Martok

Martok

Joined Last seen Member # 203372
7 Posts 330 Replies 23,016 Reputation

So... now that we are up to the Dread Lords part of the GC saga, shouldn't the humans know where all the useful planets are? Or just have everyone start off the same (no one knows) and be done with it. Brad has written about how he has so masterfully taught the AI to scout out the galaxy map and find the good worlds. So there isn't a game play reason to have the AI know wh

29 Replies 38,664 Views

It's much nicer to meet in the forum of a game that won't **** goat **** Open betas are always a good sign! LOL! Indeed. I really wish now that I'd been able to finish upgrading my computer earlier on so I could've participated in the beta (I finally pre-ordered it last night). [sigh] Ah well, I should still be done right upgra

42 Replies 18,149 Views

The point of computer games is to be fun; therefore, the cinematic battles are successful. Well put, Saber. Greetings from an old colleague, by the way (Renegade MOO). Cheers!

42 Replies 18,149 Views

What kind of defense are you thinking to? Attacking icoming fleet? patrolling in the sky of the planet? Well, the ability to do both would be ideal. I imagine, however, that my ally probably wouldn't be very comfortable with me patrolling their space for them (I know I wouldn't). S

6 Replies 9,150 Views

Sorry for posting this in the general area, but I don't know if this is more of a military or diplomatic issue. I have some questions about when you and an ally are at war with a mutual enemy. 1.) Is there any way to coordinate your forces in a joint military operation? Example: I want to tell the Altarians: "The Terran 3rd fleet will rendevous with the Altarian 2nd Fleet in the Omicron Theta system in 4 turns, and from there we shall proceed together to the Drengin ho

6 Replies 9,150 Views

This time, Alliances will be turned into a defense package. That is, if you attack someone else, your ally isn't bound to help you. ONLY if you are attacked first will your ally come to your aid. Draginol, you rule. This has been a problem in just about every single TBS gam

12 Replies 20,312 Views

I've yet to see a tactical space strategy game of any complexity where there isn't some "trick" that allows a player to win totally lopsided battles. GalCiv II about building a civilization. The tactics in war are a minor part of that. Here here! [applauds] As long as I can watch my pretty little ships blow up the other civs' pretty

84 Replies 253,279 Views

Sweet! Thanks for keeping us in the loop, Draginol. I'm not ashamed to admit I'm rather glad to hear the AI players will now have to go out and find the good planets just like the human player. I was prepared to accept the original proclamation that they already knew where they were, but I really hate it when the AI has artificial bonuses--not that that's unusual for a TBS game, I know. In any case, I'm glad the exploration AI (for

5 Replies 13,566 Views

Why would you want to do a such thing? Personnaly, I would like to be able to duplicate ship design, since I want to have family of current design based on the same look. Because even your core ships will eventually become obselete in terms of weapons, engines, etc.; and it would be nice to upgrade them if you so desired. (Not that that'

6 Replies 10,961 Views

I acknowledge the reasons behind the decision but I wouldn't mind seeing a "randomize all start locations" option. Huh? So you're saying that right now your home system (along with everyone else's) is at the same place on the map in every single game?

8 Replies 13,048 Views

Sounds just like Birth of the Federation. All five major races (Cardassians, Feds, Ferengi, Klingons, and Romualans) start with the same home system every game. I don't really have a problem with it; I even view it as an advantage of sorts. If your starting system is the same every game, you pretty much know what to put in build queue for the first 10-20 turns, which frees you to pay more attention to everything else. (And the less time I have to spend mircomanaging my planets' build queues,

8 Replies 13,048 Views

It's just my opinion but without tactical combat option the fleet battles will quickly get borring to watch over and over, so please do not forget an option to turn them off in settings. I wouldn't be surprised if they include such a feature. If nothing else, I'm sure each battle will give you the choice to skip the cinematics if you don't wan

10 Replies 19,201 Views

Now, if there is a button on each ship panel that lets you "upgrade" that individual to the designated descendant (so you can refit, one by one, as well as all at once), now we are in business. Actually, that's precisely what I was suggesting. (Sorry, I realize now I wasn't very clear about what I meant.) I still want to be able to upgrad

73 Replies 54,959 Views

What about having an option that lets you upgrade ships by class and/or ship type? In other words, you could choose to upgrade all your destroyers at once, while your cruisers and battleships remained operational. Or you could refit just your Talon-class destroyers while your Serpent-class destroyers (along with the rest of your navy) remained on active duty. Assuming it's reasonably practical, I think that would be a fairly ideal solution to the refit problem. It saves you from

73 Replies 54,959 Views

Ahh... Master of Magic... such delectable memories. Maybe after Galciv2 is done Brad can crank out the sequel to that one? You know, I remember reading an article somewhere about 6-12 months ago (yeah, I know that's not really narrowing down the time frame a whole lot) that Stardock had acquired the rights to develop Master of Magic 2. I

84 Replies 253,279 Views

You see, when you play RTS games too much, this is how you write inbetween clicks of the mouse! Indeed. Another unfortunate victim of "twitchy-time" strategy games; punctuation and capitalization are always the first to suffer..... (Nothing personal, Lowa11, but your posts *a

16 Replies 60,655 Views

To answer your question "Why play the computer when you can play your friend across the world?!" 1) Because this is a turn based game, and I don't want to wait for another human to make decisions. The GC AI makes most of its decisions while I'm making my turn, so the majority of my time playing the game against the computer is spent actually playing the game. <BR

101 Replies 78,817 Views

I'm antisocial - I don't want to play with you lot - please invest your effort in the AI Couldn't have put it better myself! Okay, I don't know if I'm actually anti-social. <img src="smile

101 Replies 78,817 Views