DerekPaxton DerekPaxton

Galactic Civilizations IV 1.03

Galactic Civilizations IV 1.03

*** RELEASED 5/26/2022 ***

This is just the start and more will be added to this list as we continue to update.

Features

  • Share Civilizations- You can now upload and download civilizations in the Workshop.
  • 1.03: Custom Portraits- You can now add custom portraits to your custom civilization.
  • Alliance victory- You will now win the game if you form an alliance with all the other players.
  • New Events- Lors of new anomaly events
    • Long Journey Home event
    • Seed Device event
    • Intelligence Bazaar event
    • Making New Friends event
    • Bad Directions event
    • Past Its Prime event
    • Dwindling Numbers event
    • Pesky Beings event
    • Past and Future event
    • The Great Amusement event
    • It's Fine event
    • Mission of Mercy event
    • Space Based Landfill event
    • 1.03: Terrible Weapon event
    • 1.03: Missed Connections event
    • 1.03: Unsporting Behavior event
    • 1.03: Prag'Aloth event
    • 1.03: Sounds Risky event
    • 1.03: The Deal event
    • 1.03: The Rabbit and Hounds event

Fixes

  • Crash fixes
  • Fixed an issue where survey ships without a weapon type wouldn't get the bonus from some events (most notable with the Improved Kinetic weapons on your starting survey ship since it doesn't have a kinetic attack)
  • Fixed an issue where planet huds could get clipped if the planet's resources were very high.
  • Medium UI fixes, for status bars on prestige Tooltip, Planet Units, and Invasion status bar.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet hud.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet list.
  • Crash fixes.
  • Fixed an issue where ships could disappear in the battle viewer.
  • Fixed an issue where some redistributable had to be installed before the game would launch.
  • Fixed an issue where AI military ships could survey anomalies.
  • Fixed an issue where the Onyx Hive growth rate wasn't being affected by Promethion.
  • Fixed an issue where the Lamprophye command ship had more components than available slots.
  • Fixed broken Navigators Culture starbase thumbnails.
  • Fixed an issue where custom civilizations couldn't access quest ships.
  • Fixed an issue where ships could get lost under rally markers.
  • Fixed an issue where Executive Orders wouldn't show in the list if you didn't have enough Control.
  • Fixed the Hostile Entities slider to provide a wider range of results.
  • Fixed an issue where you couldn't look at Colony upgrades if you didn't have resources.
  • Fixed an issue where you could get an empty colony ship after attacking a shipyard.
  • Made it so that starbases, shipyards, and planets are blocked if they are not the destination.
  • Fixed bug where if you were moving from one cluster to another, if the end of the subspace stream was blocked, it would still move over it but not do hit detection on the anomaly so that it traveled the long way.
  • Fixed bug when you target the end of a subspace stream that isn't in the cluster you started in.
  • Fixed an issue where Control relics weren't getting boosted by Relic boosting modifiers.
  • Fixed an issue where the Efficiency culture trait wasn't reducing rush costs.
  • Fixed the Free Market faction approval modifier.
  • Fixed the Endless Emporium faction bazaar discount.
  • Fixed the tourism modifier ont he Ancestral Home culture trait.
  • Fixed the Tourism modifier on the Famous governor trait.
  • Fixed the Tourism modifier on the Infamous governor trait.
  • Fixed the Tourism modifier on Tropical worlds.
  • Fixed the Tourism modifier on Low Gravitry worlds.
  • Fixed the Tourism modifier on the Open Immigration policy.
  • Fixed an issue where it wouldn't show available improvements if a planet didn't have an open tile (we still want to show the improvements even if you cant build them so players know if they should delete something to start a new improvement).
  • 1.03: Fixed an issue for the growth rate of organic citizens in the Yor civilization.
  • 1.03: Fixed an issue where the Prism Cage ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Demolition Charges ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Serrated Munitions ship component was being given to the entire fleet.
  • 1.03: Fixed an issue making the Snathi ship parts unusable in the ship designer.
  • 1.03: Typo fixes.
  • 1.03: Fixed an issue where Relic placement wasn't being impacted by the relic frequency slider.
  • 1.03: Fixed persuade and threaten buttons disappearing after completing a trade, when using the spinner to speak to another civ.
  • 1.03: Fixed an issue causing stars to be placed without planets.
  • 1.03: Fixed an issue making it so there were no worthwhile planets around starting locations.
  • 1.03: Fixed an issue with formatted scroll bars.
  • 1.03: Fixed the subscriber label on the mod details screen.
  • 1.03: Crash fixes.
  • 1.03: So many typo fixes (thanks to Old Spider).
  • 1.03: Fixed the Drive Optimization tech.
  • 1.03: Fixed the Ship Range modifer in the Anomaly Hunt event.
  • 1.03: Fixed the missing planet name in the Pathogen event.
  • 1.03: Removed an invalid Drone carrier upgrade from the Pirate Scrap event.
  • 1.03: Fixed a string overflow when another civ demands credits.
  • 1.03: Fixed the Approval modifier from the Church of the Way faction.
  • 1.03: Fixed an issue with custom portraits with odd names (the Necrons mod issue).

