TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,165,757 views 5,473 replies
Reply #4901 Top

Hello Everyone, where might I find the latest build? I'm playing the most recent posted to the wiki but cannot yet build the diplomatic station and I can't wait to try it out! Thanks, and amazing work!

Reply #4902 Top

Quoting Windrose86, reply 4901

Hello Everyone, where might I find the latest build? I'm playing the most recent posted to the wiki but cannot yet build the diplomatic station and I can't wait to try it out! Thanks, and amazing work!

The build posted at the header of this forum page dates from Dec 13. The most recent internal developer build appears to be quite stable though internal testing continues. It is up to the mod leader on when the latest internal build series is ready for public viewing. One note on expectations, the scripting (functional parts of the mod) are fairly developed but many models are either SoaSE place holders or are cubes. Our two modelers are busy working that but completed models in game are time consuming (there are still more than 70 to place at last count) so it is slow going as the SotYR mod is a hobby and the contributors all have lives to tend to as the primary focus.

Hopefully an update to the public build will be soon but I suspect the hold ups include a bit more internal testing and placement of a another model or two.

+2 Loading…
Reply #4903 Top

Quoting Darvroth, reply 4902


Quoting Windrose86,

Hello Everyone, where might I find the latest build? I'm playing the most recent posted to the wiki but cannot yet build the diplomatic station and I can't wait to try it out! Thanks, and amazing work!



The build posted at the header of this forum page dates from Dec 13. The most recent internal developer build appears to be quite stable though internal testing continues. It is up to the mod leader on when the latest internal build series is ready for public viewing. One note on expectations, the scripting (functional parts of the mod) are fairly developed but many models are either SoaSE place holders or are cubes. Our two modelers are busy working that but completed models in game are time consuming (there are still more than 70 to place at last count) so it is slow going as the SotYR mod is a hobby and the contributors all have lives to tend to as the primary focus.

Hopefully an update to the public build will be soon but I suspect the hold ups include a bit more internal testing and placement of a another model or two.

 

Thank you Davroth, I understand completely, life comes first. I cannot stress enough though how pleased I am that your work is progressing. I've waited ten years for this game!

Reply #4904 Top

Posted the latest sneak peak at the top.

Reply #4906 Top

so very very stoked I'm going to completely install this tonight and try it out you guys rock

Sincerely Yours wind

Reply #4907 Top

Quoting Windrose86, reply 4906

Hi,

not yet finished with all the cards, but have made a trello board for organisation now

https://trello.com/b/of95AueD/sins-of-the-younger-races

@Darvroth, Hael Sose (and the rest of the team)
if you want to use this as well, just send me your usernames and I'll add you to the team/board

Great idea! I've send you my user name per mail. I'll be working on the Minbari Tigara and caste starbases. After this week, I've got time again to do some massive work ;-)

edit - I don't know why this site keeps messing up the quotes. Obviously it was Tobiwahn_Kenobi's post that I've quoted.

Reply #4908 Top
Good day, having spent more than one hour for the battles in Sins of a Solar Empire with this awesome mod, I can confidently say that it is completely stable, there is of course a lot of work, for example it is necessary to put the icons for the study there and half not, lacking many Models in race at Centauri and Earth Federation and desirable model vvisti star forts in all races to distinguish visually ....
I apologize for the poor translation because the translator used.
 Great events, like very much, I can not wait for him to have a full version to arrange polnomoshtabnye war with shadows and Vorlon, thank you very much for the work done :))))
Reply #4909 Top

Quoting pasmach, reply 4908

Good day, having spent more than one hour for the battles in Sins of a Solar Empire with this awesome mod, I can confidently say that it is completely stable, there is of course a lot of work, for example it is necessary to put the icons for the study there and half not, lacking many Models in race at Centauri and Earth Federation and desirable model vvisti star forts in all races to distinguish visually ....
I apologize for the poor translation because the translator used.
 Great events, like very much, I can not wait for him to have a full version to arrange polnomoshtabnye war with shadows and Vorlon, thank you very much for the work done

:)

)))


Thanks, you're welcome

 

Morshin is now in the repository, will be in the next sneak peak (whenever I release it)

Reply #4910 Top

Quoting TobiWahn_Kenobi, reply 4905

@Darvroth, Hael Sose (and the rest of the team)if you want to use this as well, just send me your usernames and I'll add you to the team/board

TobiWahn,

It strikes me as an organizational tool for the models...if you have more in mind send me an e-mail. In the short run I'll decline. Life is becoming busy for me and I don't think I'll be an overly productive mod member till the fall but I'll contribute when time allows. The tech branching effort is big and I have the distinct sense it must be finished as one project before it can be implemented. That daunting prospect means I don't want to start it till I fully understand the undertaking and can devote the time. Till then I'll muck with planet types and make minor edits as I uncover them.

