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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,790,118 views 728 replies
Reply #526 Top

Quoting Elestan, reply 507

Quoting Frogboy, reply 503
The only question that would be asked of a jury would be that if a game was released and it had aliens with the names Arilou, Spathi, Pkunk, etc. would you think it originated in Star Control?
[..] even if that question is correct, what's the audience?  Only a tiny fraction of the public will remember the old races.   [..]

Exactly. The jury will be told that those are races in Star Control 1, 2 and 3. Then they'll be asked if they saw all the same races in another game, would they expect it was Star Control?

If the names used were "Cat People", "Dog People" and "Fish people" then the answer would be "no, those could be used in anything". But given that the names are so distinct and different, every jury member is going to think "Nothing else I have ever conceived or heard of has used those names, so of course I would expect it was another Star Control game if I saw them used".

And that's why what Paul and Fred did was wrong.

Reply #527 Top

The UQM community were the ones that came up with the rationale that by not using the Star Control name in the project name they were somehow avoiding infringement. That line of reasoning is no one but their own. On the other hand Brad, the CEO of the company that actually owns the Star Control trademark, has made clear that the reason he considers UQM to be non-infringing is not because they avoided using "Star Control" in the project name, but because UQM is not engaged in commerce. He's also made clear that if UQM ever did engage in commerce, Stardock would have grounds to sue for infringement due to its usage of material identifiably intertwined with the Star Control trademark, including the alien names.

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Reply #528 Top

Quoting GMOrz, reply 525

Correction: You have the copyright owner filing a DMCA take down notice on their copyrighted work, which you were selling without the copyright holder's permission.

For the sake of argument, let's assume that.  The same individual is also making claims of having copyrights in Star Control: Origins.  Would you be outraged if they issued a DMCA take-down notice of Star Control: Origins on opening weekend or would you be justifying it even as we laid off 20+ people? 

You did include unlicensed, copyrighted graphics in your previews for quite some time.

Are you referring to the Easter Eggs? First off, there's no evidence, whatsoever, that they are owned by Paul and Fred.  Secondly, easter eggs have traditionally fallen under fair use (see the R2D2 sightings in various movies as an example).  Third, pretty petty. Especially given using our box to announce a competitive game and claiming to be its sequel.

 

 

 

Reply #529 Top

Quoting Frogboy, reply 528

For the sake of argument, let's assume that.  The same individual is also making claims of having copyrights in Star Control: Origins.  Would you be outraged if they issued a DMCA take-down notice of Star Control: Origins on opening weekend or would you be justifying it even as we laid off 20+ people? 

I'm not clear why filing a valid DMCA take-down notice for their own games would lead one to fear a DMCA take-down notice for a non-infringing work.

I'm also not sure how something as minor as a DMCA take-down notice would result in 20+ people being laid off? There's a huge issue on YouTube with inaccurate automated notices; this is a sufficiently casual process that major companies have automated bots filing them. It would also only remove SC:O from 3rd party sellers, and only until Stardock provided a counter-notice disputing the claim.

And all of that aside, I'm not sure how suing them for trademark infringement, or any of your other actions, would protect you from future DMCA take-down notices?

First off, there's no evidence, whatsoever, that they are owned by Paul and Fred.

The weight of evidence available to the public is pretty clearly in favor of P&F. I've provided some, above. The licensing on the UQM project is further evidence. The behavior of Atari/Accolade is yet more evidence. Their signatures on a DMCA notice, testifying under penalty of law that they are the copyright holder seems like pretty strong evidence. It might not rise to the legal standard of proving it beyond a shadow of a doubt, but the weight of evidence definitely weights in P&F's favor.

(You might have evidence that you're not sharing, but obviously I can't update my reading of the situation until that information becomes public.)

Reply #530 Top

Quoting GMOrz, reply 529

I'm not clear why filing a valid DMCA take-down notice for their own games would lead one to fear a DMCA take-down notice for a non-infringing work.

Let's just say for argument sake that Paul had every legal right to DMCA 1 and/or 2 and completely eliminate that from the conversation. -- No I'm not saying that he did, as we still have to wait for the courts to do their thing, I just want to strike it from the conversation.

 

Three was done by Atari alone, no involvement by Paul and had every legal right to it owned by Atari which Stardock purchased along with numerous other things related to "Star Control", yet Paul & Fred DMCA'd that as well.  How can one see that as anything other than abuse of the DMCA either via negligence or with malicious intention attached to it?

