kyogre12 kyogre12

The Lord of the Rings The Rise of Mordor [Mod]

The Lord of the Rings The Rise of Mordor [Mod]

A Lord of the Rings mod for Elemental

http://72.167.167.222/drupal/?q=forum/13

Forums (Curtesy of E:EE): http://72.167.167.222/drupal/?q=forum/13

I know it's rediculously early to start thinking about mods, but since I've already started making Barad-dur (go here: https://forums.elementalgame.com/363168 ) I figured I might as well "claim" the LotR mod now:P

Since very little is known about the exact game mechanics of Elemental, all of this is very much up in the air and subject to change, but here are my preliminary ideas.

I plan to have this mod span more than just the 3rd Age (ie, the Silmarillion) but at the beginning it will be primarily focused on the 3rd age, with more races, etc to follow. The first release will be Sauron, then probably Gondor, the Lonely Mtn, Rohan, then Saruman, followed by more.

Playable Factions:

Color coded to make it easier to differentiate factions

  • Red = Evil
  • Blue = Good
  • Green = NPC

1. Gondor 3rd Age - I'm still not completely sure how they will work out. They don't really have anything comparable to a "channeler" so this could be hard. They will be strong defensively, but less so offensively.

  • Sovereign - Denethor
  • Heros
    • Aragorn (maybe)
    • Prince Imrahil
    • Faramir
    • Boromir
  • Units 
    • Generic Soldier - Relatively well equiped, somewhat expensive
    • Tower Guard - Elite soldier. Well equiped, very expensive

2. Sauron 3rd Age - Sauron will obviously be your channeler. Hopefully it will be possible for channelers to be made immobile, in which case Sauron will be confined to his foretress (Barad-dur). Sauron will be basicly all about military. Mainly spamming orcs, but with some other stronger units thrown in. For the most part, his magical abilities will be limited to changing the weather and that sort of thing (assuming that is possible) So he can send black clouds over his opponents that weaken/demoralize them but strenghten his own army, that sort of thing.

  • Sovereign - Sauron
  • Heros
    • Nazgul (8 of them)
    • Lord of the Nazgul - Both the Lord and the regular Nazgul start on foot, but can be upgraded to horses, then eventually to the giant bird-things
  • Units
    • Orc - Cheap, poorly equiped, but easy to get a lot of them
    • Troll - Expensive but still poorly equiped. Make up for it with brute strength
    • Southron - Better equiped than orcs but still not equal to soldier of Gondor

3. Rohan - Much like Gondor, I'm not completely sure how they will work. Their army will obviously be based around calvary.

  • Sovereign - King Theoden
  • Heros
    • Eomer
    • Eowyn (maybe)
    • Elfhelm (maybe)
    • Erkenbrand (maybe)
  • Units
    • Genreic Soldier - Just your ordinary soldier. Slightly less well equipped and less expensive than Gondor generic soldier
    • Rider - Mounted calvary (duh) Best calvary of all factions. Expensive and well equipped

4. The Lonely Mountain (Dwarves) - Yet again, how their channeler will work is unkown. They will be very good at mining resources, building weapons/armor, and they will be hard to kill, but their will be relatively few of them.

  • Sovereign - Dain
  • Heros
    • Gimli
  • Units
    • Dwarf - Very well equipped, hard to kill, but expensive

5. Isengard - One of the few factions that will have a mobile channeler of sorts. They will obviously be based out of the Orthanc. They will be very good at manipulating others to do their will (ie, good diplomacy). Uruk-hai will be stronger + better armored than Mordor Orcs, but less numerous.

  • Sovereign - Saruman
  • Heros
    • Wormtounge (maybe)
    • Ugluk (maybe)
  • Units
    • Uruk-hai - Stronger than normal orcs, better equipped, more expensive
    • Men of Dunland - Cheaper than Uruk-hai, not as well equiped

6. Gondor 2nd Age (Possibly combined with Arnor) - Similar to 3rd Age Gondor, but with more emphasis on offence over defence.

  • Sovereign - Elendil
  • Heros
    • Isildur
    • Anarion
  • Units
    • Generic Soldier - Similar to 3rd Age soldier, but better equiped and more expensive

7. Elves 2nd Age - They will have less emphasis on military than the other races, but still be a force to be reckoned with. Beyond that, I'm not sure.

