Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,700,930 views 913 replies
Reply #101 Top

Magnetic clouds are good places to have strikecraft heavy fleets try and make a stand against ability heavy fleets.  I've seen em used as such a couple times.  They are graveyards for capitals which live and die by their abilities.

 

I think the problem with lava / ice isn't that they have only 2 extractors, I think the problem is asteroids shouldn't ever have 3...they should only have 1 or 2.  A string of asteroids at the beginning of a match can give one person a huge advantage.

Reply #102 Top

On the nerf Scouts section:  Put me down for no nerf needed.

On the nerf Advent/buff Vas Scouts section: 

Y,

N,

Y,

N

Reply #103 Top

I'd put in my opinion into

 

- Decreasing Seeker HP/Shields

- Increasing Navigator DPS

I'd also like to *slightly* increase Navigator HP/Shield in relation to the other two scouts, but its not on there so :X

Reply #104 Top

Scout Balance

Decrease Seeker HP/Shields?

Yay (If Disciple isn't nerfed)

Decrease Seeker DPS?

Yay

Decrease Jikara's supply/cost?

Nay

Increase Jikara's DPS?

Yay

If a decision to nerf the Disciple Vessel gains a majority, please remove my vote to decrease Seeker's HP/Shields. Currently, Advent has both the best LF and Scout, so one or the other has to be weakened.

Reply #105 Top

Nerf Scouts-

Decrease hp/shields?   Nay

Decrease DPS?  Yay

Increase Cost/supply?  Nay

 

Balance Scouts-

Decrease Seeker Vessels Hp/shields?  Nay

Decrease Seeker Vessels DPS?  Yay if other scouts' DPS is similarly decreased, otherwise Nay.

Decrease Jikara Navigator cost/supply?  Nay

Increase Jikara Navigator DPS?  Nay

Reply #106 Top

Nerf Scouts-

                     No Nerf Needed-                    

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields?

                                     Nay-

                          Decrease Seeker Vessels DPS?

                                     Yay-

                          Decrease Jikara Navigator cost/supply?

                                     Yay-   

                          Increase Jikara Navigator DPS?

                                     Yay-                          

Reply #107 Top

Nerf Scouts:

no change needed

 

Balance Scouts:

  • yay to decrease seeker hp/shield
  • nay to decrease seeker dps
  • nay to decrease navigator supply
  • nay to increase navigator dps
  • yay to increase navigator hp/shield (please add this; I think many people will agree)

You also may want to add as an option "decrease seeker armour".  It should be noted that for some reason the seeker his higher armour than other scout types (TEC=1, Vas=1.5, Adv=2).  I personally find the Vasari scout's dps is within reason, the problem is that they're too fragile for their cost.

 

Reply #108 Top

Scouts in general need no nerf

 

as for Balance

yes to decrease Seeker hp/shield

nay to decrease of seeker dps

nay to decrease navigator supply

yes to increase of navigator dps

yes to increase of navigator hp/shields

Reply #109 Top

Decrease Navigator Supply to match the other 2.  Or at least tell us why all vasari ships take so much supply in the 1st place?

Nay to other scout topics.

Side note:Has anyone ever had a ship try to leave a gravity well without going to phase space?  I had a Kol do it once a coupe years ago, and today, a Cobalt turned its nose straight down from my capitol planet and just went for it.  (I concequentially scuttled it, desertion is after all a capitol offense.):typo:

Reply #110 Top

Scout nerfing: Nay

 

Balancing scouts:

*I will pass judgement on the seeker for now, as I haven't played Advent in a while*

-Nay to decrease of navigator supply

+Yay to increase of navigator dps (though not a large increase)

+Yay to increase of navigator hp/shields (personally, I think that this may be the issue with the Vas scout, rather than the dps)

Reply #111 Top

Scout nerfing: NO NERF NEEDED.

Balancing scouts: NO BALANCING NEEDED.

Reply #112 Top

Scout nerf: NAY

Scout Balance: 

NEEDS ADDED - Re-balance scout armor: YAY 

increase navigator HP/shields: YAY

 

Scout armor should be as follows - Tec 1.5, Vas 2, Advent 1

 

 

DO NOT decrease the hp/shields of any of the scouts!!!! :typo:

They need to survive when doing their job. (scouting)

Reply #113 Top

As to scouts, I say DPS nerf all around although navigator does not as much need it.  I believe in general they should keep their health for what should be their main function(scouting to those that didn't know) but the seeker in particular could use a hp nerf if the dps is not decreased.  I would not be in favor of a navigator dps or supply buff.  Navigators are useful enough as is with neutrals.  The cost and supply does not need changed.  DPS decrease is needed rather than health in my opinion.

 

[_]-Greyfox

Reply #114 Top

I either agree with grey or say supply increase.This would keep scouts good for early early lrf rush as a counter but hamper making fleets of them and make mil much more enticing.

Reply #115 Top

Nerf Scouts

  • No Nerf Needed

Balance Scouts

Decrease Seeker Vessels Hp/shields?

