I would like to see an RPG from Stardock

I would like to sea Stardock develop; using its LH base, an RPG game focused on adventuring, tactical combat, world changing actions, multiple branches, time based developments, and DLC.

In my mind TOEE had the best tactical combat for an RPG (weak quests and story line, but excellent tactical combat)

World changing actions let the player's actions dramatically change the world their characters are adventuring in;

Example:

  • Sabotage the construction of a castle and face the humanoid hordes without the support of the castle NPCs
  • Facilitate the construction of a castle, a castle appears on the map, and new NPCs appear in the town

Example: (Quest 1 Failure = Quest 2 is more dangerous)

  • Stop the theft of the ICE Crystal and venture to the CASTLE of the frost giants to stop their raids
  • Fail to stop the theft of the ICE Crystal and the wilderness encounters maps are changed to a snowy landscape with roaming creatures of winter. The PCs must travel to the lair of the Frost Giants to secure the return the ICE Crystal. With the ICE Crystal in their possession the defenders of the ICE CASTLE are stronger and more numerous.

Example:

  • Accept a quest from the local lord to investigate the old ruins
  • Decline the quest and the local lord hires NPCs that partially empty the ruins the PCs declined to investigate. The NPCs now serving as bodyguards to the Lord. The PCs now have an unfavorable reputation with the local lord (for declining the quest) and are less likely to receive assistance or information from him.

Multiple Branches built around the same map; depending on player choice

  • Stop intruders from freeing a prisoner in the dungeon (where PCs must stop thieves that have penetrated the castle)
  • Break into a castle to free a prisoner from the dungeon (where the PCs must break/sneak into the castle to free the prisoner)

Time Based developments change the world based on the players actions

  • Reach a village by Day 100 and the town is thriving. The players arrive in time to receive Quest 14 and stop the lizard man threat
  • On Day 101 the village is attacked when the PCs approach the Inn if Quest 14 was not completed. If the PCs are present they can defend the village.
  • Reach the village after Day 101 and the village is in ruins if Quest 14 was not completed before or the attackers defeated on Day 101.

With an RPG the potential for a constant stream of DLC; with new quests, dialogs, spells, feats, monsters and encounter maps is endless. With the right tools it may even be easier to build the DLC than it is to build DLC for LH.

47,135 views 8 replies
Reply #1 Top

There have been quite a few hints that an Elemental IP based RPG is in the works.  

Reply #2 Top

The weakest point of any Stardock game I have seen so far was the story, atmosphere and lore. I don't think it's a good foundation for a solid RPG. I enjoyed Galciv 2 as a strategy, but the lore was totally forgettable. Same goes for the Elemental franchise. 

Reply #3 Top

A well designed RPG can really bring the player into the story, atmosphere and lore of the game, much more than can a 4X game. Why? The PC have more interactions with their environment. NPCs can expand on the lore  and act in accordance with the lore in a more visible manor.

The distrust that exists between Tarth and Capitar can be easily reflected in the game with Tarthian NPCs talking disparaging of Carrodusians PCs, and Carrodusians less helpful to a group of Tarthian PC adventurers.

Likewise casual conversations, news and rumors can highlight the lore of Tarth and its Queen; Queen believes her farther was murdered? By whom, some think that it was assasins from Carrodosia. Likewise Tarthians are more likely to be armed with a longbow. In my view, it will depend on the Quests, encounter areas and the party options available for PCs.

Perhaps, the starting PC party can be one of 2 kingdoms; Tarth or Capitar - the two Kingdoms with a known bad feelings between the two; as the people of Tarth revolted against their rulers in Capitar. This would make it easier to script NPC responses that bring the lore to the forefront.

Perhaps PC choices would include:

Race: Human

Kingdom: Tarth or Capitar

Class: Warrior, Mage (Necomancer), Assassin, Thief, Cleric (Healer), etc. ( I know that Elemental does not have a cleric profession; however, this class would open a lot of tactical and rpg options in the game's design)

with options to customize the character based on weapon skills/skills/feats. Gain a level as a Warrior and choose a skill in a new weapon or increase your skill with an existing weapon or another skills (Sword Master, Dodger, Faster Reaction, etc.) or class. Gain a level as a mage and select 2 news spells or a new magic feat (i.e. Speed Bonus, +10% damage, new magic school, etc) or another skill or class. Like D&D/Might & Magic

Lore

A Tarthian party meeting NPCS from Capitar would tend to get an unfavorable response, likewise PCs from Capitar interacting with Tarth NPCs would get an unfavorable response (as Tarth rebelled from Capitar). The Tarth PCs could improve the Capitar response towards them by completing a quest for Lord Carrodous of Capitar.

Sample Kingdom Background Dependent Quest - Same Map, Same PCs, Different Adventure

  • Tarth PCs - Hired to reclaim a small outpost of Tarth from Capitar Troops in a disputed Frontier Area (Keep is defended by Capitar NPCs or Wraith NPCs, depending upon prior PC actions)
  • Capitar PCs - Sent to defend a small outpost of Capitar in the disputed frontier area (Keep is attacked by Tarth NPCs or Wraith NPCs, depending upon prior PC actions)

The above quest illustrates how game play could change based on the PCs selected Kingdom background. The PCs may be the defender or the attacker. Both results would utilize the same encounter area map.

Reply #4 Top

I still think Elemental lore/series would make a better RTS than TBS, but an RPG would work also.

 

 

Reply #5 Top

I just saw this article about a CRPG - Pillars of Erternity - that is due for release later this year:

Crowd Sourced Funding Game from Obsidian:

http://eternity.obsidian.net/game

PC World Review

http://www.pcworld.com/article/2071423/deep-dive-with-pillars-of-eternity-project-lead-josh-sawyer-the-full-interview.html

 

Reply #6 Top

The Kickstarter campaign for the Obsidian Entertainment CRPG - Pillars of Eternity - raised $3.986M USD from 74K backers! The goal was $1.1M

Another successful Kickstarter CRPG campaign was for Torment: Tides of Numenera. Thus far it has raised $4.6M from 84K backers.

https://torment.inxile-entertainment.com/

 

Reply #7 Top

In Pillars of Obsidian I noticed that a priests actions can affect their powers;

"When players make a priest character, they select a deity. Each choice highlights two types of behavior that are celebrated and two types of behavior that are condemned. For priests played as the main character, their Holy Radiance power will shift based on their behavior. Reinforcing their deity's preferred behavior will gradually increase their power, while playing against type will cause a small diminishment in their power. These changes are not dramatic, but reflect a measure of dissonance between the character's stated faith and how they choose to conduct themselves"

Example: If you worships Deity 1 and this is a deity of benevolence and honesty, if you actions are against this preferred behavior the spell effects of your priest would be reduced. This really immerses the player in the background of their chosen deity and the lore of the world.

In a Stardock game I could see that this could eventually result in a priest/cleric becoming fallen and losing all of his divine powers. This would really draw the player into the background of the game, especially if such a fallen was highlighted by how priests of the same faith react to him as a fallen (exiled priest), and priests of opposing faiths try to recruit him. 

Likewise such a mechanic for kingdoms and empires could affect NPC reactions with a party.

Example:

PCs whose actions are favorable to Tarth = Receive Quests from Tarth

PCs whose actions harm the interests of Tarth = Quests of Lesser Importance or no quests from Tarth nobles

A player's actions would influence which quests that they would receive and thus draw them into the story.

 

Reply #8 Top

Star dock makes RPGs its elental why are you not bugging them to do this I don't understand. i guess that what they do in a RPG you can call tactics.