With all the crap about how tough the app review process is, one might expect nothing bad would get through ... and as bad things go, illegal counterfeit software should be pretty close to the top, and yet that's exactly what has happened.
I stumbled across an indie developer, Wolfire Games, who made a game called Lugaru a few years back ... its a simple, silly yet awesome ninja-type fighting game starring an anthropomorphic rabbit. They started selling it on Apple's new Mac Apps Store a few weeks back as "Lugaru HD" ... imagine their surprise when they discovered on January 31s that someone else was selling a game called "Lugaru" with an "HD" in the icon, and the icon was their own art!
They immediately notified apple, but today -- a whole week later -- the counterfeit software is still being sold at $1.99, undercutting the legitimate game by $8. The counterfeiters who copied Wolfire's game are making money, Apple is making money, the game developer is getting ripped.
Do a Google News search for Lugaru, and you'll find a number of news sites around the Internet have picked up this story, including Ars Technica: http://arstechnica.com/apple/news/2011/02/game-developer-losing-money-to-counterfeit-copy-on-mac-app-store.ars
If some sort of illegal ad gets on craiglist, it gets pulled in hours, sometimes just a few minutes. Similar for ebay listings. Why, then, does it take so friggin long for a company like Apple that puts out an image that it has strong quality control on the "apps" it sells, to suspend sales of an obvious counterfeit?