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The Lord of the Rings The Rise of Mordor [Mod]

The Lord of the Rings The Rise of Mordor [Mod]

A Lord of the Rings mod for Elemental

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I know it's rediculously early to start thinking about mods, but since I've already started making Barad-dur (go here: https://forums.elementalgame.com/363168 ) I figured I might as well "claim" the LotR mod now:P

Since very little is known about the exact game mechanics of Elemental, all of this is very much up in the air and subject to change, but here are my preliminary ideas.

I plan to have this mod span more than just the 3rd Age (ie, the Silmarillion) but at the beginning it will be primarily focused on the 3rd age, with more races, etc to follow. The first release will be Sauron, then probably Gondor, the Lonely Mtn, Rohan, then Saruman, followed by more.

Playable Factions:

Color coded to make it easier to differentiate factions

  • Red = Evil
  • Blue = Good
  • Green = NPC

1. Gondor 3rd Age - I'm still not completely sure how they will work out. They don't really have anything comparable to a "channeler" so this could be hard. They will be strong defensively, but less so offensively.

  • Sovereign - Denethor
  • Heros
    • Aragorn (maybe)
    • Prince Imrahil
    • Faramir
    • Boromir
  • Units 
    • Generic Soldier - Relatively well equiped, somewhat expensive
    • Tower Guard - Elite soldier. Well equiped, very expensive

2. Sauron 3rd Age - Sauron will obviously be your channeler. Hopefully it will be possible for channelers to be made immobile, in which case Sauron will be confined to his foretress (Barad-dur). Sauron will be basicly all about military. Mainly spamming orcs, but with some other stronger units thrown in. For the most part, his magical abilities will be limited to changing the weather and that sort of thing (assuming that is possible) So he can send black clouds over his opponents that weaken/demoralize them but strenghten his own army, that sort of thing.

  • Sovereign - Sauron
  • Heros
    • Nazgul (8 of them)
    • Lord of the Nazgul - Both the Lord and the regular Nazgul start on foot, but can be upgraded to horses, then eventually to the giant bird-things
  • Units
    • Orc - Cheap, poorly equiped, but easy to get a lot of them
    • Troll - Expensive but still poorly equiped. Make up for it with brute strength
    • Southron - Better equiped than orcs but still not equal to soldier of Gondor

3. Rohan - Much like Gondor, I'm not completely sure how they will work. Their army will obviously be based around calvary.

  • Sovereign - King Theoden
  • Heros
    • Eomer
    • Eowyn (maybe)
    • Elfhelm (maybe)
    • Erkenbrand (maybe)
  • Units
    • Genreic Soldier - Just your ordinary soldier. Slightly less well equipped and less expensive than Gondor generic soldier
    • Rider - Mounted calvary (duh) Best calvary of all factions. Expensive and well equipped

4. The Lonely Mountain (Dwarves) - Yet again, how their channeler will work is unkown. They will be very good at mining resources, building weapons/armor, and they will be hard to kill, but their will be relatively few of them.

  • Sovereign - Dain
  • Heros
    • Gimli
  • Units
    • Dwarf - Very well equipped, hard to kill, but expensive

5. Isengard - One of the few factions that will have a mobile channeler of sorts. They will obviously be based out of the Orthanc. They will be very good at manipulating others to do their will (ie, good diplomacy). Uruk-hai will be stronger + better armored than Mordor Orcs, but less numerous.

  • Sovereign - Saruman
  • Heros
    • Wormtounge (maybe)
    • Ugluk (maybe)
  • Units
    • Uruk-hai - Stronger than normal orcs, better equipped, more expensive
    • Men of Dunland - Cheaper than Uruk-hai, not as well equiped

6. Gondor 2nd Age (Possibly combined with Arnor) - Similar to 3rd Age Gondor, but with more emphasis on offence over defence.

  • Sovereign - Elendil
  • Heros
    • Isildur
    • Anarion
  • Units
    • Generic Soldier - Similar to 3rd Age soldier, but better equiped and more expensive

7. Elves 2nd Age - They will have less emphasis on military than the other races, but still be a force to be reckoned with. Beyond that, I'm not sure.

  • Sovereign - Gil-Galad
  • Heros
    • Cirdan
    • Elrond (maybe)

8. ?Numenor - Maybe. How they will be done, assuming they are put in, remains to be seen.