Reply #531 Top

Merciful Zeus...!

You realize that this latest crapstorm happened mostly because somebody recommended that I watch a P&F video talking about the process they took to make SC1&2...? The argument over them and Stardock had all of fifteen to twenty seconds of screen time. Seriously.

 

That's the internet for ya!

Reply #532 Top

Quoting BionicDance, reply 531

Merciful Zeus...!

Welcome to our world...;)

Reply #533 Top

Brad,  can you just ignore the rabble-rousers and focus on posting stuff in the catch all question thread that you created earlier in the month.

this topic is a dead horse.    Honestly I'm shocked you've not just locked this entire thread as it does nothing productive for Stardock.

 

I'm excited for the new game.    I want that news... not more rehashing about some fan project's fears of being shut down....

Reply #534 Top

Quoting Taslios, reply 533

Brad,  can you just ignore the rabble-rousers and focus on posting stuff in the catch all question thread that you created earlier in the month.

this topic is a dead horse.    Honestly I'm shocked you've not just locked this entire thread as it does nothing productive for Stardock.

 

I'm excited for the new game.    I want that news... not more rehashing about some fan project's fears of being shut down....

Fair enough.  I check in on this stuff in between working on fleet Battles gravity.  

I have a hard time telling if people are trying to have an honest discussion or are simply reinforcing their confirmation bias (such as ignoring the dmca on SC3 because it had undisclosed unspecified copyrighted material in it or pretending not to understand the effect a DMCA would have on SCO if done during its launch week or arguing that Internet hearsay counts as evidence of something).

edit: changed it to unspecified to satisfy the pedantic.

Reply #535 Top

Quoting GMOrz, reply 529

I'm also not sure how something as minor as a DMCA take-down notice would result in 20+ people being laid off? There's a huge issue on YouTube with inaccurate automated notices; this is a sufficiently casual process that major companies have automated bots filing them. It would also only remove SC:O from 3rd party sellers, and only until Stardock provided a counter-notice disputing the claim.

Minor? Do you really believe there would be no sales loss or negative press if SCO was unavailable for purchase for 2 weeks on the biggest digital distribution store during its launch period?

Reply #536 Top

Quoting GMOrz, reply 529
I'm not clear why filing a valid DMCA take-down notice for their own games would lead one to fear a DMCA take-down notice for a non-infringing work.


Let's see, F&P enjoy trying to claim ships inspired by other sources are theirs and theirs alone.  That the words "super melee" are theirs.  That overhead ship combat is theirs.  That spaceship exploration and adventure RPG is theirs...  And that they'll rain down hellfire on SCO if they don't allow them oversight to make sure such things aren't in the game. 

They were even trying to claim the music!  Which was obviously NOT theirs.

Reply #537 Top

The people trying to minimise the significance of the DCMA takedown notices clearly haven't been following how abuse of DCMA's has been having an impact in other industries. Their position seems to be P&F simply wouldn't do it if they were wrong to do so. Well, they bloody want to hope so. If the DCMA for SC3 doesn't hold up the potential penalties for that are far from trivial and would certainly work against them in a slander claim. Ironically all the P&F fans claiming SD has committed financial suicide and no one will buy their game now are supplying SD great ammunition when pressing for loss of sales on SC:O, if they decide to go that way.

 

Given P&F's complete lack of etiquette when filing the claims as a shot across the bow from out of the fog, along with some of their other claims, I'd say it's perfectly reasonable for SD to be legitimately concerned about them attacking SC:O the same way. I mean they probably won't but the very idea they could is nothing to take lightly.

Barring abnormal circumstance, you can usually predict a games lifetime sales fairly reliably based on its first week of sales. It's such an established metric that for many studios that first week of sales immediately dictates the future of the studio, whether it needs to downsize or can afford to take on new staff. If they will have to outsource for contract work for their next project to stay solvent or if they will have the luxury of starting a new project of their own and how big that project can be... All comes down to the first week of data. If P&F disrupted sales in the first week, you can ignore the fact the game just lost 20% of its total revenue for the first year, the company would not have that first week of data for an accurate projection. If this were any AAA publisher we were talking about there is no question that entire development team would immediately be scrubbed. SD would definitely be forced to take a good hard look at the huge gamble of not doing the same thing. I don't the current state of their finances and the running cost of the team but given what a huge project this was for them if they say they may not have any choice I am more than inclined to believe them.

