The Lord of the Rings The Rise of Mordor [Mod]

A Lord of the Rings mod for Elemental

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I know it's rediculously early to start thinking about mods, but since I've already started making Barad-dur (go here: https://forums.elementalgame.com/363168 ) I figured I might as well "claim" the LotR mod now:P

Since very little is known about the exact game mechanics of Elemental, all of this is very much up in the air and subject to change, but here are my preliminary ideas.

I plan to have this mod span more than just the 3rd Age (ie, the Silmarillion) but at the beginning it will be primarily focused on the 3rd age, with more races, etc to follow. The first release will be Sauron, then probably Gondor, the Lonely Mtn, Rohan, then Saruman, followed by more.

Playable Factions:

Color coded to make it easier to differentiate factions

  • Red = Evil
  • Blue = Good
  • Green = NPC

1. Gondor 3rd Age - I'm still not completely sure how they will work out. They don't really have anything comparable to a "channeler" so this could be hard. They will be strong defensively, but less so offensively.

  • Sovereign - Denethor
  • Heros
    • Aragorn (maybe)
    • Prince Imrahil
    • Faramir
    • Boromir
  • Units 
    • Generic Soldier - Relatively well equiped, somewhat expensive
    • Tower Guard - Elite soldier. Well equiped, very expensive

2. Sauron 3rd Age - Sauron will obviously be your channeler. Hopefully it will be possible for channelers to be made immobile, in which case Sauron will be confined to his foretress (Barad-dur). Sauron will be basicly all about military. Mainly spamming orcs, but with some other stronger units thrown in. For the most part, his magical abilities will be limited to changing the weather and that sort of thing (assuming that is possible) So he can send black clouds over his opponents that weaken/demoralize them but strenghten his own army, that sort of thing.

  • Sovereign - Sauron
  • Heros
    • Nazgul (8 of them)
    • Lord of the Nazgul - Both the Lord and the regular Nazgul start on foot, but can be upgraded to horses, then eventually to the giant bird-things
  • Units
    • Orc - Cheap, poorly equiped, but easy to get a lot of them
    • Troll - Expensive but still poorly equiped. Make up for it with brute strength
    • Southron - Better equiped than orcs but still not equal to soldier of Gondor

3. Rohan - Much like Gondor, I'm not completely sure how they will work. Their army will obviously be based around calvary.

  • Sovereign - King Theoden
  • Heros
    • Eomer
    • Eowyn (maybe)
    • Elfhelm (maybe)
    • Erkenbrand (maybe)
  • Units
    • Genreic Soldier - Just your ordinary soldier. Slightly less well equipped and less expensive than Gondor generic soldier
    • Rider - Mounted calvary (duh) Best calvary of all factions. Expensive and well equipped

4. The Lonely Mountain (Dwarves) - Yet again, how their channeler will work is unkown. They will be very good at mining resources, building weapons/armor, and they will be hard to kill, but their will be relatively few of them.

  • Sovereign - Dain
  • Heros
    • Gimli
  • Units
    • Dwarf - Very well equipped, hard to kill, but expensive

5. Isengard - One of the few factions that will have a mobile channeler of sorts. They will obviously be based out of the Orthanc. They will be very good at manipulating others to do their will (ie, good diplomacy). Uruk-hai will be stronger + better armored than Mordor Orcs, but less numerous.

  • Sovereign - Saruman
  • Heros
    • Wormtounge (maybe)
    • Ugluk (maybe)
  • Units
    • Uruk-hai - Stronger than normal orcs, better equipped, more expensive
    • Men of Dunland - Cheaper than Uruk-hai, not as well equiped

6. Gondor 2nd Age (Possibly combined with Arnor) - Similar to 3rd Age Gondor, but with more emphasis on offence over defence.

  • Sovereign - Elendil
  • Heros
    • Isildur
    • Anarion
  • Units
    • Generic Soldier - Similar to 3rd Age soldier, but better equiped and more expensive

7. Elves 2nd Age - They will have less emphasis on military than the other races, but still be a force to be reckoned with. Beyond that, I'm not sure.

  • Sovereign - Gil-Galad
  • Heros
    • Cirdan
    • Elrond (maybe)

8. ?Numenor - Maybe. How they will be done, assuming they are put in, remains to be seen.

  • Sovereign - Unknown

9. Kazad-Dum/Moria - Similar to Lonely Mtn Dwarves. Better at mining, better armor (Mithril).

  • Sovereign - Durin (maybe)

10. Sauron 2nd Age - More emphasis on building of strength of channeler (Sauron) than 3rd Age varient but otherwise similar. Sauron will be mobile.

