DerekPaxton DerekPaxton

Galactic Civilizations IV 1.03

Galactic Civilizations IV 1.03

*** RELEASED 5/26/2022 ***

This is just the start and more will be added to this list as we continue to update.

Features

  • Share Civilizations- You can now upload and download civilizations in the Workshop.
  • 1.03: Custom Portraits- You can now add custom portraits to your custom civilization.
  • Alliance victory- You will now win the game if you form an alliance with all the other players.
  • New Events- Lors of new anomaly events
    • Long Journey Home event
    • Seed Device event
    • Intelligence Bazaar event
    • Making New Friends event
    • Bad Directions event
    • Past Its Prime event
    • Dwindling Numbers event
    • Pesky Beings event
    • Past and Future event
    • The Great Amusement event
    • It's Fine event
    • Mission of Mercy event
    • Space Based Landfill event
    • 1.03: Terrible Weapon event
    • 1.03: Missed Connections event
    • 1.03: Unsporting Behavior event
    • 1.03: Prag'Aloth event
    • 1.03: Sounds Risky event
    • 1.03: The Deal event
    • 1.03: The Rabbit and Hounds event

Fixes

  • Crash fixes
  • Fixed an issue where survey ships without a weapon type wouldn't get the bonus from some events (most notable with the Improved Kinetic weapons on your starting survey ship since it doesn't have a kinetic attack)
  • Fixed an issue where planet huds could get clipped if the planet's resources were very high.
  • Medium UI fixes, for status bars on prestige Tooltip, Planet Units, and Invasion status bar.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet hud.
  • Fixed an issue where planets sometimes wouldn't show as defended (the shield icon) in the planet list.
  • Crash fixes.
  • Fixed an issue where ships could disappear in the battle viewer.
  • Fixed an issue where some redistributable had to be installed before the game would launch.
  • Fixed an issue where AI military ships could survey anomalies.
  • Fixed an issue where the Onyx Hive growth rate wasn't being affected by Promethion.
  • Fixed an issue where the Lamprophye command ship had more components than available slots.
  • Fixed broken Navigators Culture starbase thumbnails.
  • Fixed an issue where custom civilizations couldn't access quest ships.
  • Fixed an issue where ships could get lost under rally markers.
  • Fixed an issue where Executive Orders wouldn't show in the list if you didn't have enough Control.
  • Fixed the Hostile Entities slider to provide a wider range of results.
  • Fixed an issue where you couldn't look at Colony upgrades if you didn't have resources.
  • Fixed an issue where you could get an empty colony ship after attacking a shipyard.
  • Made it so that starbases, shipyards, and planets are blocked if they are not the destination.
  • Fixed bug where if you were moving from one cluster to another, if the end of the subspace stream was blocked, it would still move over it but not do hit detection on the anomaly so that it traveled the long way.
  • Fixed bug when you target the end of a subspace stream that isn't in the cluster you started in.
  • Fixed an issue where Control relics weren't getting boosted by Relic boosting modifiers.
  • Fixed an issue where the Efficiency culture trait wasn't reducing rush costs.
  • Fixed the Free Market faction approval modifier.
  • Fixed the Endless Emporium faction bazaar discount.
  • Fixed the tourism modifier ont he Ancestral Home culture trait.
  • Fixed the Tourism modifier on the Famous governor trait.
  • Fixed the Tourism modifier on the Infamous governor trait.
  • Fixed the Tourism modifier on Tropical worlds.
  • Fixed the Tourism modifier on Low Gravitry worlds.
  • Fixed the Tourism modifier on the Open Immigration policy.
  • Fixed an issue where it wouldn't show available improvements if a planet didn't have an open tile (we still want to show the improvements even if you cant build them so players know if they should delete something to start a new improvement).
  • 1.03: Fixed an issue for the growth rate of organic citizens in the Yor civilization.
  • 1.03: Fixed an issue where the Prism Cage ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Demolition Charges ship component was being given to the entire fleet.
  • 1.03: Fixed an issue where the Serrated Munitions ship component was being given to the entire fleet.
  • 1.03: Fixed an issue making the Snathi ship parts unusable in the ship designer.
  • 1.03: Typo fixes.
  • 1.03: Fixed an issue where Relic placement wasn't being impacted by the relic frequency slider.
  • 1.03: Fixed persuade and threaten buttons disappearing after completing a trade, when using the spinner to speak to another civ.
  • 1.03: Fixed an issue causing stars to be placed without planets.
  • 1.03: Fixed an issue making it so there were no worthwhile planets around starting locations.
  • 1.03: Fixed an issue with formatted scroll bars.
  • 1.03: Fixed the subscriber label on the mod details screen.
  • 1.03: Crash fixes.
  • 1.03: So many typo fixes (thanks to Old Spider).
  • 1.03: Fixed the Drive Optimization tech.
  • 1.03: Fixed the Ship Range modifer in the Anomaly Hunt event.
  • 1.03: Fixed the missing planet name in the Pathogen event.
  • 1.03: Removed an invalid Drone carrier upgrade from the Pirate Scrap event.
  • 1.03: Fixed a string overflow when another civ demands credits.
  • 1.03: Fixed the Approval modifier from the Church of the Way faction.
  • 1.03: Fixed an issue with custom portraits with odd names (the Necrons mod issue).

