TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,165,757 views 5,473 replies
Reply #4876 Top

Quoting Hael-sose, reply 4875

not a very mobile friendly site

Yes, my very thoughts!

Reply #4877 Top

Quoting Hael-sose, reply 4874

I'll find something different for the warrior caste model, and see if I can fIND synergy with the military tech station.

Try taking the current military tech station, increasing the scale, adding a second lower node cluster and making them obvious fighter bays. Connect the upper and lower at the center or not as it suits you.

Reply #4878 Top

TobiWahn,

I sent you a large commit via e-mail.

Improved overall balance, esp in the tech trees. Races are still unbalanced but not as much as previously.

Modified several races tech trees to improve AI behavior.

Further balanced ships across all races. In general early, mid and late game ships esp for the younger races are better balanced against comparable time line ships. More advanced ships will generally defeat less advanced ships for the same logistics points. Some ships age badly, some age well, a few have researchable upgrades.

Cleaned up many descriptions across the game.

Added additional names for all races.

Three months of on again off again tweaking, I don't remember every change but lots of testing and researched changes.

 

 

Reply #4879 Top

Given that 0.44 was a long time ago, any chance of a new version with all these gameplay changes?

Reply #4880 Top

Quoting SpardaSon21, reply 4879

Given that 0.44 was a long time ago, any chance of a new version with all these gameplay changes?

Sorry, still restructuring my life and trying to forget the past 6 years...

Darvroth has sent me a large Commit which I will import this week I hope. Then I will verify its integrity and push it onto the repository. Will try to post another sneak peak after that.

Tobias

Reply #4881 Top

Thank you, and I hope you can get your life in order.

Reply #4882 Top

Quoting Darvroth, reply 4873

How is the prototyping going for the Minbari Stations? For the link you provided, I think that might make a better Worker caste station.

I've adapted the design to be more factory like. Here's a screenshot. The scaffolds can be moved closer or further throught the magnetic rings, to fit multiple ship sizes.

minbari

Reply #4883 Top

Quoting Hael-sose, reply 4882

Here's a screenshot.

Truly unique, functional and very Minbari. Kudos!

Reply #4884 Top

Quoting Hael-sose, reply 4882

I've adapted the design to be more factory like. Here's a screenshot. The scaffolds can be moved closer or further throught the magnetic rings, to fit multiple ship sizes.

Wonderful!

Reply #4885 Top

Thanks!

I've been trying to get this (and the religous caste station) build by the mobile constructor but that doesn't seem to work; nothing is build. @Darvroth Is that something that you've patched in your update?

 

 

Reply #4886 Top

Quoting Hael-sose, reply 4885

@Darvroth Is that something that you've patched in your update?

Yes, the last commit I passed to TobiWahn fixed (again) yet more vexing star base issues as well as balance issues. Weapon mounting on the model is the start point for range calculations and for some place holders that start point is inside the model exterior which for some shorter ranged weapons has proven an issue when ships bump into the model edge but haven't yet reached weapons range... I corrected all Starbase weapon ranges to account for this but it may need to be retweaked once the correct model/weapon mount pairing is in place.

Reply #4887 Top

Quoting Darvroth, reply 4886

Yes, the last commit I passed to TobiWahn fixed (again) yet more vexing star base issues as well as balance issues. Weapon mounting on the model is the start point for range calculations and for some place holders that start point is inside the model exterior which for some shorter ranged weapons has proven an issue when ships bump into the model edge but haven't yet reached weapons range... I corrected all Starbase weapon ranges to account for this but it may need to be retweaked once the correct model/weapon mount pairing is in place.

Commit is pushed to the repository, thanks. Will get back to you in the coming days

PS.: Short test with all Victory Conditions worked, but sins crashed on exit

Reply #4888 Top

Quoting TobiWahn_Kenobi, reply 4887

Short test with all Victory Conditions worked, but sins crashed on exit

Yes, it does crash upon exit, after the save which if it must crash is a great time to do so. I have had on occasion to force shut the program after the crash, some times not. I haven't observed if any particular race matters. Thanks for posting the commit, I

l'll give it a once over and ensure there are no unintended consequences.

Reply #4889 Top

Quoting Tobiwahn_Kenobi, reply 4888

Commit is pushed to the repository, thanks

Thank you! With Darvroth's commit I can now build the Minbari caste stations. Haven't had a single crash so Minbari seems stable. Now I can go back to creating the warrior caste station ;-)

 

Reply #4890 Top

All the races starbases are working, all the races titans abilities work, tested all races and i didn't crash once, except when you finish your game and exit.

Very Stable build guys, would proceed to test the AI in massive games(8+ races and 2+ stars FFA )

Looking good.

 

Reply #4891 Top

Quoting cybertx, reply 4890

Very Stable build guys, would proceed to test the AI in massive games(8+ races and 2+ stars FFA )

TY and I look forward to your results. The races are significantly more balanced against each other and early, mid and late tech matches. They are not however matched, by design some play better at different stages in the tech tree. EA for instance operates at significant penalties during the EA-Minbari war and again during the Clark vs Sheridan civil war.

Reply #4892 Top

Quoting cybertx, reply 4890

Very Stable build

One note here, there is an issue with the Vorlon shield planet abilities. I haven't been quite able to place my finger on the culprit by I know somewhere in those related techs there is an issue.

Reply #4893 Top

Here's a rendering for the Minbari Warrior caste space station. Emphasis on heavy armor and many fighter bays, as well as mayor guns.

Reply #4894 Top

Quoting Hael-sose, reply 4893

Here's a rendering for the Minbari Warrior caste space station. Emphasis on heavy armor and many fighter bays, as well as mayor guns.

Looks really good, bay entrances on the inside is a cool idea. If possible could a couple fins be added, perhaps as upper and or lower extensions to the armored projections?

Reply #4895 Top

Working on an update, I also wanted to have the guns mounted from a cavity rather than a mount. I'll also add the horizontal 'fins' from the military tech structure. Ofcourse then I'll have to redo the armor to preserve poly's so all in all a total workover haha.

Reply #4896 Top

Quoting Hael-sose, reply 4893

Here's a rendering for the Minbari Warrior caste space station. Emphasis on heavy armor and many fighter bays, as well as mayor guns.

Generally like the idea, but I think it is missing the elegance and alien feel that strikes fear into the heart of its enemies.

Reply #4899 Top

Quoting Hael-sose, reply 4898

How about this one?

I like it.

Reply #4900 Top

Quoting Hael-sose, reply 4898

How about this one?

Very cool design. Have sent you a mail regarding that station!