  • Sovereign - Gil-Galad
  • Heros
    • Cirdan
    • Elrond (maybe)

8. ?Numenor - Maybe. How they will be done, assuming they are put in, remains to be seen.

  • Sovereign - Unknown

9. Kazad-Dum/Moria - Similar to Lonely Mtn Dwarves. Better at mining, better armor (Mithril).

  • Sovereign - Durin (maybe)

10. Sauron 2nd Age - More emphasis on building of strength of channeler (Sauron) than 3rd Age varient but otherwise similar. Sauron will be mobile.

  • Sovereign - Sauron

11. Melkor/Morgorth - Similar to Sauron of the 3rd Age. Relatively immobile (maybe can move a little) Has ability to recruit many powerful heros (dragons, balrogs, etc. Sauron may also be one of his heros)

  • Sovereign - Morgoth

12. Gondolin - Specializes in steath and secrecy and is good at defence. Smaller army, but good at hit + runs

  • Sovereign - Turgon

13. Doriath - I have no idea how to do this. They will try to stay out of conflict. They will be able to use powerful defensive spells to protect their kingdom, but have little magic beyond that.

  • Sovereign - Thingol

14. ?Valar - This one is very questionable. How to make them balanced but at the same time incredibly powerful? If any one of these races were likely not to be included, it would be the Valar.

  • Sovereign - Manwe

15. Angmar - Not really sure how this would work, but there needs to be more evil factions to balance things out.

  • Sovereign - Witch-King

Non-Playable Factions:

 

1. Lothlorien - They will mind their own business, pretty much safe from all but the biggest attacks on their land. If you do something to piss them off, they will come down on you like a ton of bricks and smash you to little pieces, but they won't be willing to chase you very far.

2. Ents - Similar to Lothlorien. Stay away from them and you'll be good. But if you start building cities in the middle of their forest, or cutting it down for resources, they will ravage your lands and cities, worse than Lothlorien. As a trade off, though, it will take more to make them angry. They may also be "invisible" so that players wont' know which forests are Ent forests until it's too late, so they want to be careful about where they get resources from/build cities/march armies, etc. They would also be less cohesive than Lothlorien, so you might end up with only one Ent attacking you, or 20 of them plus hundreds of Hurons, depending on how deep into the forest you go/what you do to them.

So, as you can see, I plan to have many races, but how they will all work out is unknown. For pretty much all of them, how their channeler will be used is completely unknown.

Until Elemental gets closer to release, my main focus will be the visual aspects, since that is really all I can do at the moment. As I said earlier, I am working on Barad-dur (I'll post info on that later) Once it is done, I'll probably make the Orthanc, but after that, I'm not sure. I could model Minas Tirith, but because that is a city, it might not be possible for it to "grow" if I just model the whole thing.

Anyway, what are your thoughts? Any other races/factions I'm forgetting? (I'm sure there are;P ) And I can not stress enough that all of this is very preliminary and none of it is set in stone. I just wanted to post my ideas, and "stake my claim" so to speak in the LotR mod:P

Oh yes, and hopefully when the Modding section of the forums is made, a moderator can move this thread there.

I'm sure there are other things I'm forgetting, so I'll add those as I think of them. And sorry for the wall of textx_x

 

95,922 views 145 replies
Reply #126 Top

I`m stupid, ignorant programmer and i want to help :) Just don`t know how :)

Reply #127 Top

Kyogre, have you given any thought to the format of the campaign? Meaning, do you want it in the same style as Elemental's Book 1 where you basically play one hero (Frodo, Gandalf, Aragorn, whatever) and play the story from their perspective, or where you're more detached and participating in all of the story's events?

For example, if you're just playing Frodo you'd have an extended Shire and Bree section, you'd miss Helm's Deep, assault on Minas Tirith, but you'd experience inside Mordor. If you play as Gandalf, you'd have a bit of Shire, some Weathertop pew pew, Orthanc capture, Balrog fight, etc that Frodo never experienced.

Or you could be the abstract player, the hand that moves all and you play out the story essentially from the narrator perspective so you experience everything and play out the entire story from beginning to end, controlling all the heroes through their various journeys.