Balance

  • Movement changes
    • Base ship speed is no longer set by hull size (previously tiny and small ships were faster than larger ships which made them annoying when trying to chase them all down, or having them run around your larger fleets).
    • Probes get +2 moves (probes can continue to fly around and explore).
    • All ships get +2 Moves in their borders (we considered putting a movement penalty on enemy ships, but that bonus will probably be increased on military shipyards, and we wanted to reward players for connecting their ZOCs with starbases since they will now travel faster between those systems).
  • Ships now teleport across subspace streams.
  • Improved the weapons on the Stargazer ship.
  • Pushed the Discipline culture trait back to later in the Authority tree.
  • Being attacked no longer restarts the Siege.
  • Enabled Hostile entities in Arena MP mode.
  • Reduced anomaly frequency.
  • Doubled the cost of Supply modules for civilizations with the Proliferation trait.
  • Prepared culture trait provides +2 Repair instead of +1.
  • Manufacture Life project of the Yor increases in cost as more are made.
  • Increased the number of planets allowed by map generation slightly.
  • Decreased the number of stars generated by map generation slightly (so there will be fewer stars without planets).
  • Added back the pirate defenders on ship graveyards.
  • Vigilant starbases hp increased from 50 to 100, increased attack values all from 1 to 3 and removed defenses.
  • 1.03: Rebalance Hostile Entities (most notably reducing them on rare frequency).
  • 1.03: Everwar galactic challenge now gives different bonuses based on what you select on the conclusion event.
  • 1.03: Added the Weather Control Center improvement.
  • 1.03: Added the Weather Control Zenith improvement.
  • 1.03: Removed the Orbital Shield colony upgrade.
  • 1.03: Added the Defense Sentinels colony upgrade (provides 3 drone fighters to defend the colony).
  • 1.03: Reduced the frequency of blue stars.
  • 1.03: Famine event will no longer affect Silicon civilizations.
  • 1.03: Reduced the increased cost for manufacturing Yor population.
  • 1.03: Adjusted all star frequencies (to really fix the blue star issue).
  • 1.03 Added bonuses to the Arcean Hull technologies.

UI

  • Improved drag and drop when reordering entries in the planet and shipyard queue.
  • Improved the planetary Approval tooltip to more clearly show where it is coming from.
  • Total required resources are now shown on the ship design screen as you build the ship.
  • Better tooltip support for techs that change hull sizes.
  • Added a link to the Wiki on the main menu.
  • 1.03: We now hide give/get boxes after completing a trade
  • 1.03: New Growth Tooltip
  • 1.03: New Population capacity tooltip

Note to self: 346024

241,780 views 83 replies
Reply #76 Top

Some thoughts playing 1.03 with a custom civ, some already mentioned:

Never got any of the prototype ships even though some like the Praxis were awarded over 20 times, got all the Retribution pieces and had the dialog saying it was available but never showed up at shipyard.

When deleting improvements on a captured world, a black dialog box shows up and obscures part of the page until you click somewhere outside of it

Had massive amounts of Thulium and Promethion, over 500, but very little Elerium and anti matter never more than 10 at any point

90% of ship graveyards gave explorer ships which were able to survey Precursor anomalies without any issues on "automate" so by turn 350 I had gained 11 (+10%) manufacturing bonuses without any fights while most of my human guided survey fleets who had to fight the anomaly ships got the +1 antimatter bonus

Planets over size 5 should give a better set of bonuses when left as colonies otherwise it makes no sense to leave them as such and not transfer them to core worlds.

There should be a way to gather core worlds resources into designated shipyards again, I find that even on common planets you end up with shipyard spam

Growth is definitely slowed as the game persists, by turn 350 most of my planets still only have 9 or 10 pops even with room for 35 on some and maxed out growth rates

The AI makes no use of improvements, all the planets I invaded only had districts on them with some peculiarities like some with no capital and most with no entertainment district but maxed out (96%) morale. 

On a long game with max size galaxy, 22 opponents and common everything, by turn 250 it takes quite a while to resolve the AI turn even on a good PC, that is understandable and better than with GC3 but one slightly annoying issue is that when a tech is researched the window to choose a new one pops up before the computer has resolved the AI turn and you are stuck on that page until all AI players have finished, that can be a while with 22 opponents at turn 300 and on.

Ideology points are a bit hard to get, would like more opportunity to explore the various branches

Need more ships we can assign commanders to. The concept is great just limited since we only get a few ships to use, no Huge hull ships as far as I could tell in my game using legendary ships, maybe the opportunity with a certain tech researched to gain access to other ship types or the types used by conquered civs?