 

When you drive a car you put on a seatbelt. It is very unlikely you will have an accident. But if you take that gamble you are an idiot. It's not being paranoid, it's risk management. The mere concept that P&F might issue a DCMA out of nowhere for SC:O (like they already did for the others) is no laughing matter. Again, you're right. Probably wont come to that. Still, SD would be idiots not to put on their seatbelts... And you'd be an idiot to tell them not to.

 

Honestly the more I hear about this whole incident there becomes little doubt P&F engineered this outcome. Maybe they were testing SD to see if they'd react. But if they have a lick of the business sense their experience in the industry would imply, they had to know SD would have to react the way they did (I mean SD has only ever backed down over a claim like this once, Entrepreneur... And the take away from that seemed to be that they were never going to back down again). They tied their hands. P&F are either complete morons who didn't know the full ramifications of issuing a DCMA, or they actually wanted SD to go full legal. After all there's no such thing as bad press. Controversy sells and I don't think there is any way they could have sent the message any louder. P&F are back bitches! 

 

And if they lose the lawsuit well... They have a big studio they can paint as the bad guy and they can still crowdfund a new game in the same ilk without using the existing setting. All while playing the victim card for extra sympathy. From a purely marketing perspective, the whole thing is a perfect Xanatos gambit... I mean assuming they have the money for damages to spare (and if they are operating under the assumption their game is going to be more succesful than SC:O, they do)... It's genius really. Evil genius. But never the less, genius.

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Reply #538 Top

It's genius really. Evil genius. But never the less, genius.



When you have to compare your opposition to a cartoon super-villain to justify your narrative, you should really think twice about whether the facts support your narrative. :)

(BTW, It's Xanatos, not Xanadu. Spoiler alert: he ends up being one of the good guys in the end.)

Reply #539 Top

Quoting Rhonin_the_wizard, reply 535

Minor? Do you really believe there would be no sales loss or negative press if SCO was unavailable for purchase for 2 weeks on the biggest digital distribution store during its launch period?

I follow a few news sites that hate the DMCA, so I would have expected to hear about abuses like this. Can you provide me links to situations where a frivolous DMCA claim forced a company to shutter sales for 2 weeks / cost them millions of dollars? Because I can mostly only find stuff where 30 second memes on YouTube got taken down.  Which, yes, is a shame, but hardly an existential threat to SC:O.

Reply #540 Top

Quoting GMOrz, reply 539

I follow a few news sites that hate the DMCA, so I would have expected to hear about abuses like this. Can you provide me links to situations where a frivolous DMCA claim forced a company to shutter sales for 2 weeks / cost them millions of dollars? Because I can mostly only find stuff where 30 second memes on YouTube got taken down.  Which, yes, is a shame, but hardly an existential threat to SC:O.


 

Can you provide links to a situation where a game developer would have no problem with their game being yonked from distribution during the first two weeks on sale? First two days on sale? No?

You are having to stretch pretty far to give Paul and Fred the benefit of the doubt...

Reply #541 Top

Quoting GMOrz, reply 538


It's genius really. Evil genius. But never the less, genius.


When you have to compare your opposition to a cartoon super-villain to justify your narrative, you should really think twice about whether the facts support your narrative. :)

(BTW, It's Xanatos, not Xanadu. Spoiler alert: he ends up being one of the good guys in the end.)

 

You are correct about it being Xanatos. I'll grant you that much. I'll also grant you that no one has attempted the stunt against a big video game developer 'yet'. But it's not unheard of against indie games. The Starr Mazer incident comes to mind. Outside of that, there's been some hundred thousand dollar damages incidents in music and writing. But we are talking about concluded cases too. If there are bigger incidents we won't hear about them until the damages are awarded after trial. The damages for SC:3 are trivial, but if the court finds in SD's favour in addition to legal fees SD can use that as evidence to press for defamation and loss of sales for SC:O. If they do try file a DMCA against SC:O the whole industry will get lit up about it, not just SC fans. But saying it wouldn't happen and the impact is insignificant are different claims.

(Also good guy is a bit of a stretch. The man was totally in it for himself.)