  • Sovereign - Sauron

11. Melkor/Morgorth - Similar to Sauron of the 3rd Age. Relatively immobile (maybe can move a little) Has ability to recruit many powerful heros (dragons, balrogs, etc. Sauron may also be one of his heros)

  • Sovereign - Morgoth

12. Gondolin - Specializes in steath and secrecy and is good at defence. Smaller army, but good at hit + runs

  • Sovereign - Turgon

13. Doriath - I have no idea how to do this. They will try to stay out of conflict. They will be able to use powerful defensive spells to protect their kingdom, but have little magic beyond that.

  • Sovereign - Thingol

14. ?Valar - This one is very questionable. How to make them balanced but at the same time incredibly powerful? If any one of these races were likely not to be included, it would be the Valar.

  • Sovereign - Manwe

15. Angmar - Not really sure how this would work, but there needs to be more evil factions to balance things out.

  • Sovereign - Witch-King

Non-Playable Factions:

 

1. Lothlorien - They will mind their own business, pretty much safe from all but the biggest attacks on their land. If you do something to piss them off, they will come down on you like a ton of bricks and smash you to little pieces, but they won't be willing to chase you very far.

2. Ents - Similar to Lothlorien. Stay away from them and you'll be good. But if you start building cities in the middle of their forest, or cutting it down for resources, they will ravage your lands and cities, worse than Lothlorien. As a trade off, though, it will take more to make them angry. They may also be "invisible" so that players wont' know which forests are Ent forests until it's too late, so they want to be careful about where they get resources from/build cities/march armies, etc. They would also be less cohesive than Lothlorien, so you might end up with only one Ent attacking you, or 20 of them plus hundreds of Hurons, depending on how deep into the forest you go/what you do to them.

So, as you can see, I plan to have many races, but how they will all work out is unknown. For pretty much all of them, how their channeler will be used is completely unknown.

Until Elemental gets closer to release, my main focus will be the visual aspects, since that is really all I can do at the moment. As I said earlier, I am working on Barad-dur (I'll post info on that later) Once it is done, I'll probably make the Orthanc, but after that, I'm not sure. I could model Minas Tirith, but because that is a city, it might not be possible for it to "grow" if I just model the whole thing.

Anyway, what are your thoughts? Any other races/factions I'm forgetting? (I'm sure there are;P ) And I can not stress enough that all of this is very preliminary and none of it is set in stone. I just wanted to post my ideas, and "stake my claim" so to speak in the LotR mod:P

Oh yes, and hopefully when the Modding section of the forums is made, a moderator can move this thread there.

I'm sure there are other things I'm forgetting, so I'll add those as I think of them. And sorry for the wall of textx_x

 

95,926 views 145 replies
Reply #1 Top

1. Gondor 3rd Age - I'm still not completely sure how they will work out. They don't really have anything comparable to a "channeler" so this could be hard. They will be strong defensively, but less so offensively.

Denethor is shown to have a strong 'will'.  While he doesn't throw fireballs around...  does anyone in the entire series really do that?  Magic is always very subtle, a matter of opposing wills and things that just work better than they should.  Think outside the box a little :D

Reply #2 Top

I would love to help out in the design/playtest component. I put many hours into playing the various great LOTR mods for Warcraft 3 and Age of Wonders (Shadow Magic).

I have a couple questions

 

A few suggestions:

 

Asymetry is essential to any 3rd age LOTR map in my opinion. If it is possible in Elemental, I would love to see a situation where (depending on when you set the map in the timeline) the forces of Sauron are apparently overwhelming, and only through a combination of skill and teamwork can the other forces survive to the mid-game. This can be accomplished by giving Sauron's forces a higher number of troops, stronger troops, and a variety of options: Orc troops, goblin troops, undead troops, human troops, access to a lot of medium quality armor and arms, and powerful thugs like trolls and the Nine Nazgul.

Along those lines, I would suggest utilizing whatever diplomacy system Elemental will have. The question of what factions are allied or can ally is important. The big questions are whether the Dwarves and Elves will be on the side of Man, be independant, or something in between. It just wouldn't feel thematic in my opinion for the game to begin with - for example - the Elves of Rivendell invading the Shire and pillaging the Men of Bree, or watching The Haradrim crush Minas Morgul. The easy way would be to simply split the factions into a Dark and a Light alliance, ala Ring Wars, perhaps with an Independant Saruman's Isengard. An alternative would be to set the game before the Hobbit and make Sauron spend the beginning turns subduing the Easterlings, Haradrim, or even Saruman.

In the second age the diplomacy issue is less important in my opinion, as pretty much every faction has some reason to fight each other. The men of Gondolin are not exactly friendly with the Noldor, let alone the Sindar or the Dwarves. Doriath could have some sort of alternative victory condition (if you have played the Avalon Hill Dune Board Game you know what sort of thing I mean).

I would suggest splitting the Second age and Third age mods if possible, as it would be odd to see the Sons of Feanor going up against Rohan! Also, the time scale between the ages is so long and would be presumably beyond the scope of the game.