  • Sovereign - Unknown

9. Kazad-Dum/Moria - Similar to Lonely Mtn Dwarves. Better at mining, better armor (Mithril).

  • Sovereign - Durin (maybe)

10. Sauron 2nd Age - More emphasis on building of strength of channeler (Sauron) than 3rd Age varient but otherwise similar. Sauron will be mobile.

  • Sovereign - Sauron

11. Melkor/Morgorth - Similar to Sauron of the 3rd Age. Relatively immobile (maybe can move a little) Has ability to recruit many powerful heros (dragons, balrogs, etc. Sauron may also be one of his heros)

  • Sovereign - Morgoth

12. Gondolin - Specializes in steath and secrecy and is good at defence. Smaller army, but good at hit + runs

  • Sovereign - Turgon

13. Doriath - I have no idea how to do this. They will try to stay out of conflict. They will be able to use powerful defensive spells to protect their kingdom, but have little magic beyond that.

  • Sovereign - Thingol

14. ?Valar - This one is very questionable. How to make them balanced but at the same time incredibly powerful? If any one of these races were likely not to be included, it would be the Valar.

  • Sovereign - Manwe

15. Angmar - Not really sure how this would work, but there needs to be more evil factions to balance things out.

  • Sovereign - Witch-King

Non-Playable Factions:

 

1. Lothlorien - They will mind their own business, pretty much safe from all but the biggest attacks on their land. If you do something to piss them off, they will come down on you like a ton of bricks and smash you to little pieces, but they won't be willing to chase you very far.

2. Ents - Similar to Lothlorien. Stay away from them and you'll be good. But if you start building cities in the middle of their forest, or cutting it down for resources, they will ravage your lands and cities, worse than Lothlorien. As a trade off, though, it will take more to make them angry. They may also be "invisible" so that players wont' know which forests are Ent forests until it's too late, so they want to be careful about where they get resources from/build cities/march armies, etc. They would also be less cohesive than Lothlorien, so you might end up with only one Ent attacking you, or 20 of them plus hundreds of Hurons, depending on how deep into the forest you go/what you do to them.

So, as you can see, I plan to have many races, but how they will all work out is unknown. For pretty much all of them, how their channeler will be used is completely unknown.

Until Elemental gets closer to release, my main focus will be the visual aspects, since that is really all I can do at the moment. As I said earlier, I am working on Barad-dur (I'll post info on that later) Once it is done, I'll probably make the Orthanc, but after that, I'm not sure. I could model Minas Tirith, but because that is a city, it might not be possible for it to "grow" if I just model the whole thing.

Anyway, what are your thoughts? Any other races/factions I'm forgetting? (I'm sure there are;P ) And I can not stress enough that all of this is very preliminary and none of it is set in stone. I just wanted to post my ideas, and "stake my claim" so to speak in the LotR mod:P

Oh yes, and hopefully when the Modding section of the forums is made, a moderator can move this thread there.

I'm sure there are other things I'm forgetting, so I'll add those as I think of them. And sorry for the wall of textx_x

 

95,922 views 145 replies
Reply #51 Top

Yeah, but the Haradrim were pretty much under Sauron's control. I mean, they didn't really have any free will whatsoever, they just did whatever Sauron wanted them to. Whether the orders came directly from him or not, it was still all exactly what he wanted. And when they attacked Minas Tirith, they were following his orders (through the Witch King).

That said, I will grant you that your last two points are good reasons to make them playable. I don't know. Maybe they will be NPC's like the Ents and Lothlorien, but they start with an unbreakable (or very hard to break) treaty with Mordor. They will be a vassal, but it will be very, very hard for them to ever revolt and break free. But they will have limited free will to do what they want, unless Sauron "asks" them to do something, in which case they will drop everything and do it, because the penalties would be bad, to say the least.

Reply #52 Top

I shall let you decide Kyogre, a lot depends on how moddable Elemental is, i.e. if it can be modeled that the Haradrim do not have Orcish troops without taking away Sauron's Orcs.

Thinking about it more, your idea of super-loyal vassals with limited free will actually sounds like the best compromise as that would retain Sauron's dominion without creating the "blob" effect.

