find it enjoyable. You just don't get it. Its not exploration that I find tedious and I agree its part of a 4X game. I just find continually having to redirect the ship during exploration tedious. There is a difference. I love driving through the

53 Replies 22,948 Views

Well, maybe you should just have a "Win Game" button that lets the AI make your moves for you. That wouldn't be monotonous and repetitive If you don't want to play the game, don't play the game. If you can't be bothered to move a couple of ships around under autopilot (which doesn't even involve moving them yourself), I don't see how you can be much of a fan of TB

53 Replies 22,948 Views

So what you do is sum up all the differences between each RGB value. If the total is less than, say, 50 or so, then the alternative colour is used. That won't work either because then 255 0 0 would be considered to be the same as 0 0 255 but they are completely different colors.

11 Replies 15,537 Views

Ok, so I see that if you zoom in on a planet, you can see the rotation and the cloud formations, etc. And I see that if you zoom in on a star, you can sometimes see swirling gases on the surface. Those are nice little touches. How about some more like solar flares on the stars, or lightning flashes in the clouds of the planets? Maybe small meteor impacts on the moons? Ooh,

10 Replies 5,099 Views

Those formulas could easily be outdated. You better check the small section "Game version 1.1" below "Initial Population Growth//Illustrative Numbers" title. I saw that but I thought the point here was how does the population formula work, not what are the approximate increases based on morale. I want to know how it works to see if my strateg

7 Replies 7,080 Views

I agree that it would be nice if the computers each had an alternative colour scheme and logos for when the human picks a similar colour or the same logo. That would be nice but the problem is probably going to be that each color is a number for RGB each being 0-255. R=200 G=200 B=200 is a different color from R=199 G=199 B=199 but when you l

11 Replies 15,537 Views

While it does seem the squeeky wheel gets the grease I caution you to remember that the developers aren't really here just to answer everyones question and can't possibly do it anyway. I really consider the forums to be a way for us to answer each others questions and for the developers to be get involved as necessary. I also caution you to continue the polite way as much as possible as there are too many here already that rant and rave and if I were the developer, I would start avoiding those

1 Replies 4,939 Views

But it's early game. You've got 2, maybe 3 ships out there. What else are you going to do with the time? First off, I don't like anything that is monotonous and repetitive and thats exactly what exploring is. So even early in the game, I like to move on without continuously having to point the ship in the right direction. Don't get me wrong,

53 Replies 22,948 Views

I didn't say it didn't need to go further in the sense of "It's brilliant". I said it in the sense of "It's won awards, and Stardock improve out of choice". Yes, 1.0x was really needed. But Stardock could have said "Sod off, and come back in six months, and we'll think about it". I didn't say it was perfect in 1.0. I said they didn't have to touch it, but they chose to.

53 Replies 22,948 Views

First things first. The word "Need" is a no. "would be great if" "please can this be done" is good. "need" is bad. This game didn't need to go past 1.0, and reap the rewards of it's success. I have to jump on my soapbox now. I am sick of those here that keep saying it was great at 1.0 and didn't need to go further. There have been too many im

53 Replies 22,948 Views