-------------------------

 

I would love to work with you on this, your Barad-Dur is fantastic and I share your passion for LOTR.

Reply #3 Top

Just an important note: If you would like to make a decent LotR mod, magic must be removed from it. ;)

Reply #4 Top

Quoting Torment, reply 3
Just an important note: If you would like to make a decent LotR mod, magic must be removed from it.

Not necisarrily. Like Ron said, magic is there, but it's subtle. And since it remains to be seen how exactly magic will work, it's too early to say that it should be removed or anything like that.

@ Yestin: Right now it's too early for there to be any real designing or playtesting going on:P but your offer of help is greatly appreciated. When there is actually something that can be done aside from modeling, then I could probably use you, if you are still willing to help. And you reminded me of a faction I forgot about! Saruman. Thanks for reminding me:thumbsup: I'll update the main post later today.

However, I have to disagree about splitting the 2nd and 3rd Age mods. I think part of the fun would be pitting old Sauron against new Sauron and see who wins, or Morgorth vs. Sauron, see if the servant can overthrow the master, that sort of thing.

Reply #5 Top

Oh Lord.  When I first read this topic, I immediately thought of a mod including Michael Flatley and Riverdance.  I almost cowered in the corner.

I know a LotR mod is inevitable.  Good luck with it, but I would prefer to see a Forgotten Realms or Dragonlance mod, I believe.  You can never have too many quality conversions though. :)

FYI, it's not too early to think about mods.  I've already been toying with ideas for full conversions of the Talisman, Descent, and Runebound board games.

Reply #6 Top

Quoting Jharii, reply 5
FYI, it's not too early to think about mods.  I've already been toying with ideas for full conversions of the Talisman, Descent, and Runebound board games.

Interesting idea.

When you state "full conversions", do you mean to actually play the board games within Elemental?  I'm assuming not, but otherwise not sure what you mean by "full conversions".  And it would be more interesting if you did not mean that, since the gameplay of Talisman is a bit too much roll-and-move-left-or-right-and-rarely-up-or-down.  (But anything which encourages folks to play E:WOM is a good idea.)

To me, the problem with using a game like E:WOM to play board games like those is that you can do so much more with a computer game than with a board game.  Board games often have simpler mechanics and fewer choices involving severely limited resources.  This is usually totally unlike most 4x games.  Especially the examples you provided.  Slight exception to Descent for its grand scope in the campaign game.  Probably a game with a more 4x scope could be something like Titan, which has you commaning up to 84 characters at a time.  Not a very popular game these days though.  (I own 6 copies.)

I don't mean to dissuage your idea, because anything to draw in gamers to E:WOM or to develop new board gamers is a good thing.  If you do end up reproducing the exact gameplay of the original board games, add in some optional elements that add and expand the gameplay, since you already spent all that time doing the graphics, etc.  We already have ways and places to play board games against each other (Cyberboard or its competitors or BrettSpielWelt.de).

Reply #7 Top

Seems a quite ambitious and complex proyect so the best luck for you with it. :) I'll stick to my own IPs for my minimods. XD

Anyways, I bet someone will try to make E:WoW (Elemental: World of Warcraft). And when that happens, you read it first here. (and no, I won't be making it unless without my knowledge I own the IP)

Reply #8 Top

Okay, let me see here...

If you're going straight up 3rd age, or making it 3rd age centric, I would have to agree with Torment, magic is a scarce commodity in that time period.  Magic is far more commonplace in earlier ages, but mostly because of the elves who brought their knowledge with them from Valinor and taught by the Valar, or the less savoury characters who learned the arcane arts from Morgoth.

That's not to say there isn't any, Gandalf and the other wizards brought their magical capabilities from Valinor into the 3rd age.  Certain of the Calaquendi who remain in the end of the 3rd age (think Elrond and Galadriel) have magical powers, too.

Maybe you could have factions which centered around these individuals, not the "wandering wizards" (all of the wizards but Saruman), but the elven faction of Rivendell for instance, Elrond is known as the greatest lore-master left in Middle Earth, so obviously his faction has a significant boost to technology but extremely limited numbers.

I think you should probably try not to bite off more than you can chew, stick to something simple, start with non-magical Gondor.  Perhaps consider, rather than making them "defensive" make them limited numbers but cheaper training, this will give the same sense that each unit is valuable and you want to keep them alive (which will make players think more defensively without just giving them overt defense boosts), and will give them the hp to stay alive in offensive maneuvers.  The quality of the armor and weapons should be slightly less than average.