Reply #53 Top

I put the eye of Sauron in game as the logo for one of the Fallen races\o/ :

I can't find what to edit to change the name to "Mordor" though:'(

Reply #54 Top

More 2d art! Yay! I put the White Tree of Gondor in:

It's a little small there, I'll get the full size one up soon. I still can't figure out how to change the names, and I've looked in pretty much every game file.

Reply #55 Top

Ok, here is the large version of the White Tree

Reply #56 Top

Ok, in the interest of keeping this thread alive, I have a little status update:P

I am still, very slowly, texturing Barad-dur. But I kind of got a little sick of it, so I'm taking a break from it to work on other models, namely the Tower of Ecthelion (ie, the White Tower of Minas Tirith) Whether the rest of the city gets modeled with this remains to be seen:P And speaking of the Tower, do you have any idea how hard it is to get a decent picture of it to use as a reference? It seems that the only shots of it in the movies are some zoomed out ones of the whole city, and a couple of the base.

Anyway, I'm also (slowly) working on some more of the 2d artwork stuff.

Reply #57 Top

I give you: the Tower of Echelion, otherwise known as the White Tower of Minas Tirith! Like I said, it was very hard to find good reference pictures, so I used a lot of "artistic license":P

I'm not completely sure I'm happy with it yet; I kind of think it's a bit too "angle-y" but it looks wierd with curves.

So, what do you think?

Reply #59 Top

Quoting Wintersong, reply 58
The top of the tower reminds me of a lipstick. Ah... sorry but it's true. "angley" is not necessarily bad (http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2920671).

Anyway, so far looking good.

Hm, I guess you're right, it does kind of look like lipstick:P Angley isn't bad, it just doesn't seem like "Gondor" to me. I'd almost say that it looks like a futuristic missile or something. Maybe it will look better textured (hopefully:P )

Reply #60 Top

Quoting kyogre12, reply 57
I give you: the Tower of Echelion, otherwise known as the White Tower of Minas Tirith! Like I said, it was very hard to find good reference pictures, so I used a lot of "artistic license"

You can try to search for screenshots or even the demo released by the Minas Tirith Project, they did a lot of concept, renders,... (a pitty the project died).

Reply #61 Top

Quoting VicenteC, reply 60



Quoting kyogre12,
reply 57
I give you: the Tower of Echelion, otherwise known as the White Tower of Minas Tirith! Like I said, it was very hard to find good reference pictures, so I used a lot of "artistic license"



You can try to search for screenshots or even the demo released by the Minas Tirith Project, they did a lot of concept, renders,... (a pitty the project died).

Thanks for the info! I think I'm going to scrap my model and start over. Maybe the current one can be something else, although I'm not sure what. Dol Guldur maybe? Make the top more pointy, add some spikes, and I think it would work.

Reply #62 Top

It doesn't look like lipstick to me. Lipstick looks like this:

The end is sort of blunted on lipstick. That tower looks like a tower, and a fine lookin' one at that.

Reply #63 Top

I thought that "look like" was different of "is". in the lines of "It reminds me of a lipstick although ovbiously it is not one because it's attached to a tower, the end is not blunted...".

:P  

Reply #64 Top

Quoting Wintersong, reply 63
I thought that "look like" was different of "is". in the lines of "It reminds me of a lipstick although ovbiously it is not one because it's attached to a tower, the end is not blunted...".
 

Yeah... well... :troll:

 

You know, the more I look at that lipstick tube, the more I think how awesome it would be as a storage device for something horrifically radioactive.

Reply #65 Top

Ok, here is the new Tower of Ecthelion:P I am much more happy with this one, and it bears less of a resemblance to a tube of lipstick:P

Reply #66 Top

An old friend stopped by the other day kyogre12.  He asked if old Tom Baumbidil had a chance of making it on your list of Soverigns, in between puffs of perfumy tobacc..?

Reply #67 Top

Quoting Magicke, reply 66
An old friend stopped by the other day kyogre12.  He asked if old Tom Baumbidil had a chance of making it on your list of Soverigns, in between puffs of perfumy tobacc..?

I don't think so. He doesn't so much have a "faction" to lead. Plus, his power only exists in the Old Forest, so he wouldn't really be able to do anything.

Reply #68 Top

I don't like the base so much (compared to the rest of the model) but it's a lot better. :thumbsup:

Tom B. could be a "Minor Civilization" a la Gal Civ 2 but without colonizing.