The former would be easy to create, and would allow for multiple variations of the campaign (one for each major character). The latter I think will run into more engine limitations (like how do you check that it's Gandalf, Aragorn, Gimli, and Legolas going to Theoden and not Frodo and Sam?). I don't think the event system is robust enough at the moment to make sure that the story is properly followed. It just wouldn't work to have Frodo fighting bravely in the siege of Minas Tirith, while Gandalf nukes Shelob with his spells and crisps up a bunch of orcs to slip into Mordor and go to destroy the ring. :P

Reply #128 Top

Quoting Annatar11, reply 127
Kyogre, have you given any thought to the format of the campaign? Meaning, do you want it in the same style as Elemental's Book 1 where you basically play one hero (Frodo, Gandalf, Aragorn, whatever) and play the story from their perspective, or where you're more detached and participating in all of the story's events?

For example, if you're just playing Frodo you'd have an extended Shire and Bree section, you'd miss Helm's Deep, assault on Minas Tirith, but you'd experience inside Mordor. If you play as Gandalf, you'd have a bit of Shire, some Weathertop pew pew, Orthanc capture, Balrog fight, etc that Frodo never experienced.

Or you could be the abstract player, the hand that moves all and you play out the story essentially from the narrator perspective so you experience everything and play out the entire story from beginning to end, controlling all the heroes through their various journeys.

The former would be easy to create, and would allow for multiple variations of the campaign (one for each major character). The latter I think will run into more engine limitations (like how do you check that it's Gandalf, Aragorn, Gimli, and Legolas going to Theoden and not Frodo and Sam?). I don't think the event system is robust enough at the moment to make sure that the story is properly followed. It just wouldn't work to have Frodo fighting bravely in the siege of Minas Tirith, while Gandalf nukes Shelob with his spells and crisps up a bunch of orcs to slip into Mordor and go to destroy the ring.

Right now, I'm thinking of going with the first option. Each main character (or group of characters) gets his own campaign. Frodo and Sam would go together, Merry and Pippin (until Isengard falls), Gimli, Legolas, and Aragorn. The "main" campaign will follow Frodo and Sam, and additional characters will join their party as you get to the necissary points of the game. When you get to Crickhollow, Merry and Pippin join, get to Bree and Aragorn joins, at Rivendell everyone else joins. The "side" campaigns get unlocked as you reach certain parts of the "main" one. After the breaking of the fellowship, you will unlock two new campaigns, Merry and Pippin, and Legolas, Gimli, and Aragorn. 

And then of course there has to be an evil campaign as well}:)   It will be more like the regular sandbox mode, but with the addition of trying to find the Ring while waging war with everyone else.

I'm also thinking of (depending on if this is possible or not) putting in a kind of tower defense mode. All you get is Minas Tirith and a small army, and you have to fend of increasing attacks from Mordor. You can't really "build" more units, but occasionally you'll get reinforcements from Gondor's allies. The goal is to hold the city until the Ring is destroyed (after X turns or something like that).

Quoting Ilindil, reply 126
I`m stupid, ignorant programmer and i want to help Just don`t know how

It's great that you want to help, but honestly, I'm not looking for help. This mod will take a very long time to complete, and I don't want anyone to "sign up" thinking otherwise and then being unprepared for a very long, mostly thankless slog. If I ever end up having a real "team," I want them to be people I know will stick it out to the very distant end (barring unforseen real life problems like illnesses, etc).

Reply #129 Top

Right now, I'm thinking of going with the first option. Each main character (or group of characters) gets his own campaign. Frodo and Sam would go together, Merry and Pippin (until Isengard falls), Gimli, Legolas, and Aragorn. The "main" campaign will follow Frodo and Sam, and additional characters will join their party as you get to the necissary points of the game. When you get to Crickhollow, Merry and Pippin join, get to Bree and Aragorn joins, at Rivendell everyone else joins. The "side" campaigns get unlocked as you reach certain parts of the "main" one. After the breaking of the fellowship, you will unlock two new campaigns, Merry and Pippin, and Legolas, Gimli, and Aragorn. 

