TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,165,295 views 5,473 replies
Reply #576 Top

Very long work but result very impessive and nice, especially rotating section!!

I very glad because only few ships EA have rotating section!! Too much time on this type ship [with artificial gravity]. Explorer, Omega and Poseidon

Good work!!!

Thanks! And yes a lot of work but the results are GREAT!

Reply #577 Top

Ah okay.  I understand.  Yeah, I saw the pic and it wasn't pretty.  And at this point I really wouldn't suggest re-doing the mesh.  In terms of gain-lose, it really isn't worth it.

Reply #578 Top

Quoting SteinerX, reply 575
Although it is a very nice touch to have the letter ... I don't think much is lost by its omission.

In fact, it is better like it is now... only the name of the class but not the name of the ship itself... normally, in the serie, the letter come from the name of the ship... in sins, you can have a list of name for a ship ( since recently ) but you cannot have a bunch a texture related to the ship name since you have a single texture set for a mesh...

I think that it is the reason that the explorer class have "explorer" on his hull and not "Cortes" by example...

When i have texture my now removed starfury, i have create a lot of texture for it : team leader, black Omega, presidential escort, Ivanova starfury, etc... but it was only possible to use one of these texture with sins...

Reply #579 Top

Quoting Zvezdochets, reply 574
I very glad because only few ships EA have rotating section!! Too much time on this type ship [with artificial gravity]. Explorer, Omega and Poseidon

You forget B4, B5, Earthforce One, Advanced Omega, Asimov class ( one black upgraded version is the main ship of the psy corp ), Station prime, the secret station where was build the excalibur, raider battlewagon ( not EA but human )... now, you can cry :'(

Reply #580 Top

Quoting Thoumsin, reply 579



Quoting Zvezdochets,
reply 574
I very glad because only few ships EA have rotating section!! Too much time on this type ship [with artificial gravity]. Explorer, Omega and Poseidon


You forget B4, B5, Earthforce One, Advanced Omega, Asimov class ( one black upgraded version is the main ship of the psy corp ), Station prime, the secret station where was build the excalibur, raider battlewagon ( not EA but human )... now, you can cry

:'(  You absolute right! I forgot about this ships ... but a say about "in-game ships". And unknown, be added "shadow (advanced) Omega" in mod or no ...

Reply #581 Top

Quoting Zvezdochets, reply 580
And unknown, be added "shadow (advanced) Omega" in mod or no ...

 

It will be Tobi who decide... and i think that it will be related to the research tree... if i good understand, research tree are more related to a periode of time in the original TV series... and the shadow advanced omega is not something who is early in the series... so, if it is included in the mod, it will need a lot of research ( time )... EA have no superweapons of level 8 research... but a shadow advanced Omega can become a super weapons...

Until now, all potential research tree posted here seem really complex... when fully implemented in the mod, it will add a new dimension to the game ( mod )... but B5 is really a complex series/story ( maybe the reason why people like it )... the mod need to show these complexity but AI and sins limit can be a problem... by example, in the original sins, i have never see the AI build a superweapons... So, i trust that Tobi will make what is the best for the mod... and until now, he make a very good job... in fact, all your little team make a very good job... you, Tobi, Steiner and koobalt... other have help but the 4 of you have allow the B5 mod to survive...

 

You absolute right! I forgot about this ships

 

Not sure that all these ship will be included in the mod... but i really wish to see a psy corps dimension in the mod... it is really something important when related to the original story... if sins was with cut scene and scenario, presidential ship model can have be important... and of course, the B5 stastion is really very important... maybe it will become the more important piece when diplomacy will be released... B5 station is really about diplomacy !!!

Reply #582 Top
and the shadow advanced omega is not something who is early in the series...
I saw this ship only in series "Between the darkness and the light" 19 series 4 season [2261 year]. But too many polygons spent on "organic" elements, more the "standart Omega".
Reply #584 Top

I think that it is the reason that the explorer class have "explorer" on his hull and not "Cortes" by example...

Yes, that is correct, rather than has specific names on the ships tex. a general name Omega/Explorer would be better.

Until now, all potential research tree posted here seem really complex... when fully implemented in the mod, it will add a new dimension to the game ( mod )... but B5 is really a complex series/story ( maybe the reason why people like it )... the mod need to show these complexity but AI and sins limit can be a problem... by example, in the original sins, i have never see the AI build a superweapons... So, i trust that Tobi will make what is the best for the mod... and until now, he make a very good job... in fact, all your little team make a very good job... you, Tobi, Steiner and koobalt... other have help but the 4 of you have allow the B5 mod to survive...

Yes, looking forward to see what research trees are implemented! They will add greater depth to the game ... just hope the AI can be altered to cope with them!

YES! Tobiwahn has done a great job getting all the elements ingame! Just as Zvezdochets/Koobalt have produced/ing great models, and all the others for their input/help for making this mod something very special!

