I would like to see an RPG from Stardock
I would like to sea Stardock develop; using its LH base, an RPG game focused on adventuring, tactical combat, world changing actions, multiple branches, time based developments, and DLC.
In my mind TOEE had the best tactical combat for an RPG (weak quests and story line, but excellent tactical combat)
World changing actions let the player's actions dramatically change the world their characters are adventuring in;
Example:
- Sabotage the construction of a castle and face the humanoid hordes without the support of the castle NPCs
- Facilitate the construction of a castle, a castle appears on the map, and new NPCs appear in the town
Example: (Quest 1 Failure = Quest 2 is more dangerous)
- Stop the theft of the ICE Crystal and venture to the CASTLE of the frost giants to stop their raids
- Fail to stop the theft of the ICE Crystal and the wilderness encounters maps are changed to a snowy landscape with roaming creatures of winter. The PCs must travel to the lair of the Frost Giants to secure the return the ICE Crystal. With the ICE Crystal in their possession the defenders of the ICE CASTLE are stronger and more numerous.
Example:
- Accept a quest from the local lord to investigate the old ruins
- Decline the quest and the local lord hires NPCs that partially empty the ruins the PCs declined to investigate. The NPCs now serving as bodyguards to the Lord. The PCs now have an unfavorable reputation with the local lord (for declining the quest) and are less likely to receive assistance or information from him.
Multiple Branches built around the same map; depending on player choice
- Stop intruders from freeing a prisoner in the dungeon (where PCs must stop thieves that have penetrated the castle)
- Break into a castle to free a prisoner from the dungeon (where the PCs must break/sneak into the castle to free the prisoner)
Time Based developments change the world based on the players actions
- Reach a village by Day 100 and the town is thriving. The players arrive in time to receive Quest 14 and stop the lizard man threat
- On Day 101 the village is attacked when the PCs approach the Inn if Quest 14 was not completed. If the PCs are present they can defend the village.
- Reach the village after Day 101 and the village is in ruins if Quest 14 was not completed before or the attackers defeated on Day 101.
With an RPG the potential for a constant stream of DLC; with new quests, dialogs, spells, feats, monsters and encounter maps is endless. With the right tools it may even be easier to build the DLC than it is to build DLC for LH.