Reply #69 Top

Quoting Wintersong, reply 68
I don't like the base so much (compared to the rest of the model) but it's a lot better.

Tom B. could be a "Minor Civilization" a la Gal Civ 2 but without colonizing.

Yeah, the base is a little off, I'm going to rework that part a little.

As for Tom B., my plan is to include all of the "minor" characters/civilizations to be included. Not just Tom, but things like Rivendell, the Grey Havens, the Shire, the Barrowdowns, etc. They're not exactly things that will be fielding armies like Gondor, Mordor, etc, although I imagine Rivendell and the Grey Havens can be defended if it comes to that. 

They will provide benefits for whoever befriends them. For the Shire, if you're playing as a "good" faction and you befriend them, you will be able to occasionally recruit theives, who will be able to do something, I'm not quite sure yet:P If you're playing as Mordor, you will be able to conquer and enslave the Shire, giving a bonus to production in the region around the Shire.

Also, I'm now leaning toward including the Elves of Mirkwood as a playable faction.

Reply #70 Top

Ok, here's the newest version of the Tower of Ecthelion, with the redone base. I also changed the big pylon thingys a little:P

 

Reply #71 Top

The One Ring - Considering the fact that the Ring is pretty much the central feature to the Lord of the Rings, I haven't really given much thought to how it will work in the mod. So in an effort to remedy that, here are some of my thoughts on how it will work. Let me know what you think.

If any player on the map is 3rd Age Sauron, the Ring will automatically be added somewhere to the map (I'm assuming that this will be possible with the modding features). It will basically be hidden somewhere, up for grabs for whoever finds it first. Obviously the other players will want to find it before Sauron does, because if he gets it he will be nigh unstoppable. For balance, the Ring, while it's location will be semi-random, it won't ever start out close to Sauron's starting position.

Also, there is some small chance that the Ring will be found by someone/something that isn't directly controled by one of the players, like, say, a Hobbit. In which case the Ring will "move," so it probably won't be in one place for very long.

If a player manages to get ahold of it, either by random luck finding it, or taking it from another player or wandering creature, they will be able to do a couple of things. If that player is Sauron, it's basically game over for everyone else. If they're not Sauron, they can:

  1. Use it. They will get bonuses to construction, unit strength, military might, etc. But they will lose diplomacy skill, and their good/evil scale will gradually move toward evil. If they use it too long... something will happen. I'm not completely sure yet. There needs to be downsides to using it, so that people don't always want to use it as opposed to the other options.
  2. (Try to) Destroy it. If it is successfully destroyed, the Sauron player is basically gone. Sauron himself disappears, and his empire splits into a bunch of small, weak, and divided kingdoms that can't really do much. However, trying to destroy it runs the risk of Sauron discovering where the Ring is and who has it.
  3. Do nothing. Everyone will keep looking for it, thinking that it hasn't been found yet, so while they're wasting resources trying to find it, you can be building an army to crush them. However, the player that has the Ring will gradually suffer the same fate as the one who uses it, but much, much slower (just as an example, we'll say 50 turns vs. 400 turns).

One more, kind of related thing. If 3rd Age Sauron is present, then in addition to the Ring spawning somewhere on the map, a volcano (Mt. Doom) will also be on the map. This volcano is, of course, where the Ring must be brought in order to destroy it. While Sauron doesn't *have* to build his empire near/around the volcano, it is highly encouraged to do so, to make it harder to destroy the Ring. The volcano will probably spawn close to Sauron's starting positon, to lessen the likelihood some other player will "camp" the volcano.

So, your thoughts?

Reply #72 Top

What would the rules be if both 2nd and 3rd age Saurons are playing? Or would they be mutually exclusive?

Reply #73 Top

The problem with random map generation and all that means that you can end with the following scenario:

  1. Player Frodo spawns near Player Sauron. Not close enough as to know it without some exploration, obviously.
  2. In early exploration, a goodie hut found by Player Frodo gets him The One Ring. I'm, maybe wrongly, supposing that it's far enough of Sauron to spawn but still close enough to suppose a problem.
  3. A few turns later, Player Sauron finds Player Frodo and attacks him. He wins and gets The One Ring.
  4. Steamrolling for the rest of the game for Player Sauron?