 

Reply #585 Top

Quoting Barn0, reply 583
Wasn't the excalibur built way after the shadow omega?

Yes

Reply #586 Top

Thanks for the flowers (in all our name)!

 

As for the shadow omega - As said before, perhaps at a later stage (same goes for the Psi Corps) either as a seperate faction or included into the EA. We might also do other factions in seperate faction packs - LONAW, ISA, Drakh, Dilgar,...)

I also thought about using the first ones or Thirdspace aliens as Raider replacement for really heavy assaults ( if many many credits are put on raiders and the target has many a planet)

 

About rotating sections, I do not know if we really need every rotating section that way. I'm not sure we really need the explorer to contain a rotating section as it is not that distinctive. B5 on the other hand really needs it. The Asimov would be nice, but since I plan on using it as the trade ship, I don't know how important it would really be. (I want to use the EA Cargo Transport as refinery ship)

 

About trade ships, since we have no reference ships for other races than EA (mostly) modellers have to make their own versions. I only urge you modellers to try to make them fit into the race scheme.

Reply #587 Top
Small correction: Narn and Centauri use armed transport ships [Narn transport we see in series "Acts of Sacrifice", and few series after this ship destroy centauri trade ship. Minbari use small flyers, Brakiri use non-armed cruisers as transport.
Reply #588 Top

I also thought about using the first ones or Thirdspace aliens as Raider replacement for really heavy assaults ( if many many credits are put on raiders and the target has many a planet)

Yes, like this idea ... something a bit nastier!!!

 

 

 

Reply #589 Top

@Zvezdochets
You just got the assignment to do them :grin:  

 

As for Minbari, I know they use flyers, but I though of making a dedicated trade ship for them. Something unique!

Reply #590 Top
[quote]@Zvezdochets You just got the assignment to do them As for Minbari, I know they use flyers, but I though of making a dedicated trade ship for them. Something unique![quote/] Good idea about minbari trade ship ! Who work on this, Fileosoft ? http://exfile.ru/download/67412 "Frazi" fighter [Narn] 640 triangles
Reply #591 Top

Quoting Zvezdochets, reply 590
Good idea about minbari trade ship ! Who work on this, Fileosoft ?

Fileosoft is working on the sharlin now... having reach the 12k tri without the side "ribs", i am in a very painfull poly reduction process... hope to reach the 10k and being able to create the rib with 2k...

And once done, i have a EA fighter to finish, a Vorlon ship and a first one ship ( have already begin one on it, it will be a surprise ) for the B5 mod... i have work to do for the Tesla mod too... for the Starwar mod... for the Halo mod ... etc ...

So, i will help when needed but it seem that these mod have a good working team... maybe a second texturer will be welcome ( not my speciality ), but 3 with already 3 modeler in the rank ( tobi, you and koobalt ), it is more that enough... Hey, i think that Steiner have enough work until next year with you models and these of Koobalt !!!

Reply #592 Top

Thanks alot thoumsin ( aka Fileosoft). As for texturer, yes another would be welcome since I hardly have time for modelling these days (texturing and guidiance take alot of time :sheep: )

Reply #595 Top
Thanks SteinerX! Alien ship new for me, EA ships more simply [less round edges]. About Sentri - if Timmaigh finished work about this fighter we simply add her in game [my fighter - spare variant]. Later, when i reach more experience in 3d works, alien ships be more nice. P.S: If compare Artemis with Oraccle, Avenger and Orestes we all see progress [like koobalt - progress with each models].
Reply #596 Top

Quoting Zvezdochets, reply 595
Thanks SteinerX! Alien ship new for me, EA ships more simply [less round edges].
About Sentri - if Timmaigh finished work about this fighter we simply add her in game [my fighter - spare variant]. Later, when i reach more experience in 3d works, alien ships be more nice.
P.S: If compare Artemis with Oraccle, Avenger and Orestes we all see progress [like koobalt - progress with each models].

Always looking forward to your work!

EA Sagittarius New mesh tex!

 

Reply #597 Top
New version better than earlier! Grey, blue and dark colour looks very nice. EA emblem nice too. Good work!
Reply #599 Top
Interests, may create "battle log file" for mods ? When in game player or AI destroy ship or structure this info record in .txt file and we may see this statistics after game. As example, in row: side_Vacorus Arcun(or EA, Minabri) ship_Stilacus Subverter(or Tinashi, Omega) or structure time, when object destroyed (in game 4:12:33 hour:minute:sec) where_Weir(and info:star,terran planet, dead asteroid etc) killer_Kodiak cruiser(if capship_name_class) or Sharlin Sorry for bad description, i'm not too good in english.
Reply #600 Top

Such a log would be great, but I don't think the devs will do such a thing.

 

What I would like best would be a grouping of combat into battles like Empire Earth 2 did. In the statistics at the end you could se all the great battles that were fought with start and end time, participating forces and losses and wheter it was a conquest or draw or defeat. THAT would be my battle heaven!