JMiddleton said:
Digital disrtibution is a double edge sword for developers. On the one hand, consumers can easily make exact copies of your product for re-distribution. On the other hand, you have direct access to 1.5 billion potential customers (probably more by now) through the Internet - no mddlemen who want a cut of the action, no cost of goods sold, negligible distribution cost, as close to 100% margin as we're ever likely to get! I don't know what the winning business model will be but suspect it will include product placement so some revenue comes from advertisers. I'm sure many schemes will be tried over the next few years and another billion potential customers will be added to the Internet community over the same period of time.
Well, this isn't strictly accurate. There are still middlemen involved in this process in the form of the online store/platform provider, of which there are a much smaller number than that of software developers (I can think of Stardock, Valve, EA, Atari, ign, and maybe one or two more).
WarlokLord said:
Quoting Peace Phoenix,
reply 25
Most federal circuits in the United States have ruled the opposite; that boxed software is a good that is sold and not a license.
But then, second hand user isn't entitled to patch/updates since they aren't in the boxed software
Which means we are purchasing incomplete products?...
Interesting.
That tends to depend on your point of view. The way I see it, when I buy a boxed game, I'm getting the contents of the box. When someone resells a boxed game, the secondary user is (if the seller is honest) also getting the same thing. As a secondary user, you won't have the same rights and privileges for updates as the primary user, if she or he bothered to register the product online (well, this is a requirement for Stardock products, because registration is mandatory for boxed products and grants the primary user the same re-download privileges as a digital-copy purchaser).
When you buy a digitally-distributed game, what you're getting tends to vary based on the policies of the store/sales platform. You may be getting a one-time download, the right to re-download a set number of times, the right to download an infinite number of times, et cetera. The benefit of multiple downloads only comes at the cost having to register yourself as a legitimate user; in a very real sense, this appears to make the concept of a secondary market in digitally-distributed products absurd on its face.