Mordor is fairly simple also, at the end of the 3rd age Sauron was a spectre of his former glory.  Basically all he could do with his magic is make big dark scary clouds.  He relied almost completely on his minions, the nine riders in particular.  Orcs should be numerous, ill equipped, and ill trained.  Throw aways.  Men (southrons) are better equipped, better trained, less numerous than orcs, slightly less throw aways.  Olphaunts should be VERY few and far between, Pelinor fields was Sauron's big push and there was only about 30 there (not sure exactly how many).  Trolls should also be few and far between, not so much as the Oliphaunts, but the ratio of orc to troll should not exceed 1000:1 or so.  The nine should be treated as a FPS player is in multiplayer, if the get killed they respawn after a certain time at the black tower.  They should be somewhat of a force to be reckoned with, and should receive bonuses based on whether they are together with other riders.  One by himself should get killed fairly easily, maybe by say 20 Gondor soldiers.  All nine together should be able to fight (or fright) off an army.

Maybe have an Lonely Mountain dwarf faction (including the Iron Hills dwarves from up north of the mountain), they would have slightly better than average equipment.  Even less troops than Gondor with the same training boost, but the better equipment balances them out.  Probably should be the best faction at making money.

I'm not sure the best way to handle the elves...  You have the wood elves of Mirkwood, the elves of Rivendell, and the elves of Lothlorien.  Rivendell and Lothlorien elves don't really fight much in the books, but it must be said that there are notable exceptions, for instance, Glorfindel of Rivendell faced down all 9 riders to bring Frodo to Rivendell (poor guy was replaced by Liv Tyler in the movie), Elrond's sons rode to Rohan to help out the Rohirrim, the borderguards of Lothlorien destroyed an entire host of orcs after the Balrog was thrown down a hole.  It wouldn't be appropriate to stick them all in the same faction together, so my suggestion would be to start with one, say the Mirkwood elves (excellent bowmen, not so excellent close range fighters, average bows but poor armor, fast moving to run away from trouble and kill at range).  If that doesn't fill your elven requirements then move to Rivendell, (research bonus, excellent equipment probably best in game, least troops in game.)

Rohan seems pretty straight forward.  Average equipment, good numbers, LOTS of horses, less training than Gondor troops.

Now there's something else I feel should be mentioned, and that is Southern Gondor.  In these days of LoTR movies and ghost armies people tend to forget that in the books the reinforcements who actually came off the boats of the Corsairs of Umbar at the Battle of Pelenor Fields were troops from Southern Gondor, I can't name all the regions but the biggest was Dol Amroth.  Whether these should be included in the regular Gondor army is up to you, if you include them though you should remember that this will change the dynamics of the Gondor army as a whole, they will be more numerous by far (most of the population of Gondor lives in the southern regions), and they will be better equipped since they'll have more resources to access.  If this seems like it imbalances the game in favor of Gondor, you're right.  It does.  So in response you might try changing Mordor troops to be more scary and powerful.  If not (and I would suggest this) you can make them a separate faction, they would be excellent sea farers, except that such a skill is basically useless.  More numerous than Gondor, less well trained, less well equipped.  Not as expendable as Mordor orcs, but not as important to protect as Gondor soldiers.

There's also Saruman, basically the same as Mordor except this is the one faction that can legitimately have a mobile channeler.  Uruk hai are less numerous and better trained than Mordor orcs slightly better equipped but not much. No trolls, no southrons, no oliphaunts.

So, lets see that's

1) Gondor

2) Mordor

3) Dwarves

4) Elves (could be anywhere from 1 - 3 factions)

5) Rohirrim

6) Southern Gondor

7) Orthanc

A pretty tall order, and that way you can concentrate on the 3rd age.  Sticking to one time and doing it well would be a better approach than spanning all of time.

DISCLAIMER: I DO NOT KNOW EVERYTHING ABOUT THIS SETTING AND ITS CHARACTERS.  I HAVE TRIED TO THE BEST OF MY ABILITIES TO REMEMBER WHAT I READ IN THE LORD OF THE RINGS AND THE HOBBIT LAST YEAR.  IF I MADE AN ERROR PLEASE CORRECT ME.

Reply #9 Top

Quoting timbur, reply 6



Quoting Jharii,
reply 5
FYI, it's not too early to think about mods.  I've already been toying with ideas for full conversions of the Talisman, Descent, and Runebound board games.


Interesting idea.

When you state "full conversions", do you mean to actually play the board games within Elemental?  I'm assuming not, but otherwise not sure what you mean by "full conversions".  And it would be more interesting if you did not mean that, since the gameplay of Talisman is a bit too much roll-and-move-left-or-right-and-rarely-up-or-down.  (But anything which encourages folks to play E:WOM is a good idea.)

To me, the problem with using a game like E:WOM to play board games like those is that you can do so much more with a computer game than with a board game.  Board games often have simpler mechanics and fewer choices involving severely limited resources.  This is usually totally unlike most 4x games.  Especially the examples you provided.  Slight exception to Descent for its grand scope in the campaign game.  Probably a game with a more 4x scope could be something like Titan, which has you commaning up to 84 characters at a time.  Not a very popular game these days though.  (I own 6 copies.)

