Galactic Civilizations IV 1.03

*** RELEASED 5/26/2022 ***

This is just the start and more will be added to this list as we continue to update.

Features

  • Share Civilizations- You can now upload and download civilizations in the Workshop.
  • 1.03: Custom Portraits- You can now add custom portraits to your custom civilization.
  • Alliance victory- You will now win the game if you form an alliance with all the other players.
  • New Events- Lors of new anomaly events
    • Long Journey Home event
    • Seed Device event
    • Intelligence Bazaar event
    • Making New Friends event
    • Bad Directions event
    • Past Its Prime event
    • Dwindling Numbers event
    • Pesky Beings event
    • Past and Future event
    • The Great Amusement event
    • It's Fine event
    • Mission of Mercy event
    • Space Based Landfill event
    • 1.03: Terrible Weapon event
    • 1.03: Missed Connections event
    • 1.03: Unsporting Behavior event
    • 1.03: Prag'Aloth event
    • 1.03: Sounds Risky event
    • 1.03: The Deal event
    • 1.03: The Rabbit and Hounds event

Fixes

  • Crash fixes
  • Fixed an issue where survey ships without a weapon type wouldn't get the bonus from some events (most notable with the Improved Kinetic weapons on your starting survey ship since it doesn't have a kinetic attack)
  • Fixed an issue where planet huds could get clipped if the planet's resources were very high.
  • Medium UI fixes, for status bars on prestige Tooltip, Planet Units, and Invasion status bar.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet hud.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet list.
  • Crash fixes.
  • Fixed an issue where ships could disappear in the battle viewer.
  • Fixed an issue where some redistributable had to be installed before the game would launch.
  • Fixed an issue where AI military ships could survey anomalies.
  • Fixed an issue where the Onyx Hive growth rate wasn't being affected by Promethion.
  • Fixed an issue where the Lamprophye command ship had more components than available slots.
  • Fixed broken Navigators Culture starbase thumbnails.
  • Fixed an issue where custom civilizations couldn't access quest ships.
  • Fixed an issue where ships could get lost under rally markers.
  • Fixed an issue where Executive Orders wouldn't show in the list if you didn't have enough Control.
  • Fixed the Hostile Entities slider to provide a wider range of results.
  • Fixed an issue where you couldn't look at Colony upgrades if you didn't have resources.
  • Fixed an issue where you could get an empty colony ship after attacking a shipyard.
  • Made it so that starbases, shipyards, and planets are blocked if they are not the destination.
  • Fixed bug where if you were moving from one cluster to another, if the end of the subspace stream was blocked, it would still move over it but not do hit detection on the anomaly so that it traveled the long way.
  • Fixed bug when you target the end of a subspace stream that isn't in the cluster you started in.
  • Fixed an issue where Control relics weren't getting boosted by Relic boosting modifiers.
  • Fixed an issue where the Efficiency culture trait wasn't reducing rush costs.
  • Fixed the Free Market faction approval modifier.
  • Fixed the Endless Emporium faction bazaar discount.
  • Fixed the tourism modifier ont he Ancestral Home culture trait.
  • Fixed the Tourism modifier on the Famous governor trait.
  • Fixed the Tourism modifier on the Infamous governor trait.
  • Fixed the Tourism modifier on Tropical worlds.
  • Fixed the Tourism modifier on Low Gravitry worlds.
  • Fixed the Tourism modifier on the Open Immigration policy.
  • Fixed an issue where it wouldn't show available improvements if a planet didn't have an open tile (we still want to show the improvements even if you cant build them so players know if they should delete something to start a new improvement).
  • 1.03: Fixed an issue for the growth rate of organic citizens in the Yor civilization.
  • 1.03: Fixed an issue where the Prism Cage ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Demolition Charges ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Serrated Munitions ship component was being given to the entire fleet.
  • 1.03: Fixed an issue making the Snathi ship parts unusable in the ship designer.
  • 1.03: Typo fixes.
  • 1.03: Fixed an issue where Relic placement wasn't being impacted by the relic frequency slider.
  • 1.03: Fixed persuade and threaten buttons disappearing after completing a trade, when using the spinner to speak to another civ.
  • 1.03: Fixed an issue causing stars to be placed without planets.
  • 1.03: Fixed an issue making it so there were no worthwhile planets around starting locations.
  • 1.03: Fixed an issue with formatted scroll bars.
  • 1.03: Fixed the subscriber label on the mod details screen.
  • 1.03: Crash fixes.
  • 1.03: So many typo fixes (thanks to Old Spider).
  • 1.03: Fixed the Drive Optimization tech.
  • 1.03: Fixed the Ship Range modifer in the Anomaly Hunt event.
  • 1.03: Fixed the missing planet name in the Pathogen event.
  • 1.03: Removed an invalid Drone carrier upgrade from the Pirate Scrap event.
  • 1.03: Fixed a string overflow when another civ demands credits.
  • 1.03: Fixed the Approval modifier from the Church of the Way faction.
  • 1.03: Fixed an issue with custom portraits with odd names (the Necrons mod issue).