Balance

  • Movement changes
    • Base ship speed is no longer set by hull size (previously tiny and small ships were faster than larger ships which made them annoying when trying to chase them all down, or having them run around your larger fleets).
    • Probes get +2 moves (probes can continue to fly around and explore).
    • All ships get +2 Moves in their borders (we considered putting a movement penalty on enemy ships, but that bonus will probably be increased on military shipyards, and we wanted to reward players for connecting their ZOCs with starbases since they will now travel faster between those systems).
  • Ships now teleport across subspace streams.
  • Improved the weapons on the Stargazer ship.
  • Pushed the Discipline culture trait back to later in the Authority tree.
  • Being attacked no longer restarts the Siege.
  • Enabled Hostile entities in Arena MP mode.
  • Reduced anomaly frequency.
  • Doubled the cost of Supply modules for civilizations with the Proliferation trait.
  • Prepared culture trait provides +2 Repair instead of +1.
  • Manufacture Life project of the Yor increases in cost as more are made.
  • Increased the number of planets allowed by map generation slightly.
  • Decreased the number of stars generated by map generation slightly (so there will be fewer stars without planets).
  • Added back the pirate defenders on ship graveyards.
  • Vigilant starbases hp increased from 50 to 100, increased attack values all from 1 to 3 and removed defenses.
  • 1.03: Rebalance Hostile Entities (most notably reducing them on rare frequency).
  • 1.03: Everwar galactic challenge now gives different bonuses based on what you select on the conclusion event.
  • 1.03: Added the Weather Control Center improvement.
  • 1.03: Added the Weather Control Zenith improvement.
  • 1.03: Removed the Orbital Shield colony upgrade.
  • 1.03: Added the Defense Sentinels colony upgrade (provides 3 drone fighters to defend the colony).
  • 1.03: Reduced the frequency of blue stars.
  • 1.03: Famine event will no longer affect Silicon civilizations.
  • 1.03: Reduced the increased cost for manufacturing Yor population.
  • 1.03: Adjusted all star frequencies (to really fix the blue star issue).
  • 1.03 Added bonuses to the Arcean Hull technologies.

UI

  • Improved drag and drop when reordering entries in the planet and shipyard queue.
  • Improved the planetary Approval tooltip to more clearly show where it is coming from.
  • Total required resources are now shown on the ship design screen as you build the ship.
  • Better tooltip support for techs that change hull sizes.
  • Added a link to the Wiki on the main menu.
  • 1.03: We now hide give/get boxes after completing a trade
  • 1.03: New Growth Tooltip
  • 1.03: New Population capacity tooltip

Note to self: 346024

241,780 views 83 replies
Reply #52 Top

Quoting Robineus, reply 51

Well the only one that shows up for me is Galactic civ IV main, there is no test option in that list, weird.

Have you tried restarting the EGS launcher?

Reply #53 Top

Can i save everything i create civs , Game saves , ships ect under this version & continiue to play with this version? everthing works great under this version ..

Reply #54 Top

Quoting dcb$5104075, reply 53

Can i save everything i create civs , Game saves , ships ect under this version & continiue to play with this version? everthing works great under this version ..

Stay offline will keep you from updating. I believe all your customs if self made in game will also work. If you built them or got them in the workshop they might not. 

Reply #55 Top

time in a bottle

Reply #56 Top

Thulium seems bugged in 1.03 it's in crazy vast quantities.

I think the lowest star setting produces too few stars personally.

Reply #57 Top

This is the 3rd time I've gotten the Praxis in 192 turns, I think you need to have the game do a check to see if the player has already gotten that prototype ship as the result of an event.  It's a total waste of a valuable turn since you can only have one of each prototype.

