I bet Minidump is secretly employed by Starforce, harassing our community to punish Stardock for the no DRM stance. And the similar name. :)
theleif
[quote]If I was rude or disrespectful in anyway, PLEASE, let me be the first to apologize. It wasn't my intention. More my intention to lay out things the way I see them.All good points for 1 - 3. Especially #2. I think it could really make taking capital ships against the Advent fleets really painful![/quote] Ah, sorry. It wasn't directed at you. You hadn't even posted when i wrote it :) Forgot to refresh before posting, as usual.
Howdy, i just wanted to add a little to the discussion. Let me state that I'm just a casual player, mostly playing against the AI (unfair) or small maps with/against friends. 1) Are strike craft really that bad? I play mostly Vasari, and when i micro my 20-30 squads of bombers/fighters (i have a 50/50 ratio) they usually take out any non-capship on one run. At least when i have upgraded the missiles. 2) The idea of making cap ships immune to repulsion seems like a bad idea. W
I concur. Team mates should always start adjacent to each other when teams are locked.
Ah just read the interview with Brat Wardell on Gamasutra. "Gas Powered Games has converted over to the way we're doing things." One down, a gazillion more to go! :)
Supreme Commander was with serial check only for patches and online play from the start.
Nice! Demigod seems like it could turn out to be a interesting and different game. The trailer made me think of a battle-centric Overlord. That said, didn't Chris Taylor recently speak out against piracy (understandably) and urged for more DRM (no!) and games hosted on secure servers (no please)? You guys (and girls?) at Stardock must be a pretty persuasive bunch of people :) Gongrats anyway for getting a big release from a big company!
[quote]The outer counter acceleration would simply move the entire firing operatus forward with precisely the same force that was being applied to the projectile being launched. [/quote] Don't you mean backwards and not forwards? Doesn't this mean that the projectile stays put?
[quote]I'd like to see another faction, multiple victory conditions, and refinement of the political system.[/quote] Agreed And a campaign would be nice, even if only to tell the story behind the game.
Seconded! If i ever meet any of you in the real world, i promise I'll buy you a beer. Or two.
Woo... clan leader of MAGOG! Nice. Don't think i actually played against you in WiC, but I'm sure my clan TnT has. Lately I've made my own clan though, the -=KoKoK=- Kommunist Konspiracy Ink (In Wic), for 2 vs 2 matches only (as TheRealLeif). Invitation sent. Damn, seems i actually have to start using xfire. Well. My user name is theleif in Xfire, TheLeif in steam and theleif in Skype. Just add me if you find me likeable. And welcome to Sins!
There's a problem with auto downloading for this games as the multiplayer game is not server based, but peer based. You don't have a server hosting the game like you have in COD 4 from where you can download mods. "Then those same people dont even have the enough consideration to give back to the community; since of course their entire reason for getting involved (I use that word loosely) was to make a profit on the back of the community in the first place. That is called exploitation
Well, we do need a place for easy access to maps and mods. I'd like that at least. But i think the modders (i.e not me) should decide on this.
Was about to post something about this as well. So, you can turn that off? Nice!
Heh... I'm in more or less the same situation right now, in a 10 player game. What I'm trying right now is to build a sizeable fleet of Siege Frigates and try to wear down the oppositions colonies to impede them to reinforce their huge fleets. Just have to find a way to manage to make that fleet come past the opposing fleets... Good luck, you'll need it.
[quote] It’s probably worth noting that the Advent have an entire interstellar cannon that fires PURE F’IN LOVE across massive distances, impacts a target gravity well, and causes the people on the planet in question to swoon and think happy thoughts about them. If it’s any help, play the Advent and imagine the bolts of psychic energy descending from the heavens over the besieged worlds is made of Pink Ponies and Pure Rainbows, convincing the popul
Hell yeah, timer FTW! Which is my way of saying: Hey! Good idea! Like it!
Well, i don't really cry, I usually hit my desk with my hand in frustration and cry "Why, lord, why?
If i remember right, when this was brought up before, the population units on the planet only represents the governing "elite", the army governors etc. The planet actually has much larger population. What you do is waging a war, well bombing, the governing structures and military forces on the planet. So dont worry, the people you kill are the evil rulers of the enemy empire not the innocent population. Them you want to enslave and put into forced labour. :)
I would really l like if ships would be able to turn on the spot. It's really frustrating to loose your beloved ship Pantzeekillah when you try to retreat with your capital ship only to see it first go straight into the opposition fleet, get stuck, turn some, get stuck at an asteroid, turn again then head towards the planet, turn, and get stuck on a trader ship and finally get blown away. When it could just back away or turn on the spot and retreat. Well this goes for all of the ships actuall
I think i'll be home 'till then. If so The Leif is on!
Yep. I run it at 1920x1200 and it looks fine. But what do you mean? That your resolution isn't selectable, or that it looks weird? Because if it doesn't come up in your video configuration menu you can change it manually in your config file. Go to: Documents and Settings\"your user name"\Local settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting and open user.setting There you have: VideoFullScreenWidth VideoFullScreenHeight VideoWindowedWid
Controlling your own fleet is probably not that much more of an issue with moving fleets. The problem is targeting the opponents. Already that's a problem (for me, at least) when i want to cue up more then 5 attacks. If the enemy fleet would be moving around, targeting non capitals would be nigh impossible. But if you could use alt + mouse box select to automatically cue up attacks on the enemy fleet that would not be such a problem. But then i kind of like that not all ships gang up o
Too all over agitating people, here's a song for you! Laid Back - Baker Man Baker man is baking bread Sagabona kunjani wena The night train is coming Got to keep on running Baker man is baking bread Baker man is baking bread You've got to cool down Take it easy You've got to cool down Relax take it easy Slow down relax (repeat) It's too late to worry Slow down take it easy [link="http://www.youtube.com/watch?v=y
Yep, and at the end of waiting 15 minutes for the game to load, you get "Load Error". Those where the days!