This sounds great, but I don't think it's actually possible to "unlock" campaigns in this manner. I'm still trying to figure how Book 1 does some stuff (can't find an xml with any of the conversation triggers or the like :( ) so I'm not ready to say that some kind of condition based unlock won't be possible, but the game just reads all the files when it starts, so if the Mery/Pippin and Legolas/Gimli/Aragorn campaign files are there, they'll probably show up from the start.

And then of course there has to be an evil campaign as well}:)   It will be more like the regular sandbox mode, but with the addition of trying to find the Ring while waging war with everyone else.

So kind of a more traditional TC, all the new races and their content, but different master quest to "win"?

I'm also thinking of (depending on if this is possible or not) putting in a kind of tower defense mode. All you get is Minas Tirith and a small army, and you have to fend of increasing attacks from Mordor. You can't really "build" more units, but occasionally you'll get reinforcements from Gondor's allies. The goal is to hold the city until the Ring is destroyed (after X turns or something like that).

This I think will largely depend on how much AI control we have. This mode would have to be completely scripted and I don't believe at the moment we can give AI a unit and tell it to attack something.

Reply #130 Top

This sounds great, but I don't think it's actually possible to "unlock" campaigns in this manner. I'm still trying to figure how Book 1 does some stuff (can't find an xml with any of the conversation triggers or the like ) so I'm not ready to say that some kind of condition based unlock won't be possible, but the game just reads all the files when it starts, so if the Mery/Pippin and Legolas/Gimli/Aragorn campaign files are there, they'll probably show up from the start.

Yeah, that could be a problem. If I have to, I could settle for just having them all available from the start. I haven't messed around with the campaign much to see how it works yet, I've been too busy with trying to get models in-game.

So kind of a more traditional TC, all the new races and their content, but different master quest to "win"?

Yeah, basically. It will pretty much be the same as the regular sandbox play, but with the addition of characters from the story.

This I think will largely depend on how much AI control we have. This mode would have to be completely scripted and I don't believe at the moment we can give AI a unit and tell it to attack something.

I would be willing to get that it will almost certainly have to wait until we get access to the Python code. I think a lot of stuff I have planned will probably have to wait for that, so until that happens I'll be pretty much focusing on the art.

Reply #131 Top

Quoting kyogre12, reply 128
 
It's great that you want to help, but honestly, I'm not looking for help. This mod will take a very long time to complete, and I don't want anyone to "sign up" thinking otherwise and then being unprepared for a very long, mostly thankless slog. If I ever end up having a real "team," I want them to be people I know will stick it out to the very distant end (barring unforseen real life problems like illnesses, etc).


I work mainly in e-commerce (programing websites) so i can help with creating project website or probably with xml (i`ve written just a little bit in this one). I can`t promise to work on mod everyday (wife, kids, job), but few hours every week is something i`m capable of.

Reply #132 Top

As i see nothing is happening with mod, because you are waiting for 1.1 patch?

Reply #133 Top

Quoting Ilindil, reply 132
As i see nothing is happening with mod, because you are waiting for 1.1 patch?

Things are happening, there just isn't anything interesting worth posting about. I have some poorly textured models in-game, and I doubt most people want to hear, "well, I changed some XML today." :P There will be updates when there is something interesting to post about.

Reply #134 Top

This is a long dead mod I take it? 

How can it even be a mod for this game when the post was written in 2009?

Reply #135 Top

Quoting FreedomShot, reply 134
This is a long dead mod I take it? 

How can it even be a mod for this game when the post was written in 2009?

It's not dead. I've just been busy with other things, and I don't have any work on the mod that make good screenshots:P

These forums were around for a long time before the game actually came out...

Reply #136 Top

Quoting kyogre12, reply 135

These forums were around for a long time before the game actually came out...
Tsk tsk tsk The forums were spontaneously created with all its content and "old posts" when the game was released!!! :P

Good to know that the mod is still on. :)

Reply #137 Top

I must say compared to Civ 5 this games mods are very slow coming - I guess the tools are not up to the job yet. I have not seen one accessable mod yet.

Reply #138 Top

Quoting FreedomShot, reply 137
I must say compared to Civ 5 this games mods are very slow coming - I guess the tools are not up to the job yet. I have not seen one accessable mod yet.