Maybe Sauron should only be able to get the Ring once he has completed some kind of quest or some turns have passed? A lucky Sauron can be a winner Sauron. It's doubtful that if Sauron defeats the ringbearer, the Ring won't allow itself to get recovered by Sauron though.

If a player gets corrupted by the Ring, let him die consumed by the Ring and his lands join Sauron.

Reply #74 Top

Quoting DoomBringer90, reply 72
What would the rules be if both 2nd and 3rd age Saurons are playing? Or would they be mutually exclusive?

I'm not completely sure. This brings up another problem I've been trying to figure out. In The Return of the King, Prince Imrahil says "Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power..." So obviously, Gondor, at one time, had a much larger (and probably stronger) army than it does now. It can likewise be assumed that Sauron during the time period of the Last Alliance was much stronger than he is now (he did have the Ring).

So going off of that, 2nd Age Gondor or Sauron would own their 3rd Age equivilents, which would be very much unfair. I see two ways to solve this problem; 1. 2nd Age Gondor+Sauron get a nerf, to bring them more in line with their 3rd Age counterparts, or 2., 2nd Age and 3rd Age factions can't be in the same game with each other. Option 1, I think, is the more preferable one.

Assuming option 1, and 2S and 3S are both playing, their will be two Rings, but each is only specific to its time-period owner. 3S's Ring will start somewhere, as already described. 2S will start with his Ring (which, as I said, may require a nerf to make it fair). But if 3S some how gets 2S's Ring, it won't be intsa-win for 3S, it will work like the Ring normally does for for non-Sauron players, and likewise if 2S gets 3S's Ring.

Quoting Wintersong, reply 73
The problem with random map generation and all that means that you can end with the following scenario:


Player Frodo spawns near Player Sauron. Not close enough as to know it without some exploration, obviously.
In early exploration, a goodie hut found by Player Frodo gets him The One Ring. I'm, maybe wrongly, supposing that it's far enough of Sauron to spawn but still close enough to suppose a problem.
A few turns later, Player Sauron finds Player Frodo and attacks him. He wins and gets The One Ring.
Steamrolling for the rest of the game for Player Sauron?
Maybe Sauron should only be able to get the Ring once he has completed some kind of quest or some turns have passed? A lucky Sauron can be a winner Sauron. It's doubtful that if Sauron defeats the ringbearer, the Ring won't allow itself to get recovered by Sauron though.

If a player gets corrupted by the Ring, let him die consumed by the Ring and his lands join Sauron.

I'm thinking that no matter who you are playing as, you will have to go on a quest to find the Ring. But going on one specific quest wont' garantee that you get the Ring, you just have a chance to if the Ring happens to be somewhere on the path of your quest.

Also, the Ring will be very rare. Not quite as rare as dragons are expected to be in the vanilla game, but similar. So you could conceivable go through an entire game without anyone finding the Ring. Hopefully those two things will a scenario such as the one you suggest from happening.

The problem I have with the "get corrupted and become Sauron's vassal" idea is, what happens if you use the Ring to kill Sauron? Then you have the power the Ring gives you, and no real consequences of continueing to use it/hold on to it, unless you really care about being a "good" kingdom.

Maybe, the bonuses the Ring gives will depend on the "strength" of your kingdom/empire/sovreign.

Reply #75 Top

I don't think that the Ring would actually allow you to kill Sauron. It shouldn't. It should try to conquer you or betray you. It's part of Sauron after all and in its limited way, always trying to go back home. What I want to say is that atlhough not impossible to kill him while in control of the Ring (ask certain hobbits about it), it shoul have some kind of penalty/difficulty added to reflect that.

Anyway, my LotR lore isn't that big but isn't Sauron immortal as long as the Ring is still there? Sauron would be unkillable by any means as long as the Ring is there (not a bad mechanic to have for a faction as long as it could be balanced properly). I suppose he could be temporarily banished but not killed. In any case, if he were to die and the Ring survive, let the killer enjoy the benefits of the Ring and be Sauron 4.0 if he wishes (and it's not like if he should have a choice, the Ring is supoposedly to corrupt anyone not matter its will).

I don't remember if you have mentioned it yet but... factions can be played by more than one player at the same time? Like 2 players with Sauron 3rd Age? Or 5 players with Sauron 2nd Age or Gondor 2nd Age? Gondor and similars might not be a problem but surely the Saurons can be one.