TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,170,414 views 5,473 replies
Reply #4801 Top

Quoting Darvroth, reply 4800

Acorns in space!!!!!!!

Hahaha yes exactly my thoughts, but that's the shape I recognized from the show. Perhaps it's because it was a very old station and modern Minbari have the vins we see these days on ships. I can alter them to be inline with ship vins, but that would break canon. What do you prefer?

Reply #4802 Top

Quoting Hael-sose, reply 4801

What do you prefer?

It works as is, the texturing and lighting features will make all the difference. If you want perhaps slightly less symmetrical, perhaps the bottom blade is slightly longer or more elongated than the top, then it will look more fish like and less acorn like, but it works as it is. 

Reply #4803 Top

Quoting Hael-sose, reply 4799


Meanwhile, a sketch for the Minbari space station

Considering the, brief, fuzzy view we got in the series that's most impressive.

How about using the atmospheric transport for the colony ship? Sadly you never see the dorsal side, though I imagine Hael-sose could come up with something suitable. ;-)

 

Reply #4804 Top

Finished the Centauri Orbital Citadel, now on the Civilian model.

Reply #4805 Top

Quoting Darvroth, reply 4804

Finished the Centauri Orbital Citadel

Having said that, I didn't include any new abilities. If there are any ideas let me know, it is easy at this stage to script it and add it to the entity files.

Reply #4806 Top

Quoting Darvroth, reply 4805

If there are any ideas let me know, it is easy at this stage to script it and add it to the entity files.

I'll rewatch the episode with battle at Ragesh 3 and see what comes to mind :-)

Reply #4807 Top

Quoting Hael-sose, reply 4806

I'll rewatch the episode with battle at Ragesh 3 and see what comes to mind

While you're at it any ideas for the civilian Way Station would be equally welcome.

Reply #4808 Top

Centauri Way Station is fully scripted except for any add on abilities. Accepting ideas. On to the Vorlon outpost.

Reply #4809 Top

Quoting Darvroth, reply 4808

On to the Vorlon outpost.

Is that new? I didn't see it in the last build's tech tree. I suppose you'd want graphics for that. What do you suggest, an asteroid with the structures on it like in "Into the Fire"? I'm not sure that would fit within reasonable poly limits.

Reply #4810 Top

Quoting NewHorizons, reply 4803

How about using the atmospheric transport for the colony ship?

Nice, but that's up to TobiWahn to decide.

Reply #4811 Top

Quoting Hael-sose, reply 4809

Is that new? I didn't see it in the last build's tech tree.

Yes, canon mentions the Vorlon have "observation posts" along their border. I'm 70% done with the scripting and testing (I needed to be sure the damage output wasn't so sever that once built it could never be killed). I've devised 4 consecutive rings that expand when updated such that the outer most ring of weapons fire is the most recently upgraded. Being in the inner ring when the outpost is fully upgraded is a very bad place to be but the station can be assaulted and the AI surprised me by actually using longer ranged weapons to its advantage.

I still need to finish the scripting, write (and test) the abilities, adjust the tech tree and apply the create outpost ability to either an existing or a new purpose scripted Vorlon ship. Should be all done within two weeks with a commit to follow. That will be three new stations in total.

The Shadow remain the most vexing of factions. They had planetary bases not star bases. I've wondered if I can write the scripted ability to be 0.001 away from the planet and not have a model so it appears the base is on the planet surface but haven't really looked into the feasibility. I'll tackle that one once all the other faction bases are complete. I still want to redo the EA military station which would round out the faction starbases. More to follow as things progress or I hit a wall.

Reply #4812 Top

Completed all abilities and pathing for Vorlon outpost, Centauri WayStation and Centauri Citadel. On to redoing the EA military base.

+1 Loading…
Reply #4813 Top

Pre texture/placeholder render for a Vorlon Outpost.

@Darvroth, do your scripts allow for a base on an astroid?