Yeah, the problem is that there's just not enough modding functionality available for the big mods yet. As this comes along, so will the mods (assuming the modders don't get bored with the game and move on). Having said that, there are some good weapon, faction, and spell mods available, but no complete conversions.

If you're getting impatient, why not try to make one, yourself? It's really not that hard.

 

Reply #139 Top

Quoting FreedomShot, reply 137
I must say compared to Civ 5 this games mods are very slow coming - I guess the tools are not up to the job yet. I have not seen one accessable mod yet.

Really? I haven't seen a single significant Civ5 mod yet (nor have I seen a significant elemental mod). Maybe I'm just not looking in the right place. Where can I find the great stuff?

Reply #140 Top

Really? I haven't seen a single significant Civ5 mod yet (nor have I seen a significant elemental mod). Maybe I'm just not looking in the right place. Where can I find the great stuff?

 

Your´re right. The Civ5 mods till now are basically balance and interface mods.

Reply #141 Top

LOL@ people thinking a truly great mod can come out so soon after a games release... truly great mods take years to complete... A great example is Cold War Crisis for C&C General zero hour it took at least 4 years if I recall correctly and it is one of the best most realistic mods for that game out there!

Reply #142 Top

Quoting FreedomShot, reply 137
I must say compared to Civ 5 this games mods are very slow coming - I guess the tools are not up to the job yet. I have not seen one accessable mod yet.

Does that mean your mod is done then? Let's see it.

Reply #143 Top

With regards to magic in lord of rings - their was more in there than you think.

I beleive there were 7 wizards on the council - white, grey, blue, brown and 3 more that tolkien intentially did not mention so that others could write about them.

They were all "amgelic" beings, immortal unless killed. Gandalf the grey dies fighting the balrog and then is reborn as gandalf the white.

The elves could make magic items and taught technology to a group humans, who became longer lived (the rangers). While there was not much in the way of fireball throwing by humans, they did have lesser  subtle magic like voice control and healing touch.

There are still supernatural creatures in the world post war of the ring (4th age).

the white wizard did toss lightning around and weather control in the fellowship of the ring.

It is a low magic world, not devoid of magic. 2nd age was high magic, 3rd mid-level  1st age was the age of legends !!!!

EDIT: the world was originally flat when it was created but become a round globe at the end of the 2nd age i believe.

Reply #144 Top

I beleive there were 7 wizards on the council - white, grey, blue, brown and 3 more that tolkien intentially did not mention so that others could write about them.

There were five wizards; white (Saruman), grey (Gandalf), brown (Radagast), and two blue. According to the Unfinished Tales, the names of the two blue wizards were Alatar and Pallando. They both went into the far East, evidently to help in the war against Sauron in some way, but little else is known about them. I do not know of any instances were Tolkien said he did that on purpose in order to let others expand on their stories.

They were all "amgelic" beings, immortal unless killed. Gandalf the grey dies fighting the balrog and then is reborn as gandalf the white.

Yes, but we was reborn at the behest of the Valar. It wasn't his own magic that brought him back.

The elves could make magic items and taught technology to a group humans, who became longer lived (the rangers).

The Rangers are the decendents of the Numenoreans. As a "thank you" to the men who fought against Morgoth, the Valar gave them the land of Numenor and increased their lifespan. When Numenor was cast down, the survivors arrived at Middle-earth and founded Gondor and Arnor. The Rangers are decended from those Numenoreans. The elves did give them technology and whatnot, but they did not give them extended life.

In any case, most of the magic in LotR is not similar to the magic currently in Elemental. Things like the rings of power, Palantir, Saruman's voice, etc.

the white wizard did toss lightning around and weather control in the fellowship of the ring.

In the movie, yes. Not in the books. I made the same mistake at one point:P

EDIT: the world was originally flat when it was created but become a round globe at the end of the 2nd age i believe.

That was "God" intervening and destroying Numenor. Acts of God are certainly not something the player is going to be able to control:P

Reply #145 Top

hmm your right there, seems there were five.. odd now i have to remember where in the past 15 years or so i got that impression - been awhile since i read fellowship. I did not mean to imply that gandalf came back uner his own power ^_^   

I do remember that tolkien intended for others to write stories set in his world mythology, now i just have to remember why i think that...sigh.