Balance

  • Movement changes
    • Base ship speed is no longer set by hull size (previously tiny and small ships were faster than larger ships which made them annoying when trying to chase them all down, or having them run around your larger fleets).
    • Probes get +2 moves (probes can continue to fly around and explore).
    • All ships get +2 Moves in their borders (we considered putting a movement penalty on enemy ships, but that bonus will probably be increased on military shipyards, and we wanted to reward players for connecting their ZOCs with starbases since they will now travel faster between those systems).
  • Ships now teleport across subspace streams.
  • Improved the weapons on the Stargazer ship.
  • Pushed the Discipline culture trait back to later in the Authority tree.
  • Being attacked no longer restarts the Siege.
  • Enabled Hostile entities in Arena MP mode.
  • Reduced anomaly frequency.
  • Doubled the cost of Supply modules for civilizations with the Proliferation trait.
  • Prepared culture trait provides +2 Repair instead of +1.
  • Manufacture Life project of the Yor increases in cost as more are made.
  • Increased the number of planets allowed by map generation slightly.
  • Decreased the number of stars generated by map generation slightly (so there will be fewer stars without planets).
  • Added back the pirate defenders on ship graveyards.
  • Vigilant starbases hp increased from 50 to 100, increased attack values all from 1 to 3 and removed defenses.
  • 1.03: Rebalance Hostile Entities (most notably reducing them on rare frequency).
  • 1.03: Everwar galactic challenge now gives different bonuses based on what you select on the conclusion event.
  • 1.03: Added the Weather Control Center improvement.
  • 1.03: Added the Weather Control Zenith improvement.
  • 1.03: Removed the Orbital Shield colony upgrade.
  • 1.03: Added the Defense Sentinels colony upgrade (provides 3 drone fighters to defend the colony).
  • 1.03: Reduced the frequency of blue stars.
  • 1.03: Famine event will no longer affect Silicon civilizations.
  • 1.03: Reduced the increased cost for manufacturing Yor population.
  • 1.03: Adjusted all star frequencies (to really fix the blue star issue).
  • 1.03 Added bonuses to the Arcean Hull technologies.

UI

  • Improved drag and drop when reordering entries in the planet and shipyard queue.
  • Improved the planetary Approval tooltip to more clearly show where it is coming from.
  • Total required resources are now shown on the ship design screen as you build the ship.
  • Better tooltip support for techs that change hull sizes.
  • Added a link to the Wiki on the main menu.
  • 1.03: We now hide give/get boxes after completing a trade
  • 1.03: New Growth Tooltip
  • 1.03: New Population capacity tooltip

Note to self: 346024

241,714 views 83 replies
Reply #1 Top


Base ship speed is no longer set by hull size (previously tiny and small ships were faster than larger ships which made them annoying when trying to chase them all down, or having them run around your larger fleets).

I found that cargo hulls were slower than even medium hulls. I found it productive to design transports as medium hulls since they had a higher base speed. Plus they had the room to install enough engines to keep up with my tiny hulls. It allows me to put my fast transports in any of my fleets without slowing the gang down. Normal transports don't have room for any engines, so they could slow down tiny fleets by 5 points.