Would like to see more improvements as opposed to district level up's for planets, game is fun until about turn 200-250 until you rule your own huge sector but then it becomes a bit tedious with just levelling up planets and trying to capture other sectors, the first one is interesting but after that it is just an endless repeat. The mid and late game are missing something to spice it up, previous games had the Dread Lords and such but even then that was a bit underwhelming. To be fair this is a common issue with 4x games so not sure how to spice this up, the early to mid game are a ton of fun and becoming master of your huge sector and even one to two others is a thrill but after that it is just tedious. Maybe having influence creep into other sectors, discovery of tunneling techs to create shortcuts between sectors, absolutely bonkers civs that can only be discovered when you breach sectors far from yours who have overwhelming and alien tech that can only be stolen from their ships or developed by combinations of researchers from several different species. Something to shake up the mid to late game on large galaxies.

Overall 1.03 is a great leap forward and the game is headed in the right direction. Looking forward to 1.04 :-)

 

Reply #77 Top

Quoting Wotan2a, reply 76

Some thoughts playing 1.03 with a custom civ, some already mentioned:

Never got any of the prototype ships even though some like the Praxis were awarded over 20 times, got all the Retribution pieces and had the dialog saying it was available but never showed up at shipyard.

Wotan2a - I know they got that fixed in 1.03 because it's working for my Custom Civ.  My Civ predated 1.03 so I make a copy and reset the fleet, but it does work now. 

I've complained about getting the Praxis multiple times also.  I hope they can fix that in a future update.

I also asked if they could make the Prototype ships show up on the Commander screen when you build them.  That would certainly add to the value of the commander feature which is way too limited as you say.

Culture points do seem to be a tad slim in 1.03 vs 1.02.  I have 5 at turn 272, but I've only started 1 game so I was thinking it was just bad RNG karma }:)  

Reply #78 Top

Looks like the wording on The Great Amusement "easier" is wrong - it says bonuses applied to all civilizations -  same as "harder". 

It would only be easier if bonuses "only applied to your" civilization. 

Reply #79 Top

Quoting scifi1950, reply 77


Quoting Wotan2a,

Some thoughts playing 1.03 with a custom civ, some already mentioned:

Never got any of the prototype ships even though some like the Praxis were awarded over 20 times, got all the Retribution pieces and had the dialog saying it was available but never showed up at shipyard.



Wotan2a - I know they got that fixed in 1.03 because it's working for my Custom Civ.  My Civ predated 1.03 so I make a copy and reset the fleet, but it does work now. 

I've complained about getting the Praxis multiple times also.  I hope they can fix that in a future update.

I also asked if they could make the Prototype ships show up on the Commander screen when you build them.  That would certainly add to the value of the commander feature which is way too limited as you say.

Culture points do seem to be a tad slim in 1.03 vs 1.02.  I have 5 at turn 272, but I've only started 1 game so I was thinking it was just bad RNG karma }:)  

 

I`m still not getting any of the awarded ships ,,, custom race or major race,,,, going to try with mods off and see what happens. yes test game with second update 103346024 

Reply #80 Top

 what is heard about the translation into other languages ​​in version 1.3, did anyone check the quality of the translation?  when is 1.3 coming out?

Reply #81 Top

Quoting ERMAK_XOY, reply 80

 what is heard about the translation into other languages ​​in version 1.3, did anyone check the quality of the translation?  when is 1.3 coming out?

Translation isn't coming in 1.03. 1.03 is being released public today (it is currently on test).

The text is currently out to translators (we will check the quality when we get it back from them).

Reply #82 Top

Quoting Nastytang, reply 79


Quoting scifi1950,

Quoting Wotan2a,

Some thoughts playing 1.03 with a custom civ, some already mentioned:

Never got any of the prototype ships even though some like the Praxis were awarded over 20 times, got all the Retribution pieces and had the dialog saying it was available but never showed up at shipyard.
Wotan2a - I know they got that fixed in 1.03 because it's working for my Custom Civ.  My Civ predated 1.03 so I make a copy and reset the fleet, but it does work now. 

I've complained about getting the Praxis multiple times also.  I hope they can fix that in a future update.

I also asked if they could make the Prototype ships show up on the Commander screen when you build them.  That would certainly add to the value of the commander feature which is way too limited as you say.

Culture points do seem to be a tad slim in 1.03 vs 1.02.  I have 5 at turn 272, but I've only started 1 game so I was thinking it was just bad RNG karma }:)  

I`m still not getting any of the awarded ships ,,, custom race or major race,,,, going to try with mods off and see what happens. yes test game with second update 103346024 

You may want to go back and resave your custom civs fleet style.

At the most extreme you can create a new ship style for them. The fix doesn't go back and repair broken ship styles.

If recreate your ship style doesn't work feel free to upload your custom civ to the workshop, let me know what it is and I'll download it and see if we can figure out whats wrong.