Reply #58 Top

Some clipping still not fixed in 1.03

Reply #59 Top

I know this has been brought up before, but I hope this Red Anomaly reward gets fixed for the next update, aside from the fact that 1 of anything isn't vast, the Red's are really hard - 

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Reply #60 Top

Quoting MacsenLP, reply 56

Thulium seems bugged in 1.03 it's in crazy vast quantities.

I think the lowest star setting produces too few stars personally.

 

I think this is related yo there being star type possiblty out of balance too many blue stars. looks like 10 to one or more ratio blue to other types

 

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Reply #61 Top

Quoting jimbo4822, reply 60

I think this is related yo there being star type possiblty out of balance too many blue stars.

I think you're right.  Was planning on starting a new game with 1.03... gonna give it a miss until this gets sorted, think it would cause too many issues.

Reply #62 Top

I have a workaround. start the game on the regular game on 1.01 then save and start on test game 1.03 with the save from 1.01. seems to be working for me. I am not colpletly sure if it is using all of the 1.03 changes though, I think it would be though.

 

Reply #63 Top

Strange - I'm playing a new 1.03 game and got a very normal looking setup.  Distribution of everything looks fine, but I play on abundant everything settings.  Got this one on first try so haven't tested the RNG in this version at all.

Reply #64 Top

Quoting jimbo4822, reply 62

I have a workaround. start the game on the regular game on 1.01 then save and start on test game 1.03 with the save from 1.01. seems to be working for me. I am not colpletly sure if it is using all of the 1.03 changes though, I think it would be though.

 

If you do this you will not get the upgrades from 1.02 or 1.03 you will just be playing 1.01.

 

Reply #65 Top

Quoting scifi1950, reply 63

Strange - I'm playing a new 1.03 game and got a very normal looking setup.  Distribution of everything looks fine, but I play on abundant everything settings.  Got this one on first try so haven't tested the RNG in this version at all.

It is RNG just with a bias toward blue stars.

 

Reply #66 Top

Quoting jimbo4822, reply 62

I have a workaround. start the game on the regular game on 1.01 then save and start on test game 1.03 with the save from 1.01. seems to be working for me. I am not colpletly sure if it is using all of the 1.03 changes though, I think it would be though.

Thanks Jimbo might try that, I've been playing a lot of GCIV recently when I don't have the time and have been neglecting other things but yeah not sure I'm ready for a break yet :)

Quoting scifi1950, reply 63

Strange - I'm playing a new 1.03 game and got a very normal looking setup.  Distribution of everything looks fine, but I play on abundant everything settings.  Got this one on first try so haven't tested the RNG in this version at all.

I did wonder about your pics... the lack of thulium but if your playing those settings you'd probably have colonizable planets in every star system almost I'm guessing which blue thulium star systems don't seem to have.

The settings I play are similar to this:

Reply #67 Top

1.03 - Capstone speed boost still does not give +2 speed when tech discovered for 2nd time.

Reply #68 Top

Surveyed yellow anomaly.  Battle left a pirate ship on anomaly.  Now it says it's being surveyed & I cannot resurvey it.

Reply #69 Top

Quoting scifi1950, reply 68

Surveyed yellow anomaly.  Battle left a pirate ship on anomaly.  Now it says it's being surveyed & I cannot resurvey it.




This has happen to me too!

Reply #70 Top

When will GC4 base game be updated to 1.02. I'm still showing as having version 1.01.

Test version is 1.03, this is very confusing.

Reply #71 Top

Quoting MrStarTrek, reply 70

When will GC4 base game be updated to 1.02. I'm still showing as having version 1.01.

Test version is 1.03, this is very confusing.

Still have a few days before the two weeks I mentioned in post 20 are up.😜

Reply #72 Top

Quoting MrStarTrek, reply 70

When will GC4 base game be updated to 1.02. I'm still showing as having version 1.01.

Test version is 1.03, this is very confusing.

Base game won't go to 1.02. We will go public with 1.03.

We updated 1.02 to include more fixes but didn't want to leave it at 1.02 since that can be confusing.

Reply #73 Top

Quoting scifi1950, reply 58

Some clipping still not fixed in 1.03

Reduced 52%
Original 1483 x 834


Ill fix, thanks

Reply #74 Top

Sounds good to me, 👍

Thank you for clarifying this Derek.