TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,170,414 views 5,473 replies
Reply #476 Top

Interested, how rendered this image [koobalt] ?

SteinerX, is it your work on texture Saggitarius and Capital shipyard ?8| Impressive!

And if i end model who make texture her better ?

Reply #477 Top

Interested, how rendered this image [koobalt] ?

SteinerX, is it your work on texture Saggitarius and Capital shipyard ? Impressive!

And if i end model who make texture her better ?

 

Just looking at Saggitarius while I wait for the Omega mesh. 

The render is of the untextured Saggitarius and Capital shipyard .obj model, just a solid colour with some lighting effects.

I think Tobi is working on some of your models amoung many things he has to do, and giving me a few lessons on texturing:)

I'm looking forward to seeing your models ingame as I'm sure a lot of other people are too!

 

 

 

Reply #478 Top

Thanks for answer. About model - i try work better then earlier!

You know ship on avatar ?:ninja: Please not say koobalt about this ship. He work on this ship too, but very interested how he made "marathon"

Reply #479 Top

Very nice!

Quoting Zvezdochets, reply 478
Thanks for answer. About model - i try work better then earlier!

Your work is wonderful, we're all very happy with it!

 

Reply #480 Top

Wow guys you are building those models like on the assembly line :D i spent working on the vorchan almost week, but you are posting pics of new models everyday... anyway, awesome work!

I am thinking about building another ship, probably centauri Primus.... however now i am building some architecture with 3dsmax at work, so i really do not feel like modeling, when i come home hehe...

but i promise i will try something, if i manage to motivate myself

Reply #481 Top

If you made "Sentri" fighter it be magnificent! I respect your decision about "Primus", but small "Sentri" fighter made more faster then very big capship. Or "Rutharian" fighter.

P.S: your "Vorchan" very nice! When i saw her i try work better.5*

Reply #482 Top

Quoting Zvezdochets, reply 481
If you made "Sentri" fighter it be magnificent! I respect your decision about "Primus", but small "Sentri" fighter made more faster then very big capship. Or "Rutharian" fighter.

P.S: your "Vorchan" very nice! When i saw her i try work better.

 

Thank you, but you made lot of stuff for this mod and  i did only one model, so if anyone should try harder, it is me :)

Yes, i was thinking about Sentri as well...it is perhaps even better idea, starting with something easier and simpler, before eventually proceeding to more complicated Primus... we´ll see

Reply #483 Top

If you want to make the sentri fighter, remember to stay within the 1k triangle limit ( well as close as possible at least - the Starfury is 1220 triangles )

 

And yes, please do it :star:

Reply #484 Top

Quoting TobiWahn_Kenobi, reply 483
If you want to make the sentri fighter, remember to stay within the 1k triangle limit ( well as close as possible at least - the Starfury is 1220 triangles )

 

And yes, please do it

But centauri not have too many fighters on ship or battlefield [like EA and Narn] and maybe need give slightly more triangles ? And only "Primus" or "Balvarian" carrier have fighters.

Reply #485 Top

Centauri ships that have fighters:

Adira-class royal Battleship ( 6 )
Balvarin-class Carrier ( 8 )
Dargan-class Strike Cruiser ( 2 )
Liati-class Advanced Cruiser ( 2 )
Octurion-class Battleship ( 4 )
Primus-class Battlecruiser ( 2 )

Reply #487 Top

just a suggestion from the counts for centauri have 2 fighters per squad, that way the command points will line up as

adira 3 cp
balvarin 4 cp
dargan 1cp
liati 1cp
octurion 2cp
primus 1cp

harpo

 

Reply #488 Top

The numbers I posted were for flights (squads) of fighters, not fighter numbers (sorry for the misunderstanding). That means depending on how many fighters we add to a squad, centari will have lots of fighters as well ( normally flights / squads have 6 fighters each, but this will all be changed during the balancing stanges I suppose )

Reply #491 Top

About races  - maybe add seven races - LONAW {League of Non-Aligned } ? If we make 4-5 ships ...

I big fan Drazi "Sunhawk frigates.

TobiWahn_Kenobi - what's your decision ? Without "boy for beat" for other big races not too interest:waaaa:

Dreadful "Nial" vs. paper "Riva" brakiri fighter:rofl:

Reply #492 Top

There maybe an issue with the hardcode limits ... number of meshes allowed in game:(

On a lighter note EA Omega engine detail (some work to be done on the red area to correct the panel texture)

Reply #493 Top

Quoting SteinerX, reply 492
There maybe an issue with the hardcode limits ... number of meshes allowed in game:(

On a lighter note EA Omega engine detail (some work to be done on the red area to correct the panel texture)

"Omega" main ship EA. Soon her it is made ? About meshes - agree.

Reply #494 Top

OK, Omega mesh will be ready soon (but there will be some surfaces that need to be flipped i suppose, we will see when you have a texture to check)

 

As for the number of meshes, when EA and Minbari are done I will gradually try to remove the standard races from the game. That should free up some space if (and big if) meshes are only loaded when the correlating entity file is loaded. Lets hope Ironclad had so much foresight...

Reply #495 Top

OK, Omega mesh will be ready soon (but there will be some surfaces that need to be flipped i suppose, we will see when you have a texture to check)

No problem! I can flip!

Do you want me to play around with the EA Sag. textures or should I .dds it?

 

 

 

Reply #497 Top

NICE looks better and better as you progress

Reply #498 Top

Sorry, what do you mean with "Do you want me to play around with the EA Sag. textures or should I .dds it?"

 

About flipping, if all overlaying surfaces are the same direction, that is no problem, but when just one of many surfaces overlaying each other is aligned wrongly, I need to change the mesh and send it to you again. Its in your dropbox btw.

 

And the textures you create are magnificent! Soon I can solely concentrate on the game code and bringing models ingame, your talent surpasses mine I suppose :blush:

 

BTW, can you put the texture you made in it's psd form into the dropbox for me to see just how you are working? ( just curious )

Reply #499 Top

@Tobiwahn
"And the textures you create are magnificent! Soon I can solely concentrate on the game code and bringing models ingame, your talent surpasses mine I suppose"

Your still my teacher ... and still have a lot to learn! If the textures are "magnificent" it's becoz your a great teacher! Thank you for your time and patience:)

Thanks for the tips about improving the textures!

And of course the ship models are super!

Reply #500 Top

quote author=SteinerX link=topic=2436.msg16792#msg16792 date=1256791921]
Can replyto anything at the Sins Forum:(

Haven't got any typing options:( not sure been like this for days::((
[/quote]

Use Firefox, the problem doesn't appear...

Reason can be found at https://forums.sinsofasolarempire.com/365439 reply 7 from Kryo ... solution is never copy and past a post write in Word...
[/quote]

Am using Firefox ... and have never copy and pasted from word ... the pages keep trying to load something from Google Analytics ... SOLUTION: Once the page is loaded STOP it, then the missing information appears ... and I can post again!!!! After 2 days!!