Reply #3 Top

devs do you have seen this?

https://forums.galciv4.com/511949/page/1/#3849255

Reply #4 Top

"Unreleased"? 

Do we have to ask nicely? Dance around like a monkey, maybe? Do the hokie pokey?

 

 

<_< >_>  :grin:  

Reply #5 Top

I like these changes, will they be compatible with 1.0 saves?

Reply #6 Top

Quoting peterh1979, reply 5

I like these changes, will they be compatible with 1.0 saves?

In general crash fixes and UI changes will be, balance changes on the other hand will require starting a new game to experience them.

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Reply #7 Top

Quoting scara_monga, reply 2


Quoting ,

Reduced wack-a-mole



Nothing to do with IGN review then?



      •  




Enough beta testers have complained about Wack-a-mole on Discord that the reviewer probably found out about it there. 

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Reply #8 Top

I brought up Whack a Mole awhile ago:

 

https://www.galciv4.com/article/511557/galciv-iv-dev-journal-17---screenshot-time 

Reply #11 Top

Quoting Tranborg, reply 10

Are the updates in this game save compatible?

Sometimes you can play your saves after a patch, however the "fixes" from the patch seldom work in a save game.

If you wish to finish a save game:

My advice and this has worked for me is to start the game in offline, this way the game will not update.

You also should turn off auto updates which are found by clicking the circle in the upper right of the Epic library that has the first letter of your user name, you will need to scroll down.

You then can go back online to play You-Tube music as I do with out it updating.  

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Reply #13 Top

hope to see 1.02 - game still have too many crashes.   I'm crashing on a daily basis.  Hard to repeat but seem to be on the computer's turn.

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Reply #14 Top

Since I haven’t seen it mentioned, here’s an easy fix for your list:

Manti Cluster – Traits listed as: Warriors, Paranoid

 

However, the Strengths and Weakness page upon entering the game notes that they should have the Unwavering trait.  So the default Manti Cluster trait should be fixed.

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Reply #15 Top
  • Doubled the cost of Supply modules for civilizations with the Proliferation trait. 

Well that's rude, you went and partially fixed one of the cheezy things I liked exploiting.

Other than making me re-evaluate how I want to build a custom civ now, looks like nice changes and fixes.

Happy Friday !

 

Reply #16 Top

Quoting aerez4546, reply 15

Well that's rude, you went and partially fixed one of the cheezy things I liked exploiting.

One person's grossly OP exploit is another's favorite brand of cheese. I sympathize with you.

Reply #17 Top

this is an old bug. when the player touches a leader, during the passing of the turn, sometimes he is floating around the map. The only way to fix it is to leave and come back.

normally when this problem occurs, it is invisible on the screen, disturbing the game, because the place is impossible to use

Reply #18 Top

Quoting Aldereon, reply 17

this is an old bug. when the player touches a leader, during the passing of the turn, sometimes he is floating around the map. The only way to fix it is to leave and come back.

normally when this problem occurs, it is invisible on the screen, disturbing the game, because the place is impossible to use

Reduced 40%
Original 1920 x 1080


Interesting, we will check it out.

Reply #19 Top

I'm still stuck with version 1.01. no update from Epic games yet.

Reply #20 Top

Quoting MrStarTrek, reply 19

I'm still stuck with version 1.01. no update from Epic games yet.

Test only updated. Derek said the other will update this or next week. 

Reply #21 Top

Quoting gypsy2299, reply 20

Test only updated. Derek said the other will update this or next week. 

 

Copy that! I installed the test version, Thanks Gypsy!

Reply #22 Top

dr

Reply #23 Top

Excellent changes. I fired up a new game after adding all the new civs found in the Forge/Mods area! Thank you for adding the Snathi and some of the Star Control races! Need Jeff and his followers! Praise Jeff!

Reply #24 Top

Where do you find the Forge/Mods area you mention?

Reply #25 Top

Quoting ReneTS, reply 24

Where do you find the Forge/Mods area you mention?

it's the bottom, middle button on the main screen