Saying I'm disappointed by this game wouldn't really sumarize what I really feel about it. No, I'm scared by this game.
I'm scared because, to quote a post I've read from someone with a sense for the theatrical, it's a "declaration of war against PC gaming". DAO was a love letter to the old-school PC RPG, with some update. It could be improved, and it should have been in DA2. Instead, Bioware decided to make a game that would have nothing to do with an RPG and take its licence in another direction. It could be fine (although sad) if it was done correctly, but just like with Gothic 4: Arcania, taking the series in another direction ended with a gameplay stuck between several genre and doing nothing right when trying to do everything at once. It's trying to take a licence with PC gaming style roots, and adapt it for a crowd who isn't fond of old school RPGs in the first place. But without doing it fully, without really taking responsibility for making a beat'em all.
The graphics are decent although some of the animation is laugable. But where's the immersive, intringuing and narrative-contributing world design ?
The dialogs and general writing are subpar and certainly not what could be expected from Bioware. And I'm not even comparing them to Obsidian/Troika/Black Isle (fallout 1/2/New Vegas/Planescape Torment/Vampire Bloodlines/Mask of the Betrayer). The dialog system, with its "good answer, bad answer, funny answer" labels, is not what I expect in a deep, complex RPG where I need to ponder the consequences of my action. A good RPG would let me deal with the consequences of my words, would force me to face the unexpected reaction of the person to whom I'm speaking. Including the "diplomatic blunders".
The combat system has been striped of everything that made the first game interesting. Lost are the tactical aspects, replaced by an action system that actually fails at emulating good action games. The combat is messy, doesn't give much to party management lovers, and destroyed all the synergy planing that I've learned to love in game sharing genetic material with the Baldur's Gate series.
And in the end, the game feels tedious, more like a chore than an ejoyable time. I cannot find anything compelling enough to keep me playing, so I'll just stop here and weep for my money. Shoulda bought Shogun 2 instead...
I'm expecting a lot better from "The Witcher 2", but also, surprisingly, from Dungeon Siege 3. With Obsidian in charge of that game, there's a chance it might transcend the "fun but totally forgetable" status of the first game, and the "not that good" status of the second. Who knows...
And maybe... Elemental RPG could be the game to save old school RPGs ? Yeah, I'm not optimistic or anything, but a lot of PC gamers I know are tired of seeing the genres they love being stripped of depth and complexity. Age of Decadence, an indie RPG with realtively poor graphics, has started to obtain an underground popularity from the PC RPG crowd, a constantly growing part of which is impatiently waiting for the release of this game. Maybe there is a substantial market for this sort of game, a market that's underestimated and ripe for the taking for whoever will have the guts to make a game to satisfy its needs.