Send me any other development work in the mean time and I'll cue it up.

Reply #4911 Top

Quoting TobiWahn_Kenobi, reply 4909

Morshin is now in the repository,

Sweet, beware hoards of Nail for they are to be feared. }:)

Reply #4912 Top

Quoting Darvroth, reply 4910

TobiWahn,

It strikes me as an organizational tool for the models...if you have more in mind send me an e-mail. In the short run I'll decline. Life is becoming busy for me and I don't think I'll be an overly productive mod member till the fall but I'll contribute when time allows. The tech branching effort is big and I have the distinct sense it must be finished as one project before it can be implemented. That daunting prospect means I don't want to start it till I fully understand the undertaking and can devote the time. Till then I'll muck with planet types and make minor edits as I uncover them.

Send me any other development work in the mean time and I'll cue it up.

Yes, it is mainly for our own organisation, so free to use as we see fit. If you want in someday, just give me a call. It is also possible to vote for the cards to mark the ones that should be worked on next.

And take you time, we still have plenty of work on our hands to fill another year or more for all models to be implemented!

All the best and thanks

Reply #4914 Top

Quoting TobiWahn_Kenobi, reply 4913

Myrmidon:

Deadly in numbers.

Reply #4916 Top

Quoting Hael-sose, reply 4915

nice! But where is it from, I can't recall.

EA, Crusade Era

Reply #4917 Top

TobiWahn,

Need a hot patch. Remove: SpawnCopyOfPirateRaidsAtRandomPlanet from Centauri research 100 worlds. It is unbalancing and did not do what I wanted it to do.

Reply #4918 Top

I also need an indication of how or where I can turn off the immigration of pirate ships in the Centauri. Research Branch or Ability? Because at some point romp 300-500 pirate ships in the Centaurifleet and this is not normal.

Reply #4919 Top

JackBauer36, see my entry above.

Open the Centauri research entity file 100 Worlds and remove the following:

researchModifier
 modifierType "SpawnCopyOfPirateRaidsAtRandomPlanet"

then set

researchBoolModifiers

from 1 to 0, ensure there are no extra blank lines,

then save the file.

Lastly restart the mod, that will fix the issue.

Reply #4920 Top

NewHorizons and Cybertx,

If you could take a look at ticket 164 on BitBucket. I'm trying to narrow the culprit but assistance would be appreciated.

Reply #4922 Top

Quoting Darvroth, reply 4917

Need a hot patch. Remove: SpawnCopyOfPirateRaidsAtRandomPlanet from Centauri research 100 worlds. It is unbalancing and did not do what I wanted it to do.

Done in the latest commit

Tethys screenshots differ from ingame version, I tweak specular and reflections as well as normalmap afterwards

Reply #4923 Top

Quoting TobiWahn_Kenobi, reply 4922

Tethys screenshots differ from ingame version, I tweak specular and reflections as well as normalmap afterwards

Looks very Homeworld like... Very clean lines for an early EA ship. Even so it will be nice to have a model for such a commonly used EA ship.

TobiWahn,

I'm slowly adding tweaks to my DB copy. Let me know when you are itchy for an update to the DB and I'll send a commit before you release.

Reply #4924 Top

Quoting Darvroth, reply 4920

NewHorizons and Cybertx,

If you could take a look at ticket 164 on BitBucket. I'm trying to narrow the culprit but assistance would be appreciated.
I've had a very quick look, but so far I've not replicated the crash. Whilst investigating I noticed the dev.exe found some minor unrelated tech tree errors

No ResearchWindow ArrowType found...
ResearchSubject_Minbari_Quantum_Singularities -> ResearchSubject_Minbari_Gravimetric_Mastery

and

No ResearchWindow ArrowType found...
ResearchSubject_Minbari_Religious_Zeal -> ResearchSubject_Minbari_Musical_Compositions

 

BTW, new models are looking nice.

Reply #4925 Top

Quoting Darvroth, reply 4923

Looks very Homeworld like... Very clean lines for an early EA ship. Even so it will be nice to have a model for such a commonly used EA ship.

Yes, true. I'm not a master of textures, basically I'm not investing enough time for all the little details right now, but if anyone feels free to tweak them I'm all for it. :blush:

Quoting Darvroth, reply 4923

I'm slowly adding tweaks to my DB copy. Let me know when you are itchy for an update to the DB and I'll send a commit before you release.

Whenever you feel ready. Will be away this weekend though.

Quoting NewHorizons, reply 4924

BTW, new models are looking nice.

Thanks!