I don't mean to dissuage your idea, because anything to draw in gamers to E:WOM or to develop new board gamers is a good thing.  If you do end up reproducing the exact gameplay of the original board games, add in some optional elements that add and expand the gameplay, since you already spent all that time doing the graphics, etc.  We already have ways and places to play board games against each other (Cyberboard or its competitors or BrettSpielWelt.de).

Runebound actually interests me more than Descent and Talisman.  A full conversion (yes, the actual board game) would be an excellent project just to test the scope of the engine.  A hybrid of Elemental and Runebound or others would be interesting.  Again, the scope is not clear at this time until I know the limitations.

It's a pipe dream, as I am sure I don't fully possess the talent myself to pull it off.  But it's something that I would love to tackle.

Reply #10 Top

I'm not sure the best way to handle the elves...  You have the wood elves of Mirkwood, the elves of Rivendell, and the elves of Lothlorien.  Rivendell and Lothlorien elves don't really fight much in the books, but it must be said that there are notable exceptions, for instance, Glorfindel of Rivendell faced down all 9 riders to bring Frodo to Rivendell (poor guy was replaced by Liv Tyler in the movie), Elrond's sons rode to Rohan to help out the Rohirrim, the borderguards of Lothlorien destroyed an entire host of orcs after the Balrog was thrown down a hole.

Well, not explicitly stated in LoTR but Lothlorien was attacked three times during the last battles of the War of the Ring. They were all driven back by the elves and by Galadriel's and her ring's power - Lothlorien could only be overcome if Sauron himself had come. Once Sauron fell, Celeborn led his armies and captured Dol Guldur, and then Galadriel leveled it to the ground.

I don't remember if Rivendell had any more of a military achievements other than what you mentioned, though. Rivendell was farther removed from most of Sauron's host, so it wouldn't surprise me if it didn't.

Also, I wouldn't make Northern and Southern Gondor separate factions. For one, even had Southern Gondor been able to fully reinforce Minas Tirith from the beginning, they would still not have had the advantage. It was the combination of what was left of Northern Gondor's army, the Rohirrim and the reinforcements from the south that won the Battle at Pelennor Fields. Without any one of those three groups, the battle would probably have been lost...

And then, you have to consider that that army was a fraction of Sauron's whole host. So combining the two would in no way make Gondor too powerful. Militarily, it was completely screwed; if not for the destruction of the Ring, even if the whole army sat waiting for the next assault on Minas Tirith, they would have been wiped out.

 

Also, I'd like to see a map of Middle-Earth included in the mod; but I'd also like to be able to play as the factions on random maps. It would be awesome if you could script the RMG to draw from whatever art assets and such that you create instead of (or in addition to) the standard ones. Not sure about the technical requirements to do that, but you should look into it when there's enough to work with!

Reply #11 Top

Quoting pigeonpigeon, reply 10

Well, not explicitly stated in LoTR but Lothlorien was attacked three times during the last battles of the War of the Ring. They were all driven back by the elves and by Galadriel's and her ring's power - Lothlorien could only be overcome if Sauron himself had come. Once Sauron fell, Celeborn led his armies and captured Dol Guldur, and then Galadriel leveled it to the ground.

I don't remember if Rivendell had any more of a military achievements other than what you mentioned, though. Rivendell was farther removed from most of Sauron's host, so it wouldn't surprise me if it didn't.

Also, I wouldn't make Northern and Southern Gondor separate factions. For one, even had Southern Gondor been able to fully reinforce Minas Tirith from the beginning, they would still not have had the advantage. It was the combination of what was left of Northern Gondor's army, the Rohirrim and the reinforcements from the south that won the Battle at Pelennor Fields. Without any one of those three groups, the battle would probably have been lost...

And then, you have to consider that that army was a fraction of Sauron's whole host. So combining the two would in no way make Gondor too powerful. Militarily, it was completely screwed; if not for the destruction of the Ring, even if the whole army sat waiting for the next assault on Minas Tirith, they would have been wiped out.

 

Also, I'd like to see a map of Middle-Earth included in the mod; but I'd also like to be able to play as the factions on random maps. It would be awesome if you could script the RMG to draw from whatever art assets and such that you create instead of (or in addition to) the standard ones. Not sure about the technical requirements to do that, but you should look into it when there's enough to work with!

Ahh that's right, forgot about Dol Guldur, Appendices for the win!

As for the seperation of Gondor, I know about that only being the tip of the iceberg of Sauron's forces, I was speaking more theoretically about how to balance ALL the races in regards to the mod, obviously in the historical context of the War of the Ring the balance was off (as it usually is in any actual real-life war).  That would be like trying to balance a faction entirely composed of Valar versus, say, just Saruman's faction.  Ain't gonna happen (realistically).