Reply #542 Top

Quoting Taslios, reply 533

Brad,  can you just ignore the rabble-rousers and focus on posting stuff in the catch all question thread that you created earlier in the month.

this topic is a dead horse.    Honestly I'm shocked you've not just locked this entire thread as it does nothing productive for Stardock.

 

I'm excited for the new game.    I want that news... not more rehashing about some fan project's fears of being shut down....

 

I actually whole-heartedly agree with this....I would not be opposed to the moderators removing the arm chair lawyering and other side-topics that don't directly relate to questions around the Q&A on page 1 where folks are seeking basic clarity. If you don't want to outright delete the posts, create a new topic and throw them all there. That way this topic would be clear and when there's an update we can all excitedly see what the news is instead of opening it up to the same old back and forth.

Reply #543 Top

I think we're all missing the real issue here: who would win in a fist fight, Frogboy or P&F?

Reply #544 Top

Quoting BionicDance, reply 543

I think we're all missing the real issue here: who would win in a fist fight, Frogboy or P&F?

Are P&F allergic to bees?

Reply #545 Top

Bees...? Does that mean I should stop getting the mud ring ready?

Reply #546 Top

Quoting GMOrz, reply 539

Quoting Rhonin_the_wizard,

Minor? Do you really believe there would be no sales loss or negative press if SCO was unavailable for purchase for 2 weeks on the biggest digital distribution store during its launch period?

I follow a few news sites that hate the DMCA, so I would have expected to hear about abuses like this. Can you provide me links to situations where a frivolous DMCA claim forced a company to shutter sales for 2 weeks / cost them millions of dollars? Because I can mostly only find stuff where 30 second memes on YouTube got taken down.  Which, yes, is a shame, but hardly an existential threat to SC:O.

After receiving a DMCA takedown and making a counter notification if the copyright owner does not bring a lawsuit in district court the material must be restored after no less than 10 days, but no more than 14 days. Source

Here is one example of a fake DMCA that caused lost sales.

I suggest reading this article it gives some examples of fake DMCAs.

Reply #547 Top

Thanks for the links. It still seems like absent the "evil villain" theory, P&F have no motive to do this because it would reveal them as blatant villains, get them blacklisted from the industry, and they'd get crushed in the legal aftermath.

Reply #548 Top

Quoting GMOrz, reply 547

Thanks for the links. It still seems like absent the "evil villain" theory, P&F have no motive to do this because it would reveal them as blatant villains, get them blacklisted from the industry, and they'd get crushed in the legal aftermath.

Yeah. They want to be very sure of the outcome, because it's not something you want to be throwing out there just to see how the chips will fall. But since they aren't currently selling a competing product (yet) it doesn't even make sense for them to issue a DCMA as a protective measure because they would be entitled to the revenue SD generated from the games while getting the copyright sorted if it falls in their favour, as well as keeping up shelf presence of the series... The benefit of the doubt otherwise is they don't (or didn't) understand the full gravity of DCMA's... Which is at least consistent with their lack of tact issuing them. Though if that's the case SD is very right to be concerned about the threat of them issuing one against SC:O. The only other explanation that makes sense is spite.

So whats that boil their rational motivations down to? Underhanded marketing genius, incompetence, vindictiveness and... Well, I'm not sure how to describe being confident in where they stand, but undercutting the free marketing and revenue they would have had once they convinced the courts. I can only make sense of that if they wanted SD to make the first move filling a lawsuit which brings us back to marketing via controversy. Honestly, spite and/or short-sightedness and then doing the market spin defensively after the fact is the most generous interpretation I can come up with. Still whatever the explanation, can't blame SD for trying to protect their investment. I mean either way the message from the DCMA's is clear: Enough talk, relinquish the license or sue us.

Quoting BionicDance, reply 545

Bees...? Does that mean I should stop getting the mud ring ready?

Frogboy is well known for his bee handling: 

:-P

Reply #549 Top

Quoting Astrobia, reply 548

Frogboy is well known for his bee handling: 

And frogs....hence his handle [see what I did there?]...;)

Reply #550 Top

Quoting Jafo, reply 549


Quoting Astrobia,

Frogboy is well known for his bee handling: 



And frogs....hence his handle [see what I did there?]...;)

Frogs are less useful in a fight... Yes yes, there are dart frogs. But venomous minions are still more useful than poisonous ones.