TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,165,757 views 5,473 replies
Reply #526 Top

the textures look amazing great job as well as the ship :D ONE OF MY Faviorts so far :)

Reply #527 Top

Quoting SteinerX, reply 525
The Omega rotation looks nice ingame!

Tobi's just ironing out a few issues with the mesh ... finalish tex. - cl









.da and .nm textures to go all being well!

 

DO WANT.

I've always loved the Omega. It is, realistically, a really bad design in that nobody in their right mind would build a space ship with a rotating section like that (it's assymetric, no counter rotation, etc.)

BUT IT'S JUST SO DAMN BEAUTIFUL, and that model really does it justice.

Reply #528 Top

the textures look amazing great job as well as the ship ONE OF MY Faviorts so far

Thanks, but still just a third almost finished! My favourite ship ... have been waiting to see/play it in Sins for over a year ... we are almost there!

DO WANT.

I've always loved the Omega. It is, realistically, a really bad design in that nobody in their right mind would build a space ship with a rotating section like that (it's assymetric, no counter rotation, etc.)

BUT IT'S JUST SO DAMN BEAUTIFUL, and that model really does it justice.

Model is by Koobalt ... and yes it's beautiful!

UPDATE: OMEGA WIP4

 

Reply #529 Top

To me both the meshes and the textures make a model, so equal kudos to both!

Reply #530 Top

Quoting rayadrel, reply 529
To me both the meshes and the textures make a model, so equal kudos to both!

You are right but SteinerX was already a master in 2D... Koobalt was almost a newbies to 3D a few weeks ago... he have surprise me a lot! He learn fast and he made good work...

What he can make now after a few week of guidance is equal to what i have need learn in one year of time...

But what really make these model great are the good communication and collaboration between the member of these team... in fact, they are a REAL team... and i am really happy to be a guest in a so good team...

Reply #531 Top

Come on! Don't underestimate yourself Fileosoft! You are a member of the team. You might not be modelling anymore (still hope you get better soon and can finish the sharlin) but you are more than helpful to us all.

 

Work on the omega continues. I won't have time tomorrow, but the weekend has lots of hours for the mod :grin:

Reply #532 Top

hey guys just a request all minibari prices need to be cut by at least 25%. and damage to all ships needs to be turned way down. its not possible to balance a mod with firepower in that range or with prices that high

 

Reply #533 Top

hmm some reason ive been getting alot of mini dumps on both earthforce and mimbari not sure why .. only been happing since we upgraded the mod to  Entrenchment 1.041 any 1 else having problems ?

Reply #534 Top

If you play federation and build explorer you will get mini dumps,

if you play minbari against federation, you will get mini dumps because the AI always try to build explorer

if you make the AI player as Schadow you will get mini dumps, schadow is only for testing and only for human player.

 

I play fed vs minbari, and i don't build explorer or i play minabi vs minbari, or schadow vs minbari

 

Reply #535 Top

Yes, those problems (except the no Shadow as AI part) will be fixed in the next version. As for balancing, thanks for the input, but balancing will take place once the mod reaches maturity.

 

Reply #536 Top

This looks beutiful and to everyone who have taken it upon themselves to put their time and hard effort into this I want to say from the bottem of my heart, thank you. B5 is the best Sci-Fi show out there, and having the chance to play in the B5 universe is something I'm really looking forward to.

 

I will definetly be watching this and I will be sure to download it when you hit Beta. (Or late Alpha). All my best wishes and all my support are with you guys.

 

Hold the line,

 

~DR

Reply #537 Top

But what really make these model great are the good communication and collaboration between the member of these team... in fact, they are a REAL team... and i am really happy to be a guest in a so good team...

You're every much a part of this team ... a valuable one at that!

This looks beutiful and to everyone who have taken it upon themselves to put their time and hard effort into this I want to say from the bottem of my heart, thank you. B5 is the best Sci-Fi show out there, and having the chance to play in the B5 universe is something I'm really looking forward to.



I will definetly be watching this and I will be sure to download it when you hit Beta. (Or late Alpha). All my best wishes and all my support are with you guys.



Hold the line,



~DR

Thanks for your kind words ... much appreciated! We'll "Hold the line!"

 

Reply #538 Top

Never start a mod, but always finish it :grin:  

Reply #539 Top

Thanks Tobi for the Struts(with the darker background+) makes a big difference! Added details centre mid section (with red lights) and above/below that ... removed the semi-trans. areas, too.

Reply #541 Top

EA Omega WIP:

Holding the line ...

Still  lot more work to go on the Omega before it's finished!

THANK YOU TOBIWAHN FOR GETTING HER INGAME(and the modifications/additions)! And Koobalt for the wonderful model!

Reply #542 Top

looks good B) , is there a new download out yet that has it in there or is it coming soon ? just wondering :P

Reply #543 Top

As I'm Ill at the moment (common cold with fever) I won't be releasing anything this week I suppose. Sorry. Hopefully next week.

 

So, need to go back to bed!

Reply #544 Top

As I'm Ill at the moment (common cold with fever) I won't be releasing anything this week I suppose. Sorry. Hopefully next week.



So, need to go back to bed!

 

Get well soon!

Reply #545 Top

LIGHTING EFFECTS: Spotlights on the ship name/EA symbol & red hanger area

LIGHTING EFFECTS: Engine glow

LIGHTING EFFECTS: Close-up detail

WIP lighting tex.

 

Reply #548 Top

That Omega is AWESOME!!!  Great Job!

Have you guys created any models for the Narn, Centauri, Vorlon or are you concentrating everything into finishing the Humans first?  I did notice that one Centauri ship a few pages ago but, was wondering if there were any others?

Reply #549 Top

Humans and Minbari is what they are focusing on currently from what I know. As far as Centari are concerned there is only one ship done so far

Reply #550 Top

Problem is that SteinerX is a wonderfull texturer but he is alone... and we have a lot of modeler...

Almost all human ship are done ( modeling )... Minbari are being redesign ( by example, for the Sharlin : poly reduction from 40k to +-12k )... Vorlon are a work in progress... have done around 50% of the first one ship ... have basic model ( 1-2k tri ) for almost any B5 ship...

So, any people good at texturing is welcome to help SteinerX...