I would think that you could quite easily tell the RNG to include mod materials, in fact I think that's one of the main reasons you are able to upload your custom creations to the Elemental "cloud", it will use those custom things when generating new maps, if you tell it to of course.  Sort of like Spore.  (This is an assumption, therefore it is more than likely I am making an ASS out of U and ME.  However it is an assumption that makes sense so I will stick by it.)

Reply #12 Top

Sounds good! Gfx aren't my strong suit, but if you need any text-writing done, feel free to drop a line.

Reply #13 Top

Dang that's a lot of stuff to reply to. Hopefully I won't miss anything:P

If you're going straight up 3rd age, or making it 3rd age centric, I would have to agree with Torment, magic is a scarce commodity in that time period. Magic is far more commonplace in earlier ages, but mostly because of the elves who brought their knowledge with them from Valinor and taught by the Valar, or the less savoury characters who learned the arcane arts from Morgoth.

Until we actually see the magic system in Elemental, how it will work in the mod remains up in the air. Right now, I'm thinking there will be magic, but it will be very limited, ie Sauron's black clouds, etc. Perhaps characters more known for thair magic (Gandalf) will be wandering heros that can be recruited to help out, but again, who knows?

 

I think you should probably try not to bite off more than you can chew, stick to something simple, start with non-magical Gondor.

My current plan is to start with the 3rd Age races and slowly add on more as they are finished. I'm going to begin with Sauron (mostly because I already have Barad-dur modeled) then probably Gondor, then the Lonely Mountain (combined with Iron Hills) then Rohan, and so on.

As for S. Gondor, right now I'm thinking they will be combined with the rest of Gondor. I'm just not sure there is enough differentiating them to justify a second race, plus they are all part of the same kingdom.

Elves: They are a bit of a problem. Like Pigeon x2 said, Lothlorien was attacked, but other than that, it didn't seem like the majority of the elves did much. Maybe (and this is a big mayber) Lothlorien will be a non-playable faction, that basicly minds their own business, but if you attack them or really piss them off, they will smash you into tiny little peices.

As for the map of Middle Earth, it will of course be included, when the time comes.

@Scoutdog: When it comes time to do that sort of stuff, I will definetly take you up on that:thumbsup:

Reply #14 Top

Quoting kyogre12, reply 13

Until we actually see the magic system in Elemental, how it will work in the mod remains up in the air. Right now, I'm thinking there will be magic, but it will be very limited, ie Sauron's black clouds, etc. Perhaps characters more known for thair magic (Gandalf) will be wandering heros that can be recruited to help out, but again, who knows?

 
My current plan is to start with the 3rd Age races and slowly add on more as they are finished. I'm going to begin with Sauron (mostly because I already have Barad-dur modeled) then probably Gondor, then the Lonely Mountain (combined with Iron Hills) then Rohan, and so on.

As for S. Gondor, right now I'm thinking they will be combined with the rest of Gondor. I'm just not sure there is enough differentiating them to justify a second race, plus they are all part of the same kingdom.

Elves: They are a bit of a problem. Like Pigeon x2 said, Lothlorien was attacked, but other than that, it didn't seem like the majority of the elves did much. Maybe (and this is a big mayber) Lothlorien will be a non-playable faction, that basicly minds their own business, but if you attack them or really piss them off, they will smash you into tiny little peices.

As for the map of Middle Earth, it will of course be included, when the time comes.

@Scoutdog: When it comes time to do that sort of stuff, I will definetly take you up on that

Sounds good, don't let me stifle your creativity, just giving some pointers.  For Southern Gondor, you could always just leave them out and say your inspiration came more from the movies :grin:

Making Lothlorien neutral would probably be a decent idea.  I guess we would just have to wait for you to make a faction from an earlier age (like Gondolin or Nargothrond) to play as elves.

Good luck :thumbsup:

Reply #15 Top

Sounds good, don't let me stifle your creativity, just giving some pointers. For Southern Gondor, you could always just leave them out and say your inspiration came more from the movies

Don't worry about it. Like I've said before, everything is subject to change.

As for using the movies as insperation, what I'm going to try to do is use the books for the lore and the movies for the visuals. Because whatever the movies' other faults, they had some amazing visuals.

Reply #16 Top

If you are going to do Gondolin, you really have to do Nargothrond as well. Finrod was more a pure "spellcaster" than Turgon, and would fit the Channeler mold nicely, I think.

 

Besides, Finrod needs some props. Galadriel gets all the love and she was the WIMP of that family XD She just was th only one that survived Morgoth.

Reply #17 Top

So I've been doing a bit of reading :P The elves of Mirkwood also fought in the War of the Ring - Dol Guldur split its forces to attack both Lothlorien and Thranduil's realm. I couldn't find much information about details, only that the Mirkwood elves won a hard victory.

