TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,169,132 views 5,473 replies
Reply #4851 Top

XSI works fine again after degrading graphical drivers.

@Darvroth; more bow-like example (ingame) for the Tigara : http://i58.tinypic.com/ff3djk.png

Reply #4852 Top

Quoting Hael-sose, reply 4851

XSI works fine again after degrading graphical drivers.

@Darvroth; more bow-like example (ingame) for the Tigara : http://i58.tinypic.com/ff3djk.png

Really like the general shape but I think it needs to get more organic or fluid. Texture looks nice as well!

Reply #4853 Top

Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks.

Reply #4854 Top

Quoting TobiWahn_Kenobi, reply 4853

Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks

Sorry to hear, hope you are well.

Reply #4855 Top

Quoting Hael-sose, reply 4854

Sorry to hear, hope you are well.

more or less, thanks.

Reply #4856 Top

Quoting TobiWahn_Kenobi, reply 4853

Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks.

Take all the time you need life takes priority over a hobby. Hope things work out for you as well as they can.

My remote post has even worse connectivity than I thought relegating me to infrequent trips to the nearest civilization. I'm working on an extensive rebalance effort and corrections in the tech trees of all races. I should have that done about the time you are ready to ingest it...

Reply #4857 Top

Quoting Hael-sose, reply 4847

I'll see if I can make the guns (or replace with one big gun) come from an opening in the mid of the armored "bow", like an arrow The main idea behind the "bow" was, that it completely shields the ship at the front, so it can reach the planet while under attack. But I like the bow analogy so I'll try to expand on that.

You might try rounding the long edges a bit, that may provided the softening TobiWahn mentioned.

Reply #4858 Top

Quoting TobiWahn_Kenobi, reply 4852

Really like the general shape but I think it needs to get more organic or fluid

How about this version? I'll texture if acceptable, since it's so much work :-)

minbari

Reply #4859 Top

Quoting Hael-sose, reply 4858

How about this version? I'll texture if acceptable, since it's so much work

Love that version. How many polygons?

 

I'm still in the process of restructuring my entire life and not that well at the moment. I hope to continue work on this mod in about 2 weeks, depending on how I get on with my life. Thanks for still being here.

 

if you do feel the urge to support me or just like the app I'm now linking to, buy it or post about it on facebook or wherever you like or tell your friend, thank you

CamDuel - the iPhone Duelling App

https://itunes.apple.com/app/camduel/id963588971?mt=8

Reply #4860 Top

Quoting TobiWahn_Kenobi, reply 4859

Love that version. How many polygons?

Only 9754, for a slightly adjusted version. I'm trying some texturing with ambient occlusion now, thanks for the tips in the PM.

Please take your time to organize and get well, we can wait.

Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday :-)

 

Reply #4861 Top

Quoting Hael-sose, reply 4860

Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday

Thanks! Hope you like it. An update to the app store was submitted today to address a few problems. Oh, and help texts can be enabled in the iPhone settings under CamDuel

Reply #4863 Top

Quoting Hael-sose, reply 4862

A painted and ao'd version

http://i61.tinypic.com/ojmdxg.png

fuck yeah! Looks awesome 

Reply #4864 Top

@Darvroth

You mentioned 3 different space stations for the Minbari. I'm working on that; perhaps the example on previous pages could be the Religious one. Are there any thoughts (from ability point of view) that those caste-specific stations should do that I can take into account?

For the regular military/science stations (much more numerous ingame so lower poly count) I was thinking of two similar but distinctive models in line with the culture centre (too lazy to make screenshot ingame, so here's a link that resembles the ingame culture centre http://www.love-from-russia.be/Minbari_culture_station.jpg).

 

Reply #4865 Top

A few (probably obvious) suggestions for upgrades of caste-variants of Minbari space stations.

All start off with same hull & weapon stats and have the one common upgrade:

'Endurance' - Additional hull points

 

 

Religious :

'Sanctum' - equiv of Advent's "Evangelization Nodes", generates culture,

'Loyalty' - +ve allegiance increase

 

Worker :

'Restore'  - Recharge ship/structure AM

'Rebuild'  - Repair ship/structure

'Resource'  - level 1 Trade Port, level 2 refinery

 

Warrior:

Weapon upgrades

Stealth

Hangar facilities

 

Quoting Hael-sose, reply 4864

For the regular military/science stations ... http://www.love-from-russia.be/Minbari_culture_station.jpg

Civilian lab: alternating fins of different width, maybe the larger ones curving inwards at the equator to form a notch.

Military lab: alternative fins of different height.

Reply #4866 Top

@NewHorizons

Hi there! Thanks for your feedback. Darvroth may very well have use for your suggestions, they seem logical indeed.

For the Civ/Mil orbital stations, I've completed a civ version. For the military one I'll see what I can do with various height fins, sounds like fun. Thanks!

Reply #4867 Top

I models look good. The Minbari stations are complete and look om paper largely as suggested. Im just about done with the latest round of edits and balance. Tobi should be ready when you come up for air. I return to civilization in a week and will provide longer posts then. Typing by phone is a pain,  forum doesn't really make it easy. 

Reply #4868 Top

Hael-sose I reread your comments to me and off the following:

Worker station masses 35k units and has large ship building facilities.

Warrior station masses 28k units and has 4 tiers of weapons and facilities for up to 50 flights of fighters. 

Religious station masses 9800 units or about 2/3 of a Sharlin. With 2 weapon tiers and limited flights. 

Hope this helps. 

Reply #4869 Top

Hael-sose invert the military research among any other changes. This should help make for a distinctive difference between the two. Civilian points up military points down. 

Reply #4870 Top

Ran into a new bug that locked up the game without actually inducing a mini dump:

Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT1 can't be setup over ACTION_CAPITALSHIP_ABILITY_2.

Unfortunately all 6 races were in play.  My best guess is it relates to the Vorlon planet shield generator which is a capital ship ability.  Any help cracking this bug would be awesome. 

I'll document it more fully when I have more consistent Internet access. 

 

Reply #4871 Top

Quoting Darvroth, reply 4868

Hael-sose I reread your comments to me and off the following:

I'll keep it in mind. I found something on the internet: http://media.moddb.com/images/mods/1/12/11276/ss00028.2.jpg

Is that something for, like, warrior caste station?

Quoting Darvroth, reply 4869

Hael-sose invert the military research among any other changes. This should help make for a distinctive difference between the two. Civilian points up military points down.

Yes that's more or less what I had planned. I'll work on it on my modeling days ;-)

Reply #4872 Top

Military tech orbital, inverted wings and more bulky than the Civilian tech version.

minbari

Reply #4873 Top

Wow, that is a sharp looking station.

How is the prototyping going for the Minbari Stations? For the link you provided, I think that might make a better Worker caste station. The two internal voids could be fronted with small fins to make it more obvious that they are ship bays. You'd have to play with the sizing to ensure the largest "frigate" will fit. Thoughts?

 

Reply #4874 Top

Brilliant idea. I'll adapt the design. The long sideway things are also more in line with the civilian tech centre, so that workshop out fine. I'm thinking of deleting the centre 'egg' and use the stema as scaffolding.

I'll find something different for the warrior caste model, and see if I can fIND synergy with the military tech station.

Reply #4875 Top

Oh but I do resent autocorrection greatly, not a very mobile friendly site