TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,170,414 views 5,473 replies
Reply #502 Top

@Tobiwahn - Have retextured Omega back to the texture you saw before ... still a WIP lot more details to go ...

New Mesh for the OMEGA

Reply #503 Top

Looking good :thumbsup:

 

I have been very buisy with tests for the last week and from the end of the previous week. I will be working on the EA tech again this week. I hope to have a good draft of all the tech in place by the end of next week so that we can then work on the descreptions along with the cost/time ect.

Something to think about is how long we want the time lines for this game. Personally it seams that in B5 there are a heavy use of cap ships. A lot more than how regular sins works. I personally think it should take longer to research the tech for a cap ship then to build one.

As far as the dynamics go, yes I know that is more something to worry about later on when the basics are done, I think that becuase fleets can basically go anywhere on the map at will the strats will rely on the use of many smaller fleets with 1-2 cap ships. If you even look at the initial EA expedition to minbari territory they had quite a few cap ships along with supporting frigits.

Worst case I can actually create some balencing equasions that I am learning in economic stat right now that would allow us to mathmatically balence the races overall power but still give them very different strengths and weaknesses. This would logically work by assuming that the three basic races to the current game are equal; however, more advance formulas could be developed.

Reply #504 Top

Stupid "Myrmidon"#:( This only sketch and need add round surfaces. But this ship not have many polygons, only  ~ 1k tri Sorry for low-res image [7.3kb] *image deleted*

Reply #505 Top

Quoting Zvezdochets, reply 504
Stupid "Myrmidon" This only sketch and need add round surfaces. But this ship not have many polygons, only  ~ 1k tri Sorry for low-res image [7.3kb]

 

Has potential:)

Reply #506 Top

EA Omega Update WIP2 (Main Hull)

Still a lot more work to do ... just an update!

Reply #507 Top

Impressive! You have talent in 3d texture work ! About "RAM ability" - no problem! Use buff with spacemine and in other file write radius and damage (may use effect with neytron torpedoB) ).

If need - i make this ability (earlier i use this ability on cobalt frigate [kamikaze-run] against big ships.

Question - about "damage radius" 1,2 km ? And damage - how many points ?

P.S: about "Myrmidon": this ship not have many detail and not too nice like "Omega" "Olympus", "Explorer" and many others ...:'(  and main problem - on this ship i not find good schemes, only photo [like "Marathon"]

Reply #508 Top

Quoting Zvezdochets, reply 507
Impressive! You have talent in 3d texture work ! About "RAM ability" - no problem! Use buff with spacemine and in other file write radius and damage (may use effect with neytron torpedo ).

If need - i make this ability (earlier i use this ability on cobalt frigate [kamikaze-run] against big ships.

Question - about "damage radius" 1,2 km ? And damage - how many points ?

P.S: about "Myrmidon": this ship not have many detail and not too nice like "Omega" "Olympus", "Explorer" and many others ...  and main problem - on this ship i not find good schemes, only photo [like "Marathon"]

 

Thanks as is your work:) Yes! Could be an interesting option to ram...

Reply #509 Top

For big ships like "Warlock" or "Marathon" need create special big missiles [like "neutron torpedo"] and deploy their as spacemine - but he immediately fly on targets. Enemy may destroy missile use normal weapon.

Especially if he use beam weapon. Fighters be work not only as fighters or strike craft but and as anti-missile weapons.

When i ended i send ability to SteinerX.

About spacemine for EA: in film "In the Beginning" says about nuclear weapon onboard EA ships. Maybe use ability - deploy mines [1-3] ? Use against minbari [allure on mine field].

Reply #510 Top

Thanks! About the myrmidon, this ship should also not have many polygons, as it is cheap as chips.

 

About ability, cantact EvilTesly-RG for the ability to ram, he may have some nice input for you. He's a master of abilities.

Reply #511 Top

About ability, cantact EvilTesly-RG for the ability to ram, he may have some nice input for you. He's a master of abilities.

RamAbility - not a problem. I try and very interests.

http://rapidshare.com/files/300508886/AbilityRAM.rar.html

About EvilTesly-RG - more interest self made miscellaneouses ability-_-

P.S: now use "destroyable" rockets against pirate - after launch six missiles - only 1 (!) missile damage cruiser.:|

Others - destroyed.

Reply #512 Top

Quoting SteinerX, reply 506
EA Omega Update WIP2 (Main Hull)











Still a lot more work to do ... just an update!

 

Very nice!  Might I make a suggestion?  Could you add an 'O' to the lower and right of the EA logo?  All EA ships have the first letter of their name located there.  Example.

 

 

Reply #513 Top

Thanks for the ability Zvezdochets, but I as of now refuse to try to download from Rapidshare - it's always overloaded and I don't want to pay for downloads.

Reply #514 Top

Quoting TobiWahn_Kenobi, reply 513
Thanks for the ability Zvezdochets, but I as of now refuse to try to download from Rapidshare - it's always overloaded and I don't want to pay for downloads.

No problem!

http://sri-corp.com/Forum/index.php?action=dlattach;topic=2436.0;attach=2229

P.S: now work on "Monsoon" gunboat [crusade era]. Nice ship. On this time - 3.0 tri and soon finish his.

Like earth "White star" small and good armed. And "Tillmann" battleship [non-canonical]. We all have done nearly all EA ships ...:'(

 

Reply #515 Top

Very nice! Might I make a suggestion? Could you add an 'O' to the lower and right of the EA logo? All EA ships have the first letter of their name located there. Example.

 

A very nice sugguestion ... it does look good, but the letter becomes visable on the inner side ... for now ... perhaps a future mesh ...

EA Omega WIP3 (Third mesh!)

Reply #516 Top

@Zvezdochets

If you feel confident and capable, you might try something different. How about babylon 4 and 5 stations ( using about 10 to 12 k polygons)?

I'm sure you can do it. ^_^'

Reply #517 Top

Quoting TobiWahn_Kenobi, reply 516
@Zvezdochets

If you feel confident and capable, you might try something different. How about babylon 4 and 5 stations ( using about 10 to 12 k polygons)?

I'm sure you can do it.

Need use few section [like omega] or use only one mesh ?

P.S: i not start work on station maybe later when we finish work on others ships [explorer, hyperion and others].

Motivation is disappeared:cylon:

Reply #518 Top

A rotating section would be wonderful, but perhaps we try to use the conventional approach first, and then try to do the rotating version

Reply #519 Top

nice. rotating version is what makes the bab5 ships so different. a static one will look a little strange but will be ok i guess. I wonder whether the symetric or diagonal look is best

Reply #520 Top

What symmetric or diagonal look?

Reply #521 Top

choosing a static point that the rotating part stays in. some look wierd.

Reply #523 Top

Quoting SteinerX, reply 515

Very nice! Might I make a suggestion? Could you add an 'O' to the lower and right of the EA logo? All EA ships have the first letter of their name located there. Example.


 

A very nice sugguestion ... it does look good, but the letter becomes visable on the inner side ... for now ... perhaps a future mesh ...

EA Omega WIP3 (Third mesh!)

Understood. :thumbsup:

Reply #524 Top

Quoting Destraex, reply 521
choosing a static point that the rotating part stays in. some look wierd.

 

You do know that, in their mod, the part does rotate? It won't be static in the mod itself.

Reply #525 Top

The Omega rotation looks nice ingame!

Tobi's just ironing out a few issues with the mesh ... finalish tex. - cl

.da and .nm textures to go all being well!