Also, one possibility is combining the elves of the Lonely Mountain/Iron Hills with the men of Dale, or having the men of Dale as an independent faction. The reason why Rivendell didn't have to do any fighting, incidentally, was largely because of the Dwarves' and men of Dale's victory. Sauron's plan was for his Easterling forces assaulting the Lonely Mountain to link up with the armies of Dol Guldur, destroy the elves of Mirkwood and launch a combined assault against Lothlorien, defeat it and pass west across the Misty Mountains. Even had the dwarves fallen, whether or not the combined Easterling and Dol Guldur armies would have managed to defeat Lothlorien seems questionable, but that was Sauron's plan.

Also, though not during the War of the Ring, the elves of Mirkwood did also participate in the Battle of Five Armies. I think, if any elvish faction were to be a playable race in the 3rd era, I think I'd probably make it the elves of the Woodland Realm. Not only were they fairly active militarily, they are also more on par with the other good factions - they don't have crazy fancy equipment, aren't the greatest lore-masters around, etc. Really all they have are their elvish physical attributes.

Also, if you do go into the earlier ages, Doriath is a must. It's led by Thingol, the mightiest of the Eldar besides Feanor, and Melian - a maiar! That said, considering they stuck almost entirely within the girdle of Melian, I think they might have to be a non-player race. I like the way you described how a non-playable Lothlorien would smash you into tiny pieces if you pissed them off, but otherwise stay to themselves. I kind of envision Doriath as being somewhat similar - first, if they don't want you to enter their territory, then you simply can't. Second, if you stray too near their border and they don't like you, you will die :P However, they will not march any meaningful distance to smite you, even if they hate you.

 

Hmm, one more idea regarding Lothlorien as a non-playable faction. Being near Lothlorien should provide a bonus if you're friendly, and penalties if you're not. There are many scenarios where Galadriel provided subtle aid to friendly peoples nearby. For example, when the ancestors of the Rohirrim were coming from the North to Gondor's aid, Sauron was spreading a dark fog outwards from Dol Guldur to stop or slow them down; but Galadriel in turn emanated a white mist from Lothlorien that pushed back Sauron's magic and imparted a sure-footedness to their horses so that they traveled much faster than they otherwise would have even if not for Sauron's fog; that's the only reason they actually arrived in time to save Gondor.

Reply #18 Top

Good digging, sir!

I would agree that the best 3rd age elvish faction to be playable would probably be the Mirkwood elves.  Doriath as a non playable faction is definitely also a good idea.  Passive bonuses to good factions when they go near NPC faction of Lothlorien also sounds intriguing, though I'm not sure how well that actually fits, since Lothlorien was pretty insular toward the end of the 3rd age, and I'm not so sure they would like it all that much if say the dwarven faction was poking around their neighborhood looking for a cheap bonus ;)

Reply #19 Top

Passive bonuses to good factions when they go near NPC faction of Lothlorien also sounds intriguing, though I'm not sure how well that actually fits, since Lothlorien was pretty insular toward the end of the 3rd age, and I'm not so sure they would like it all that much if say the dwarven faction was poking around their neighborhood looking for a cheap bonus ;)

True, the general elven population of Lothlorien would probably not be so happy about that. But you have to keep in mind that Galadriel keeps her own counsel, and does what she thinks must be done to combat Sauron and other dark forces of the world. Galadriel actually has great respect for the dwarves - the Noldor hold skilled craftsmen in very high esteem; and for example she held no contempt whatsoever for Gimli - and not just because he was a member of the fellowship. Before deciding what to do, she would determine the purpose of a dwarf army sitting by her border; if she determined it to have good reason I think she would very willingly aid them through magic, if she saw the need.

Also, another non-playable faction would definitely have to be the Ents/Huorns! If not for the Ents, the war would've been lost. For one, Saruman wouldn't have been overthrown; secondly, the orcs fleeing from Helm's Deep would've remained a threat; thirdly, the Ents annihilated one of Sauron's forces that would have confronted the Rohirrim on their way to Minas Tirith - and the force was comparable to the host of the Rohirrim - so without the Ents, the Rohirrim would probably not have just been late, but they might not have arrived at all.

Reply #20 Top

Good points, like the Ent/Huorn faction idea, not sure how playable it would be though (maybe another candidate for NPC).

All I'm saying is that if an army showed up uninvited or unannounced on my border, no matter whose it was, I would certainly think twice about helping them.  Perhaps it could be a diplomacy option, you can request aid from Lothlorien when near their borders, rather than just having it given to you.  BTW the dwarves were just an example, I could as easily have said the Rohirrim and could have (attempted to, at least) made the same point.  They like to keep to themselves for the most part and wouldn't like lots of major battle going on near their forest just because everyone nearby gets a bonus.

Reply #21 Top

Good points, like the Ent/Huorn faction idea, not sure how playable it would be though (maybe another candidate for NPC).

Yeah, I specifically said non-playable faction :P Definitely wouldn't work as a playable faction...