  •   Yay

Decrease Seeker Vessels DPS?

  • Nay

Decrease Jikara Navigator cost/supply

  • Yay

Increase Jikara Navigator DPS?

  • Yay



Reply #116 Top

These are my opinions on the matters at hand.  Take them as you will.

Nerf Scouts:
Yay - No Nerf Needed

Balance Scouts:
Yay - Decrease Seeker Vessels Hp/shields/armor?
Nay - Decrease Seeker Vessels DPS?
Nay - Decrease Jikara Navigator cost/supply?
Yay - Increase Jikara Navigator DPS?
Nay - Invrease Jikara Navigator hp/shields?

Buff Skirmishers:
Yay - Increase DPS?
Nay - Decrease Supply cost?
Nay - Decrease Resource cost?
Yay - Adjust Reintegration autocast AI to activate earlier?
  (This last one sounds more like a bug fix than a balance, but I definetly want it to happen.)

Reply #117 Top

for scouts yay to decreasing seekers hp/sheilds and armour.  y

and yay to increase jikara Navigators dps.

Reply #118 Top

Nerf Scouts-

Decrease hp/shields?

Nay-

Decrease DPS?

Nay-

Increase Cost/supply?

Yay-   The problem is not that scouts do too much damage...the problem is that they are too cheap.  All scouts should cost about 250cr and take 3 supply.  You still want scouts to be able to fight a bit or shoot down mines, but you don't want the cost / efficiency ratio to be so low that you reward players for spamming a level 0 unit.


Balance Scouts-

Decrease Seeker Vessels Hp/shields/armor?

Yay-  Seekers are out of line health wise...they could stand to lose about 150 hp/shields.

Decrease Seeker Vessels DPS?

Nay-

Decrease Jikara Navigator cost/supply?

Nay-  All scouts should cost about this much, there is no reason to make Vasari scouts just as spammable as the other races....you want to make the other races scouts less spammable.

Increase Jikara Navigator DPS?

Nay-  It already does more damage.

Invrease Jikara Navigator hp/shields?

Nay- 

 

To explain my reasoning, I think the current problem with scouts is not that they are too tough, it is that they are too cheap.  They should all cost roughly 250cr and take 3 supply.  Because scouts are so cheap and fast building, it is no big deal for an Advent / TEC player to keep 50 of them in their fleet for LRF suppression and to use as a general meat shield for more valuable ships.

I don't think you should nerf the fighting stats of all the scouts because they still need to fill their role of fighting over neutrals, hunting down things like colonizers, and sweeping minefields.  A cost/supplyl increase doesn't really noticeably affect people who don't spam tons of scouts.  And you don't need to make the Vasari scout tougher, then you get Vasari spamming scouts more than any other ship because all of the other Vasari ships have bad cost efficiencies.  Instead, just bring the cost of other races scouts in line with what the Vasari scout costs.

If the cost was a bit higher and scouts all took 3 supply, they would still be viable to make as an emergency counter, but they would be less desirable as an optimized spam strategy.  The whole point is to reward people for teching up to more powerful ships, not rewarding them for building tons of the weakest ship in the game.

Reply #119 Top

An error is that on the Sova infocard, it says that it does 3 laser damage, and then below that it says that it does 30 laser damage. I don't know you consider typos to be bugs, but it is confusing.

Reply #120 Top

I think the sova does different laser damage from different laser batteries.  At least, that's what i've always assumed since it does have 2 facing forward.  I think those are the different ones.  (Don't know if the side-mounted ones do the larger damage, though.  If i'm even right.)

Reply #121 Top

Scouts - Balance OR Nerf:  I ain't touching that one.

Skirmishers:

  • Increase DPS?  Not just yes, but HELL yes.  Horribly, horribly underpowered...
  • Decrease Supply Cost?  Hmm...nah.  If you're going to, though, it should only be decreased by 1 - and the Assailant MUST follow suit, as well.
  • Decrease Resource Cost?  Maybe just a tad - not by much, though (lower credit limit = 350, ideally 400; lower metal limit = 50, ideally 60).
  • Adjust Reintegration?  As it stands, I never see much point in getting it (because I don't notice it working well enough).  If this happened, I might reconsider, so yes.
Reply #122 Top

I would like to have my vote changed a bit.

Nerf Scouts

Increase cost/supply-Yay

Reply #123 Top

To clarify, I also vote nay on any navigator buff and yay on a seeker dps nerf.

 

[_]-Greyfox

Reply #124 Top

Bug: Strike craft freezing up (unresponsive to move and attack orders) for undetermined amount of time in enemy grav-wells (have not seen it happen on home court). Occurs in single player and multi player, usually late game.

Reply #125 Top

I haven't had that happen.  Which race were you fighting?  I think Advent have an ability that keeps them in place, but i'm not sure, and i know Vasari can stop their weapons from firing, but not stop the squadrons from moving.