Reply #4814 Top

Internet and my computer are acting really weird today... To address Hael-sose since I can't make the quote button work... The scripts for the Vorlon outpost don't care what the model looks like. TobiWahn will have a fun time accounting for the anchor points for 4 different weapons. Also, the outpost has a significant potential fighter outfit so a hanger structure of some sort is advised. The hanger could be either an opening (or more) in the asteroid body or from below the larger tower structure atop the rock. I'd also recommend bumps representing arrays to assist TobiWahn anchor the weapons. It makes sense these could be both on the towers and along the equator of the asteroid.

Reply #4815 Top

Completed the EA BattleStation including all abilities and linkages.

TobiWahn,

Sent you a commit with four new stations.

Edit: Wasn't as complete as I thought I was...forgot to price the upgrades.

Edit 2: This time I'm actually finished and have sent the commits via e-mail.

 

Reply #4816 Top

Hi, quote function seems broken to me

> Nice, but that's up to TobiWahn to decide.

whatever you see fit. You can do wonderful (semi)organic stuff.

love the asteroid vorlon station btw, but Asteroid must be included in the model

@Darvroth

Hi, imported your last few commits (all three of them) and something went deeply wrong. I found a really problematic bug with the db (Capitalship Weapon 4 and 5 assignment was broken) so I will need to send you a new Database. Also, the Centauri Citadel Starbase is missing all the Upgrades, therefore the build will not work at the moment.

 

Will get back to you soon

Reply #4817 Top

> Hi, imported your last few commits (all three of them)

Yeah!

and something went deeply wrong. I found a really problematic bug with the db (Capitalship Weapon 4 and 5 assignment was broken) so I will need to send you a new Database. Also, the Centauri Citadel Starbase is missing all the Upgrades, therefore the build will not work at the moment.

NO!!!! Sadly, this is not the first time we have encountered problems importing SB upgrades. Were the problems in commit 1, 2, 3 or all of them?

I'll scrape together the back up files so the data is salvageable.

Reply #4818 Top

Agree with earlier observation on scale of Primus, it could use a size boost. I won't fret the specifics but an increase in size would help the visuals.

Reply #4819 Top

Quoting TobiWahn_Kenobi, reply 4816

Will get back to you soon

Please do, we miss you :-)

Quoting TobiWahn_Kenobi, reply 4817

I'll scrape together the back up files so the data is salvageable

I was hoping for a stable build this weekend so I can test some, hopefully you can manage :-)

 

Reply #4820 Top

TobiWahn,

What I hope are the useful backup files were lobbed your way. I hope the reconstitution and DB rehab aren't too difficult.

When the next build is posted I may need a little direction, with the DB done, what is next priority?

Hael-sose,

I also was looking forward to some more testing, my build is so heavily modified from the last release (since I'm 3 commits ahead) I on occasion get weird results and it can be very difficult and time consuming to track down the cause of that behavior. Usually it is because I forgot to normalize one or more files after a bout of testing.

 

Reply #4821 Top

A fully upgraded Warlock is scary.

Reply #4822 Top

I'm having difficulty uninstalling mod version cd56ce870601, it minidumps when I try. Anyone else seeing this?

Edit: I even deleted my heavily modified folder and reinstalled a fresh build and no joy, previous versions didn't behave this way. Ideas anyone?

Edit2: Where there is a will, there is a way. Clean build installed.

Reply #4823 Top

In receipt of new DB and taking it for a spin.

Reply #4824 Top

The EA with the exception of some minor graphics issues(battleship is blackbox, some ships are stock skins,etc) is very stable and almost bug free i played about 3 or 4 hours with EA and i didn't get a minidump and everything seems to work fine.

Great Job guys.

Reply #4825 Top

Quoting cybertx, reply 4824

Great Job guys.

Appreciate the compliment, there are still some bugs but every build should be more stable (or at least more complete and balanced) than the one before.