They like to keep to themselves for the most part and wouldn't like lots of major battle going on near their forest just because everyone nearby gets a bonus.

Presumably that wouldn't be a problem, because Sauron (or other evil factions) would not be too keen on moving troops within close proximity to Lothlorien, let alone fight an actual battle near it. Having it as a diplomatic option isn't a bad idea, but I'm a bit concerned about being able to actually convey your intention to the AI... If a good faction is fighting against the an evil faction, I don't see the harm in having proximity to Lothlorien automatically grant your troops some bonus and penalize the enemy. 

Reply #22 Top

The elves of Mirkwood might work as a playable faction. Like everything else, much remains up in the air about how they will work, but I like that idea:thumbsup:

Also, if you do go into the earlier ages, Doriath is a must. It's led by Thingol, the mightiest of the Eldar besides Feanor, and Melian - a maiar! That said, considering they stuck almost entirely within the girdle of Melian, I think they might have to be a non-player race. I like the way you described how a non-playable Lothlorien would smash you into tiny pieces if you pissed them off, but otherwise stay to themselves. I kind of envision Doriath as being somewhat similar - first, if they don't want you to enter their territory, then you simply can't. Second, if you stray too near their border and they don't like you, you will die However, they will not march any meaningful distance to smite you, even if they hate you.

Doriath is already on the list;P Right now I'm leaning towards having Doriath being playable. If I remember correctly, they did send out an army once. I might be remembering this wrong (so tell me if I am) but I'm pretty sure they sent out a force to help the Noldor in their "final" assualt on Morgorth. When they all amassed their forces for a massive assualt on Morgorth, and even Gondolin sent out an army to help. But again, I might be remembering that wrong.

About the Ents, I'm thinking they will be similar to Lothorien. Stay away from them and you're good. But if you start building on their forest, or using it's materials, they will come at you and completely ravage you, worse than Lothlorien, but on the other hand, it will be harder to piss them off. And maybe, so that players don't just avoid their woods entirely, they will be "camoflauged." You won't know if they are there until they start tearing apart your cities, so you want to be careful about where you get your resources from/build cities/march armies, etc. They would also be less cohesive than Lothlorien. So every now and then you might end up with a lone Ent attaching your border or something because you pissed that one off.

Reply #23 Top

Doriath is already on the list Right now I'm leaning towards having Doriath being playable. If I remember correctly, they did send out an army once. I might be remembering this wrong (so tell me if I am) but I'm pretty sure they sent out a force to help the Noldor in their "final" assualt on Morgorth. When they all amassed their forces for a massive assualt on Morgorth, and even Gondolin sent out an army to help. But again, I might be remembering that wrong.

Nope. After the breaking of the siege of Angband, Feanor son Maedhros led a massive assault to retake the lands from Morgoth; but Maedhros and his brothers had alienated Thingol and the elves of Nargothrond by kidnapping Luthien, wounding Beren and played a part in the death of Finrod Felagund, King of Nargothrond. So basically, neither of the two largest elven forces played a part in the assault and it ended in utter catastrophe for the elves and their allies (partially due to treachery).

And then Doriath was sacked by the dwarves, and then after being restored by Thingol's heir, was destroyed again by Feanor's sons. Both before the War of Wrath, which was the only other major battle of the First Age, and the last. Doriath pretty much only played a defensive role, and kept the lands surrounding Doriath free of Morgoth's forces.

Reply #24 Top

Quoting pigeonpigeon, reply 23

Doriath is already on the list Right now I'm leaning towards having Doriath being playable. If I remember correctly, they did send out an army once. I might be remembering this wrong (so tell me if I am) but I'm pretty sure they sent out a force to help the Noldor in their "final" assualt on Morgorth. When they all amassed their forces for a massive assualt on Morgorth, and even Gondolin sent out an army to help. But again, I might be remembering that wrong.


Nope. After the breaking of the siege of Angband, Feanor son Maedhros led a massive assault to retake the lands from Morgoth; but Maedhros and his brothers had alienated Thingol and the elves of Nargothrond by kidnapping Luthien, wounding Beren and played a part in the death of Finrod Felagund, King of Nargothrond. So basically, neither of the two largest elven forces played a part in the assault and it ended in utter catastrophe for the elves and their allies (partially due to treachery).

And then Doriath was sacked by the dwarves, and then after being restored by Thingol's heir, was destroyed again by Feanor's sons. Both before the War of Wrath, which was the only other major battle of the First Age, and the last. Doriath pretty much only played a defensive role, and kept the lands surrounding Doriath free of Morgoth's forces.

Nevermind then. I obviously need to reread the Silmarilian (I hate trying to spell that:P )

Reply #25 Top

Nevermind then. I obviously need to reread the Silmarilian (I hate trying to spell that:P  )

It's spelled 'Silmarillion' :P