@kyogre12- IMO, RTS vs. TBS is pointless, because both offer a different scope.
The RTS is a more local level (typically), where the player builds massive (or not massive, depending on the game) armies, but these armies are heavily micro'ed.
In a TBS the micro tends to revolve around research, production, and ship design. TBSs usually also offer a much larger playing field, so to speak (FreeOrion offers up to 500 star systems; of course, FO is only v0.3.13, but the galaxy portion is properly implemented).
TBS games also tend to offer much heavier research (I am probably overlapping into the 4X genre), in terms of subject # and diversity (there are exceptions of course). RTSs traditionally have very little in terms of research, with it usually being "this building is the prerequisite for this unit" instead of "research this subject in your lab to build this unit".
I personally think- a TBS is perfect for conquering large swaths of territory. An RTS is better for conquering only a little, but with extremely fine control of units; alternately, using a 4X-style game as an example- a TB4X (turn-based 4X) is better for conquering 1+ galaxies; an "RT4X" or space RTS is better for conquering a smaller corner of the universe, but at much more tactical/warfare strategic depth.
In other words- TBS for mass territory domination, RTS for getting down&dirty into warfare.